scholarly journals Image Compression Algorithm Based On Variational Autoencoder

2021 ◽  
Vol 2066 (1) ◽  
pp. 012008
Author(s):  
Ying Sun ◽  
Lang Li ◽  
Yang Ding ◽  
Jiabao Bai ◽  
Xiangning Xin

Abstract Variational Autoencoder (VAE), as a kind of deep hidden space generation model, has achieved great success in performance in recent years, especially in image generation. This paper aims to study image compression algorithms based on variational autoencoders. This experiment uses the image quality evaluation measurement model, because the image super-resolution algorithm based on interpolation is the most direct and simple method to change the image resolution. In the experiment, the first step of the whole picture is transformed by the variational autoencoder, and then the actual coding is applied to the complete coefficient. Experimental data shows that after encoding using the improved encoding method of the variational autoencoder, the number of bits required for the encoding symbol stream required for transmission or storage in the traditional encoding method is greatly reduced, and symbol redundancy is effectively avoided. The experimental results show that the image research algorithm using variational autoencoder for image 1, image 2, and image 3 reduces the time by 3332, 2637, and 1470 bit respectively compared with the traditional image research algorithm of self-encoding. In the future, people will introduce deep convolutional neural networks to optimize the generative adversarial network, so that the generative adversarial network can obtain better convergence speed and model stability.

Sensors ◽  
2020 ◽  
Vol 20 (11) ◽  
pp. 3119 ◽  
Author(s):  
Jingtao Li ◽  
Zhanlong Chen ◽  
Xiaozhen Zhao ◽  
Lijia Shao

In recent years, the generative adversarial network (GAN)-based image translation model has achieved great success in image synthesis, image inpainting, image super-resolution, and other tasks. However, the images generated by these models often have problems such as insufficient details and low quality. Especially for the task of map generation, the generated electronic map cannot achieve effects comparable to industrial production in terms of accuracy and aesthetics. This paper proposes a model called Map Generative Adversarial Networks (MapGAN) for generating multitype electronic maps accurately and quickly based on both remote sensing images and render matrices. MapGAN improves the generator architecture of Pix2pixHD and adds a classifier to enhance the model, enabling it to learn the characteristics and style differences of different types of maps. Using the datasets of Google Maps, Baidu maps, and Map World maps, we compare MapGAN with some recent image translation models in the fields of one-to-one map generation and one-to-many domain map generation. The results show that the quality of the electronic maps generated by MapGAN is optimal in terms of both intuitive vision and classic evaluation indicators.


2020 ◽  
Vol 9 (12) ◽  
pp. 734
Author(s):  
Chunsen Zhang ◽  
Shu Shi ◽  
Yingwei Ge ◽  
Hengheng Liu ◽  
Weihong Cui

The digital elevation model (DEM) generates a digital simulation of ground terrain in a certain range with the usage of 3D point cloud data. It is an important source of spatial modeling information. Due to various reasons, however, the generated DEM has data holes. Based on the algorithm of deep learning, this paper aims to train a deep generation model (DGM) to complete the DEM void filling task. A certain amount of DEM data and a randomly generated mask are taken as network inputs, along which the reconstruction loss and generative adversarial network (GAN) loss are used to assist network training, so as to perceive the overall known elevation information, in combination with the contextual attention layer, and generate data with reliability to fill the void areas. The experimental results have managed to show that this method has good feature expression and reconstruction accuracy in DEM void filling, which has been proven to be better than that illustrated by the traditional interpolation method.


2021 ◽  
Vol 11 (19) ◽  
pp. 9065
Author(s):  
Myungjin Choi ◽  
Jee-Hyeok Park ◽  
Qimeng Zhang ◽  
Byeung-Sun Hong ◽  
Chang-Hun Kim

We propose a novel method for addressing the problem of efficiently generating a highly refined normal map for screen-space fluid rendering. Because the process of filtering the normal map is crucially important to ensure the quality of the final screen-space fluid rendering, we employ a conditional generative adversarial network (cGAN) as a filter that learns a deep normal map representation, thereby refining the low-quality normal map. In particular, we have designed a novel loss function dedicated to refining the normal map information, and we use a specific set of auxiliary features to train the cGAN generator to learn features that are more robust with respect to edge details. Additionally, we constructed a dataset of six different typical scenes to enable effective demonstrations of multitype fluid simulation. Experiments indicated that our generator was able to infer clearer and more detailed features for this dataset than a basic screen-space fluid rendering method. Moreover, in some cases, the results generated by our method were even smoother than those generated by the conventional surface reconstruction method. Our method improves the fluid rendering results via the high-quality normal map while preserving the advantages of the screen-space fluid rendering methods and the traditional surface reconstruction methods, including that of the computation time being independent of the number of simulation particles and the spatial resolution being related only to image resolution.


