multimedia interface
Recently Published Documents


TOTAL DOCUMENTS

96
(FIVE YEARS 7)

H-INDEX

6
(FIVE YEARS 1)

2021 ◽  
Vol 2 ◽  
pp. 105-120
Author(s):  
Jindong Liu

This study critically investigates the construction of gender on a Japanese hologram animestyle social robot Azuma Hikari. By applying a mixed method merging the visual semiotic method and heterogeneous engineering approach in software studies, the signs in Azuma Hikari’s anthropomorphized image and the interactivity enabled by the multimedia interface have been analyzed and discussed. The analysis revealed a stereotyped representation of a Japanese “ideal bride” who should be cute, sexy, comforting, good at housework, and subordinated to “Master”-like husband. Moreover, the device interface disciplines users to play the role of “wage earner” in the simulated marriage and reconstructs the gender relations in reality. It suggests the humanization of the objects is often associated with the dehumanization and objectification of the human in reverse.


Author(s):  
TRACY VALERIAN ◽  
NORJIETTA TAISIN ◽  
PUJIATI SUYATA

Vocabulary is a very important element in learning the Kadazandusun language. Without sufficient vocabulary, students will not only have the difficulty to understand the language either in written text or when communicating during the Kadazandusun Language teaching and learning session, but will also have difficulty in mastering other language skills. Therefore, this study was conducted to study the effectiveness of interactive multimedia based boros maan modules on student vocabulary accessibility. This study was a quasi-experimental study. Quantitative approaches are used in conjunction with pre- and post-test instruments. A total of 20 Year Four pupils at a school in Tambunan district were sampled for this study. The mean of the post-test was 8.15. Implications of the study show that using a multimedia interface based on interactive multimedia can serve as a platform for students to learn vocabulary and can help teachers to add teaching aids to Kadazandusun subjects. In conclusion, interactive multimedia based wasteful modules have a positive effect as vocabulary learning tools.


Electronics ◽  
2020 ◽  
Vol 9 (3) ◽  
pp. 426 ◽  
Author(s):  
Wei Chien ◽  
Yu-Ting Cheng ◽  
Chiuan-Fu Hsiao ◽  
Kai-Xu Han ◽  
Chien-Ching Chiu

In this paper, several aspects were studied, including the effect of an electromagnetic interference (EMI) noise interference strategy with High Definition Multimedia Interface (HDMI) 1.4, the analysis of a test on a printed circuit board (PCB) layout, and a comparison of the near field intensity radiation distribution between an EMI with a modified HDMI layout and an original layout. In this study, the near field detection instrument of APREL EM-ISight was employed to analyze the distribution of the strength of an electromagnetic noise field. After the practical validation, we found that the PCB layout complies with the standards after the modifications. Meanwhile, the PCB layout satisfies the requirements of most laptop HDMI-related products for EMI.


Author(s):  
Yao-Tang Chang

To enhance the video transmission security of a physical layer over wireless optical communication, an optical switch configured in front of an arrayed waveguide grating (AWG) router is proposed for implementing reconfigurable wavelength hopping configuration over a wavelength division multiplexing network for protection against eavesdropping. In the practical experiment of an AWG/optical-switch-based random wavelength hopping scheme, a simulated pseudorandom noise generator algorithm was designed and embedded into a master–slave microprocessor (e.g., Arduino chips) to generate a time series of electrical signals for triggering an optical switch. The path of the optical switch was randomly varied to change the space transmission of the AWG router. Therefore, varying wavelengths were assigned as the carriers of authorized users to realize the AWG/optical-switch-based wavelength hopping scheme. An optical spectrum analyzer and an oscilloscope were used for monitoring measurement. The experimental results indicated that eavesdroppers cannot accurately interpret analog, digital, audio, and uncompressed high-definition multimedia interface signals of 10 MHz, 1 MHz, 3.125 MHz (encoded into 6.25 MHz), and 1.485 GHz, respectively. According to the experimental results, authorized and unauthorized users are characterized by a large difference in the retrieved energy signal, which ensures the safety and privacy of the proposed AWG/optical-switch-based reconfigurable wavelength hopping scheme over a wireless optical communication network.


