scholarly journals Human-computer Interaction Research in Computer Game Interface Design

2021 ◽  
Vol 1915 (3) ◽  
pp. 032075
Author(s):  
Feng Zhou ◽  
Enhao Hu
Author(s):  
Himanshu Bansal ◽  
Rizwan Khan

The advancement in the development of computer technology has led to the idea of human computer interaction. Research experiments in human computer interaction involves the young age group of people that are educated and technically knowledgeable. This paper focuses on the mental model in Human Computer Interaction. There are various approaches of this review paper and one of them is highlighting current approach, results and the trends in the human computer interaction and the second approach is to find out the research that have been invented a long time before and are currently lagging behind. This paper also focuses on the emotional intelligence of a user to become more user like, fidelity prototyping. The development and design of an automated system that perform such task is still being accomplished.


2021 ◽  
Vol 28 (2) ◽  
pp. 1-47
Author(s):  
Calvin A. Liang ◽  
Sean A. Munson ◽  
Julie A. Kientz

Human-computer interaction has a long history of working with marginalized people. We sought to understand how HCI researchers navigate work that engages with marginalized people and considerations researchers might work through to expand benefits and mitigate potential harms. In total, 24 HCI researchers, located primarily in the United States, participated in an interview, survey, or both. Through a reflexive thematic analysis, we identified four tensions—exploitation, membership, disclosure, and allyship. We explore the complexity involved in each, demonstrating that an equitable endpoint may not be possible, but this work is still worth pursuing when researchers make certain considerations. We emphasize that researchers who work with marginalized people should account for each tension in their research approaches to move forward. Finally, we propose an allyship-oriented approach to research that draws inspiration from discourse occurring in tangential fields and activist spaces and pushes the field into a new paradigm of research with marginalized people.


Author(s):  
Roger Gacula Pineda

The concept of interaction is foundational in technology interface design with its presuppositions being taken for granted. But the interaction metaphor has become ambiguous to the extent that its application to interface design contributes to misalignments between peoples' expected and actual experience with computer-enhanced actions. This chapter re-examines the presuppositions governing human-computer interaction with the motivation of strengthening weaknesses in their foundational concepts, and contributing a theoretical framework to designing for artistic as well as mundane experience. It argues for abandoning the interaction metaphor to refocus design discourse toward the intermediation and mediation roles of technology interfaces. Remediation (i.e., representation of one medium in another) is proposed as a conceptual model that more precisely describes the human-to-computer actions.


2008 ◽  
pp. 465-471
Author(s):  
E. M. Alkhalifa

The rich contributions made in the field of human computer interaction (HCI) have played a pivotal role in shifting the attention of the industry to the interaction between users and computers (Myers, 1998). However, technologies that include hypertext, multimedia, and manipulation of graphical objects were designed and presented to the users without referring to critical findings made in the field of cognitive psychology. These findings allow designers of multimedia educational systems to present knowledge in a fashion that would optimize learning.


1995 ◽  
Vol 8 (1) ◽  
pp. 36-47
Author(s):  
Paul Stiff

This article begins by describing a recent argument in print about interface design in human-computer interaction. The argument was provoked by published illustrations of some prototypes of dialogue boxes. It was about the methods used in designing for 'culturally diverse' users, about testing and intuition, usability and style, and about the undeclared assumptions and biases of designers. The account of the argument is followed by a commentary which raises questions about the positions taken by both sides; some of these questions have already arisen in the design of print 'interfaces'. The article concludes by pointing to wider questions which arise in designing for cultural diversity - questions which come up against the limits of designing.


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