Computer games and fun in farming‐systems education?: A case study

2000 ◽  
Vol 7 (2) ◽  
pp. 117-128 ◽  
Author(s):  
V Stewart ◽  
S. Marsh ◽  
R. Kingwell ◽  
D. Pannell ◽  
A. Abadi ◽  
...  
2014 ◽  
Vol 13 (8) ◽  
pp. 4760-4766
Author(s):  
Sachchida Nand Prasad

This paper presents a design case study of SIDES: Design Interfaces to Develop Effective Public Efficiency. SIDES is a tool designed to help adolescents in Public group therapy, specifically individuals with Asperser’s Syndrome, practice effective group work efficiency using a four-player cooperative computer game that runs on computer games technology. We are represent the design process and evaluation of SIDES conducted over a period of six months with a middle school Public group therapy class. Our findings indicate that   computer games   are a motivating and supported tool for effective group work among. My target population and reveal different design lessons to inform the development of similar systems.


2017 ◽  
Vol 18 (3) ◽  
pp. 637-650 ◽  
Author(s):  
Imen Souissi ◽  
Jean Marie Boisson ◽  
Insaf Mekki ◽  
Olivier Therond ◽  
Guillermo Flichman ◽  
...  

Author(s):  
P.V. Salles ◽  
J. Hodgson ◽  
P.N.P. Matthews ◽  
C.W. Holmes ◽  
N.M. Shadbolt

In 1998 a three-year dairy farm monitoring programme funded by AGMARDT (Agricultural Marketing and Research Development Trust) was established on twelve dairy farms in the southern North Island of New Zealand where policy had changed from a focus on high production per ha through high stocking rate to a management based on reduced stocking rate and strategic use of supplements to enhance both production per cow and per ha. The project involved a detailed three-year data collection which included measurements of the quantity and composition of pasture and supplements consumed as well as animal performance. Analysis of the results of the third year (2000/2001) on nine of these farms with complete data sets identified a range of metabolisable energy (ME) intake (50669 - 70135 MJ ME/cow/yr). Supplementary feed represented on average 24% (21 - 27 %) of the total intake of ME, the main supplements being pasture silage (summer to winter), turnips (summer) and maize silage (autumn and winter) consumed by lactating cows, and grazing off by dry stock. There was a range of milksolids (MS) production per cow (372 - 424 kg/year) and per hectare (921 - 1264 kg/year). The average economic farm surplus per hectare of NZ$3077 (NZ$2425 - NZ$3867) for the case-study farms was approximately 43% higher than the top 25% farms in the Manawatu region. Mean values of return on assets for the case-study farms (12.9%) and top 25% farms in Manawatu (13.0%) were similar. Good pasture management based on controlled preand post-grazing herbage mass targets (mean 2650 and 1900 kg DM/ha, respectively), strategic use of supplementary feed to control pasture deficits, and moderate stocking rates (overall mean 2.7 cows/ha), provided high allowances of high quality herbage (organic matter digestibility ranging from 742 to 845 g/kg DM) and maintained high levels of milk production (411 kg MS/cow and 1100kg MS/ha). The comparison with industry data showed that the casestudy farms were highly productive and profitable dairy systems, at least under the conditions of the 2000/2001 season. However, the result indicated the need to improve management skills to limit feed wastage under generous feeding management, and also the limitation of conventional procedures for monitoring pasture consumption in farming systems. Keywords: animal performance, dairy systems, energy intak e, herbage quality, pasture management, profitability


2011 ◽  
Vol 2 (4) ◽  
pp. 74-86
Author(s):  
Kiam Lam Tan ◽  
Chen Kim Lim ◽  
Abdullah Zawawi bin Haji Talib

Computer games with fully intensive graphics are very common in desktop computers or game console, but the development of mobile games with intensive graphics are fairly new. With the advancement in mobile phone technology, it is possible to create a mobile game incorporates integrate the virtual reality techniques. In this paper, the authors present a virtual heritage application called M-Heritage Hunt that integrates virtual reality and game for mobile platforms. M-Heritage Hunt provides panoramic views of the heritage sites and a game background that is customized for the core of heritage zone of George Town, Penang in Malaysia. M-Heritage Hunt was evaluated and examined by letting the respondents to play the game in its proposed setting.


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