Catch a Star Book! Responses of Fifth-Grade Students to Celebrity-Authored Children's Literature

2010 ◽  
Vol 49 (2) ◽  
pp. 142-161
Author(s):  
Amma Akrofi ◽  
Carole Janisch ◽  
Kathryn Button ◽  
Xiaoming Liu
2017 ◽  
Vol 6 (1) ◽  
pp. 26
Author(s):  
Vidya Mandarani ◽  
Ermawati Zulikhatin Nuroh

Efforts to increase interest in reading are necessary to cultivate children's interest in reading, as a habit from children till adults. This research is to know the reading interests of students to literature, it is expected that we can provide facilities to children to choose books children's literature that became a favorite to increase reading interests. The study was conducted on a fifth grade students of SD Muhammadiyah 1 Sidoarjo which aims to find out how the students' interest in reading literature. This research uses descriptive qualitative design, with the population students of SD Muhammadiyah 1 Sidoarjo. The sample in this study is a fifth grade elementary school student SD Muhammadiyah 1 Sidoarjo. Collecting data in this study are using methods or techniques of questionnaires, interviews and observation. The results of the study most students like to read picture books or comics, with ownership of books 6-15 books. The students spent time reading about 0-60 minutes a day.


Author(s):  
Rukayah Rukayah ◽  
Y Slamet ◽  
Andayani Andayani

<p class="Abstract">The purposes of this study were (1) finding the effectiveness of cooperative learning approach with multimedia for children’s literature learning at elementary school; and (2) describes the acceptability of collaborative learning approach with multimedia for children’s literature learning at elementary school based on the stakeholders’ opinions. The method used is quasi-experimental research. The study location includes six elementary schools in Central Java, Indonesia. The data sources this study includes (1) the informant; (2) events, namely the children’s literature learning activities in fourth and fifth  grade of elementary school where studied; (3) the document, in the form of syllabi, lesson plans, and other relevant documents; and (4) test results. The samples size is 161 students. The data validity used correlation point biserial, and reliability data was used KR-20 formula. The data analysis technique used ANOVA. The research results showed that 1) Fcount on fourth grade was 22.141 with Ftable is 3.91. Then, Fcount in fifth grade was 11.380 with Ftable is 3.91. There are mean that children’s literature learning result which is resulted from a cooperative learning approach with multimedia is better than conventional approach, and (2) children’s literature learning model with cooperative learning approach with multimedia in elementary school and “Guidelines for Children’s Literature Learning within Cooperative Learning Approach in Elementary School” can be accepted by stakeholders. The conclusion of this research is children’s literacy learning in elementary used cooperative learning approach with multimedia can improve the quality of learning processes and children’s literature teaching result, both from the aspect of cognitive, affective, and psychomotor. Besides, that can be said the children’s literacy learning in elementary school can be used to improve the supreme nature, moral education and the development of national character values.</p>


Author(s):  
Clare Bradford ◽  
Kerry Mallan ◽  
John Stephens ◽  
Robyn McCallum

2017 ◽  
Vol 1 (1) ◽  
pp. 38
Author(s):  
Hasan Basri

The problem in this research is found in Indonesian subjects that of the 30 students with KKM 75, which has already reached KKM as many as 15 people (41.7%), while that has not reached the KKM as many as 21 students (58.3%). The situation was caused by the teacher in explaining the lesson Indonesian still using a model of lectures and familiarize students to memorize, so that students can develop their ideas. The problems of this study as follows: Is the learning model application role playing can improve learning outcomes Indonesian fifth grade students of SDN 032 Kualu Kecamatan Tambang? This study aims to improve learning outcomes Indonesian grade students of SDN 032 Kualu Kecamatan Tambang through the application of learning models role playing. This research was conducted one month from the month of April 2015. The research was conducted 2 cycles, with each cycle consisting of two meetings as well as twice daily tests. Classroom action research in order to succeed, the researchers set the stage that action planning, action, observation and reflection. Based on the research results, it could be concluded that the activity of teachers in learning implementation role playing, in the first cycle average teacher activity amounted to 62.50% in the category of less pretty, and the activities of teachers in the second cycle of 84.72% in both categories once. Thus there is increased activity of teachers by 22.22% from the first cycle to the second cycle. The average activity of students in the first cycle the percentage of student activity in learning tends to increase. At the first meeting with the average student activity that is 61.25% with the category enough. At the second meeting increased by an average of student activity that is 81.25% with the category enough. The average increase in the activity of the students from the first cycle to the second cycle of 20.00%. The class classically considered complete when a class has achieved a score of 85% of the amount due or to KKM 75 then the class is said to be completed (90.00%). From the above shows that the application of learning models can improve outcomes role playing learning Indonesian grade students of SDN 032 Kualu Kecamatan Tambang, it can be concluded that the hypothesis is accepted as true action.


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