2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Yesi Sriyeni ◽  
Maria Veronica

<p class="SammaryHeader" align="center"><strong>ABSTRACT</strong></p><p><em>Learning activities do not always have to be done in the form of face-to-face lecture meetings. Learning can be done anywhere as long as it is supported by appropriate tools such as multimedia. The use of appropriate and interesting learning multimedia is felt necessary to increase student interest and learning achievement. Just like the material conversion of numbers and colors that have been considered as material that is quite difficult to be absorbed directly by students. Therefore, it is deemed necessary to design a media that can help lecturers convey material conversion of numbers and colors lighter and the material will be more easily understood by students. The multimedia interface design of learning numbers and color conversions is designed to be developed on the Android platform with a user centered design (UCD) approach. Interface testing is still carried out by researchers and only a few user samples. This is done in order to get feedback from a sample of users regarding the interface design that has been made so that it is right on target. There are several pages consisting of a splash page, a menu page, an introductory page, a study material page, a number calculator page, a color calculator page, a practice page, and a quiz page. Specifically for the quiz page, all quiz questions are planned to be timed. It aims to measure the success of absorption of numbers and color conversion material in the teaching and learning process carried out by students and lecturers</em><em>.<strong></strong></em></p><p><strong><em> </em></strong></p><p><strong><em>Keywords : </em></strong><em>android, multimedia, interface, calculator</em></p><p class="SammaryHeader" align="center"><strong>ABSTRAK</strong></p><p><em>Kegiatan pembelajaran tidaklah harus selalu dilakukan dalam bentuk pertemuan kuliah langsung bertatap muka. Belajar bisa dilakukan dimana pun asalkan didukung dengan tools yang tepat seperti multimedia. Penggunaan multimedia pembelajaran yang tepat dan menarik dirasa perlu untuk meningkatkan minat dan prestasi belajar mahasiswa. Sama halnya seperti materi konversi bilangan dan warna yang selama ini dianggap sebagai materi yang cukup susah untuk diserap langsung oleh mahasiswa. Oleh karena itu dirasa perlu merancang sebuah media yang dapat membantu dosen menyampaikan materi konversi bilangan dan warna dengan lebih ringan dan materi pun akan lebih mudah dipahami oleh mahasiswa. Desain antarmuka multimedia pembelajaran konversi bilangan dan warna ini dirancang untuk dikembangkan pada platform android dengan pendekatan user centered design (UCD). </em><em>Pengujian antarmuka masih dilakukan oleh peneliti dan beberapa sampel pengguna</em><em> saja</em><em>. Hal ini dilakukan guna mendapatkan umpan balik dari sampel pengguna mengenai desain antarmuka yang sudah dibuat</em><em> sehingga tepat sasaran</em><em>. </em><em>Terdapat beberapa halaman yang terdiri dari halaman awal (splash page), halaman menu, halaman pendahuluan, halaman materi belajar, halaman kalkulator bilangan, halaman kalkulator warna, halaman latihan, dan halaman kuis. Khusus untuk halaman kuis, pengerjaan semua soal kuis direncanakan untuk diberi batas waktu. Hal ini bertujuan untuk mengukur keberhasilan penyerapan materi konversi bilangan dan warna dalam proses belajar mengajar yang dilakukan oleh mahasiswa dan dosen.</em></p><strong><em>Kata kunci : </em></strong><em>android, multimedia, antarmuka, kalkulator</em>


Xilinx Vivado software is used for designing synthesis and implementation of accelerator. The objective of this paper is to understand the concept of intellectual property (IP), IP reuse, custom IP and IP subsystem and to design the subsystem using Xilinx Vivado is used. This paper attempts to design accelerator to make communication possible between High Definition Multimedia Interface (HDMI) and Ethernet for Internet of Things (IoT) using Xilinx Vivado 18.X [4]. The term is increasingly being also defined as objects that “talk” to each other rather in the manner of Internet of Learning Things (IoLT) based IoT to define objects with that of “realistically talk” to each other, given the rising system external & internal environmental complexity and uncertainty factors facing the objects.


Sign in / Sign up

Export Citation Format

Share Document