An interview with Louis Rosenfeld

2008 ◽  
Vol 16 (2) ◽  
pp. 101-106 ◽  
Author(s):  
Saul Carliner

Louis Rosenfeld is one of the world’s leading and bestknown information architects. If he initially earned his reputation from his best-selling book, Information Architecture for the World Wide Web, and his first company, Argus Associates, he has maintained it through his newest venture, Rosenfeld Media (which publishes books on the topic of User Experience design), through his ongoing consulting, and his service to establishing the field of information architecture by helping to found the Information Architecture Institute and the User Experience Network (UXnet). In this interview, he shares his thoughts about the growth and practice of information architecture, the limitations of current publishing models and some of the challenges in assigning terminology in this field.

Author(s):  
Howard Rheingold

Reprinted from legendary cyberspace pioneer Howard Rheingold's classic, The Virtual Community: Homesteading on the Electronic Frontier, “Daily Life in Cyberspace: How the Computerized Counterculture Built a New Kind of Place” situates the reader in the context of social media before the World Wide Web. Rheingold narrates how he became involved in The WELL community; details community and personalities on The WELL; and documents user experience with the WELL's conferencing system, including how conversations are created and organized and how social media compares to face to face dialog. Rheingold also explores social media-based dialog in terms of reciprocity; “elegantly presented knowledge”; the tradition of conversation in the Athenian agora; and the value of freedom of expression. Introduced by Judy Malloy.


2001 ◽  
Vol 19 (3) ◽  
pp. 231-241 ◽  
Author(s):  
John Robert Gardner

The explosion of standards building on the 1998 XML specification from the World Wide Web Consortium has been slow to reach academic and library information science applications. While part of this is certainly due to cost, argues that adequate attention to architectural design, when considering XML technology, can make new forms of information management possible. Provides a survey of tools and relevant technology for working in Z39.50 with XML and MARC records, based primarily on a major undertaking by the ATLA‐CERTR (American Theological Library Association – Center for Electronic Resources in Theology and Religion) group at Emory University with 50 years of 50 journals digitized from philosophy, ethics, and religion.


2001 ◽  
Vol 1 (4) ◽  
pp. 23-25 ◽  
Author(s):  
Hal Kirkwood

In the essential work, Information Architecture for the World Wide Web by Lou Rosenfeld and Peter Morville (ISBN 1-56592-282-4), the authors state that the primary job of the information architect is to:clarify the mission and vision for the site, balancing the needs of its sponsoring organisation and the needs of its audiencesdetermine what content and functionality the site will containspecify how users will find information in the site by defining its organisation, navigation, labelling, and searching systemsmap out how the site will accommodate change and growth over time.These points rather succinctly describe what an information architect sets out to accomplish for any given site and/or situation. But given these points what should someone ‘do’ to implement improved information architecture (IA) for a site? Where do you start?


Author(s):  
Néstor Apolo LÓPEZ-GONZÁLEZ ◽  
Beatriz Adriana GONZÁLEZ-BELTRÁN

The attributes of a software product such as usability and accessibility are crucial, they allow the user to reach his/her goals, and additionally they give a better user experience. The first of them, usability, is oriented to satisfy the needs of the user with average capabilities and the second, accessibility is related to the users with disabilities. There is a lot of work published about web accessibility but, it is not the same case for mobile accessibility. This paper focuses on mobile accessibility guidelines, its overall aim consists of a set of unified mobile accessibility guidelines, based on guidelines such as Android, the British Broadcasting Corporation (BBC) and the World Wide Web Consortium (W3C). The method consisted of: Examine and organize the existent guidelines; find elements/components and properties/attributes related to them; verify if the guideline applies to the mobile environment then, unify guidelines if there are two or more of them. The result of this work consists of a set of unified guidelines to develop a mobile accessibility guidelines standard.


2010 ◽  
Vol 1 (2) ◽  
pp. 115-137
Author(s):  
Jaime Robredo

As origens da expressão 'arquitetura da informação', mostram a contribuição de Wurman (ele mesmo arquiteto), que comprovadamente cunhou a expressão em 1979, como uma afortunada metáfora que desenvolveu posteriormente com uma abrangente visão sistêmica em suas obras Information Anxiety e Information Anxiety 2, publicadas respectivamente em 1989 e 2001, e traduzidas e publicadas no Brasil em 2001 e 2005. Destaca-se, finalmente, a apropriação da expressão 'arquitetura da informação' para aspectos relativos à interface usuário-sistema, nos sistemas de informação computadorizados e na Internet, por outros autores, com destaque para Morville e Rosenfeld, com sua obra de grande sucesso "Information Architecture for the World Wide Web" (3ª ed., 2000), os quais reconhecem que muito tem contribuído para o sucesso de suas idéias a própria experiência anterior no campo da ciência da informação. Cabe esperar que a interação e mútuo enriquecimento dessas diversas abordagens teóricas e práticas continuem e aumentem, provocando mudanças e aprimoramentos nos programas de pós-graduação em ciência da informação.


2006 ◽  
Vol 7 (1) ◽  
pp. 40-48 ◽  
Author(s):  
William E. Landis

Personas, as used in the world of information architecture and user experience design, represent an archetype.1 They capture, in a narrative format, a composite of goals, attitudes, skills, behaviors, frustrations, environmental factors, and work or activity flows of a range of actual people represented by the archetypal persona. Of course, in a user experience design setting, personas are based on qualitative and quantitative data gathered from observing and interacting with end-user populations envisioned for the service or interface being designed. Using personas helps Web designers and information architects avoid pitfalls such as overly elastic conceptions of the real people who . . .


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