2021 ◽  
Vol 14 (1) ◽  
pp. 123
Author(s):  
Xin Yao ◽  
Xiaoran Shi ◽  
Yaxin Li ◽  
Li Wang ◽  
Han Wang ◽  
...  

In the field of target classification, detecting a ground moving target that is easily covered in clutter has been a challenge. In addition, traditional feature extraction techniques and classification methods usually rely on strong subjective factors and prior knowledge, which affect their generalization capacity. Most existing deep-learning-based methods suffer from insufficient feature learning due to the lack of data samples, which makes it difficult for the training process to converge to a steady-state. To overcome these limitations, this paper proposes a Wasserstein generative adversarial network (WGAN) sample enhancement method for ground moving target classification (GMT-WGAN). First, the micro-Doppler characteristics of ground moving targets are analyzed. Next, a WGAN is constructed to generate effective time–frequency images of ground moving targets and thereby enrich the sample database used to train the classification network. Then, image quality evaluation indexes are introduced to evaluate the generated spectrogram samples, with an aim to verify the distribution similarity of generated and real samples. Afterward, by feeding augmented samples to the deep convolutional neural networks with good generalization capacity, the classification performance of the GMT-WGAN is improved. Finally, experiments conducted on different datasets validate the effectiveness and robustness of the proposed method.


2019 ◽  
Vol 8 (6) ◽  
pp. 258 ◽  
Author(s):  
Yu Feng ◽  
Frank Thiemann ◽  
Monika Sester

Cartographic generalization is a problem, which poses interesting challenges to automation. Whereas plenty of algorithms have been developed for the different sub-problems of generalization (e.g., simplification, displacement, aggregation), there are still cases, which are not generalized adequately or in a satisfactory way. The main problem is the interplay between different operators. In those cases the human operator is the benchmark, who is able to design an aesthetic and correct representation of the physical reality. Deep learning methods have shown tremendous success for interpretation problems for which algorithmic methods have deficits. A prominent example is the classification and interpretation of images, where deep learning approaches outperform traditional computer vision methods. In both domains-computer vision and cartography-humans are able to produce good solutions. A prerequisite for the application of deep learning is the availability of many representative training examples for the situation to be learned. As this is given in cartography (there are many existing map series), the idea in this paper is to employ deep convolutional neural networks (DCNNs) for cartographic generalizations tasks, especially for the task of building generalization. Three network architectures, namely U-net, residual U-net and generative adversarial network (GAN), are evaluated both quantitatively and qualitatively in this paper. They are compared based on their performance on this task at target map scales 1:10,000, 1:15,000 and 1:25,000, respectively. The results indicate that deep learning models can successfully learn cartographic generalization operations in one single model in an implicit way. The residual U-net outperforms the others and achieved the best generalization performance.


Algorithms ◽  
2020 ◽  
Vol 13 (12) ◽  
pp. 319
Author(s):  
Wang Xi ◽  
Guillaume Devineau ◽  
Fabien Moutarde ◽  
Jie Yang

Generative models for images, audio, text, and other low-dimension data have achieved great success in recent years. Generating artificial human movements can also be useful for many applications, including improvement of data augmentation methods for human gesture recognition. The objective of this research is to develop a generative model for skeletal human movement, allowing to control the action type of generated motion while keeping the authenticity of the result and the natural style variability of gesture execution. We propose to use a conditional Deep Convolutional Generative Adversarial Network (DC-GAN) applied to pseudo-images representing skeletal pose sequences using tree structure skeleton image format. We evaluate our approach on the 3D skeletal data provided in the large NTU_RGB+D public dataset. Our generative model can output qualitatively correct skeletal human movements for any of the 60 action classes. We also quantitatively evaluate the performance of our model by computing Fréchet inception distances, which shows strong correlation to human judgement. To the best of our knowledge, our work is the first successful class-conditioned generative model for human skeletal motions based on pseudo-image representation of skeletal pose sequences.


2020 ◽  
Vol 10 (13) ◽  
pp. 4528
Author(s):  
Je-Yeol Lee ◽  
Sang-Il Choi 

In this paper, we propose a new network model using variational learning to improve the learning stability of generative adversarial networks (GAN). The proposed method can be easily applied to improve the learning stability of GAN-based models that were developed for various purposes, given that the variational autoencoder (VAE) is used as a secondary network while the basic GAN structure is maintained. When the gradient of the generator vanishes in the learning process of GAN, the proposed method receives gradient information from the decoder of the VAE that maintains gradient stably, so that the learning processes of the generator and discriminator are not halted. The experimental results of the MNIST and the CelebA datasets verify that the proposed method improves the learning stability of the networks by overcoming the vanishing gradient problem of the generator, and maintains the excellent data quality of the conventional GAN-based generative models.


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