BIBLIOGRAPHIC INSTRUCTION FOR MUSEUM DOCENTS: THE ROLE OF THE MUSEUM LIBRARY IN MUSEUM EDUCATION

Author(s):  
Laurie Reese
2020 ◽  
Vol 7 (2) ◽  
pp. 121-131
Author(s):  
Katalin Kempf ◽  
Beatrix Vincze ◽  
András Németh

The study aims to present the best practices of museum education, art pedagogy and circus pedagogy in Hungary, to highlight their importance and their role as mediators of cultural values and their role in social equal opportunities. It emphasizes the role of non-formal forms of learning that are capable of meeting learners’ needs in a well-defined, differentiated, and experiential way outside the school system. At the same time, the study reflects on current issues in the renewal of museum education. Among other things, for those who want to study, «everything is more interesting outside of school». Changing learning habits and technical opportunities poses a major challenge in sustaining learning motivation. It also emphasizes the potential of informal learning in diverse settings - family, community, informal and supportive of information acquisition and capacity building (Coombs 1969, 1972). It cites examples of good domestic practice as interpreted by the Constructivist Museum (Anderson 2008; Black 2012; Hein 2004 a, b) and refers to programs, projects, and circus pedagogical initiatives for SEN and disadvantaged groups.


1988 ◽  
Vol 12 (2) ◽  
pp. 18
Author(s):  
Kristin McDonough

Educating the Data User: The Role of Bibliographic Instruction


2021 ◽  
Vol 23 (2) ◽  
pp. 172-181
Author(s):  
Elena Vitanova ◽  

Museum education, which creates conditions for people to better understand their own culture and other cultures and to form skills for effective intercultural interaction, is based on the recognition and acceptance of differences and the development of empathy, tolerance and respect, while helping to preserve cultural values. This determines the role of museum education in the ethnographic and historical museum as a tool for successful implementation of intercultural dialogue. This article presents the main aspects of a functional analysis of educational and cultural policies in the period from 2012 to 2020. In addition, in the context of the key global and European visions for education and culture and their reflection in national policies until 2030, the introduction of modern intercultural educational programs for ethnographic and historical museum in strategic terms is justified. The research was carried out as part of research on contemporary intercultural educational programs for ethnographic and historical museums.


Author(s):  
Purnima Ruanglertbutr

Using international case studies from art museums, this chapter examines how museum educators are integrating iPads in their programming to offer interactive learning opportunities for K-12 audiences. It argues for the importance of a digital pedagogy in museum education as well as the adoption of a new learning theory for the digital age, within a museum educator's pedagogy. The chapter demonstrates how Siemens' and Downes' theory of connectivism can be applied to analyse and develop strategies that enable museum educators to embed the iPad in museum learning and support the development of General Capability and Visual Art specific skills. The strategies and challenges associated with implementing iPad technology in museum education are discussed within the context of the motivations and trends for digital education pedagogy, the shifting role of art museum education, and the role of the museum educator in the digital age. Findings demonstrate the applicability of connectivism in museum education and recommendations for museum educators to integrate iPads in their pedagogy.


1994 ◽  
Vol 20 (4) ◽  
pp. 213-217 ◽  
Author(s):  
Donald A. Barclay ◽  
Darcie Reimann Barclay

2021 ◽  
Author(s):  
Angela Munteanu ◽  

The article contains a theoretical study, which reflects the importance and possibilities of museum education by reproducing strategies and forms of collaboration of the museum with educational institutions, the family and other socio-cultural actors. At the same time, the author reflects the role of research, development of scientific thinking, formation of moral qualities and the affective-emotional sphere during museum visits. The influence on visitors, museum exhibitions, various themes, the architecture of the museum building, information technologies capitalized in combination with classical forms and methods of education is elucidated.


1970 ◽  
pp. 15
Author(s):  
Ritva Palviainen

The role of museum educationat a university of the Third AgeMuseum education is most often connected with the cooperation between museums, preschools and schools. The best known teaching methods are traditional guided museum visits and workshops. Museum education is often considered as a supplement to exhibitions. Museums have much more to give. Museums have the expertise of their personnel, their collections, archives, publications and research, which reach outside the museum walls to the culcural landscape, builc environment, sites and monuments - to everyone's everyday experience. All these offer diverse alternatives for many different ways of teaching and for life-long learning. Museum education is, indeed, for all and museums should have the competence to handle and offer adult education too. 


2021 ◽  
Vol 21 (3) ◽  
pp. 118-132
Author(s):  
Silvia Zanazzi ◽  
Silvia Coppola

This article proposes a reflection on the role of digital technologies in emergency museum education during the Sars-Cov-2 pandemic, starting from some relevant experiences at national and international level. In particular, it explores the use of serious games and storytelling as tools to realize the idea of a participatory, accessible, interactive and inclusive museum: a museum that doesn’t go into quarantine, but tries its best to keep the relationship with the audience.   Vivere l’arte a distanza. Le tecnologie digitali per i musei durante e oltre la pandemia.   Questo articolo propone una riflessione sul ruolo delle tecnologie digitali nella didattica museale di emergenza durante la pandemia da Sars-Cov-2, a partire da alcune esperienze di rilievo in ambito nazionale e internazionale. In particolare, si approfondisce l’uso dei serious games e dello storytelling come strumenti per realizzare l’idea di un museo partecipato, accessibile, interattivo e inclusivo: un museo che non va in quarantena, ma fa di tutto per mantenere viva la relazione con il suo pubblico.


JAMA ◽  
1966 ◽  
Vol 195 (12) ◽  
pp. 1005-1009 ◽  
Author(s):  
D. J. Fernbach
Keyword(s):  

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