scholarly journals 73 Challenges in Developing an Age-friendly County Programme in Ireland: Translating Global WHO Policy into Local Practice

2019 ◽  
Vol 48 (Supplement_3) ◽  
pp. iii1-iii16
Author(s):  
Bernard McDonald

Abstract Background Developing age-friendly communities is a significant global policy issue. The WHO (2007) age-friendly cities and communities initiative has had a significant influence on the development of Ireland’s Age-Friendly Programme. With research on such programmes still at an early stage, this paper critically examines the utilisation of the WHO age-friendly planning framework in an Irish context. It explores older adults’ experience of living in two towns in an ‘age-friendly’ county and, in parallel, examines stakeholders’ perspectives on the development of the county’s age-friendly programme. This multi-perspectival approach facilitates an assessment of how the age-friendly county programme addresses older residents’ needs, and illustrates how the WHO conceptual and planning framework has worked in an Irish context. Methods The paper reports on a study which employed a mixed-method, qualitative case-study research design, using a constructivist grounded theory approach to explore the lived experience of older adults, and a case-study framework for the stakeholder perspective. Results The research identifies salient social and cultural dimensions of the day-to-day lived experience of older people which, although they impact on the age-friendliness of the places in which they live, are neglected in the WHO framework. It also identifies a unique combination of economic, political, cultural, and organisational factors which have impacted on age-friendly programme development in Ireland. Conclusion In critically analysing use of the WHO age-friendly model, the paper suggests ways in which the model can be modified to better accommodate the diverse experience of older adults not only in Ireland, but also in other geographic and cultural contexts.

2021 ◽  
pp. 1-26
Author(s):  
Bernard McDonald ◽  
Thomas Scharf ◽  
Kieran Walsh

Abstract Developing age-friendly communities is a significant global policy issue. The World Health Organization's (WHO) age-friendly cities and communities initiative significantly influenced the development of Ireland's Age-friendly Programme. This article critically examines the utilisation of the WHO age-friendly planning framework in the context of Ireland. It explores older adults’ experience of living in a county which is currently implementing an age-friendly programme, and uses this analysis to assess how the age-friendly programme addresses older residents’ needs, and to illustrate how the WHO conceptual and planning framework has worked in Ireland. The article reports on a qualitative case study which used constructivist grounded theory to explore the lived experience of older adults. The research identifies salient social and cultural dimensions of the day-to-day lived experience of older people which, although they impact on the age-friendliness of the places in which they live, are downplayed or neglected in the WHO framework. In critically analysing the transfer and relevance of the WHO age-friendly model in light of broader issues such as diversity of place, the dynamic nature of person–place relations, and the interplay between age-friendly policy and other age-related public policy, the article suggests ways in which the use of the WHO framework can be modified to accommodate better the diverse experience of older adults in Ireland, but also in other geographic and cultural contexts.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Rui Patrício ◽  
Antonio Carrizo Moreira ◽  
Francesco Zurlo

PurposeThe paper aims to explore the relationship between gamification and design thinking approach to innovation in the context of the early stage of innovation process (ESoIP). Design thinking is conceptually appropriate to support innovative, complex and uncertain business environments. Still, its practices have demonstrated some difficulties in managing the ESoIP, such as lack of structure and clarity around goals. This paper argues that gamification can enhance and complement design thinking in the management of firms' ESoIP.Design/methodology/approachGiven the need to achieve a deeper understanding of the linkages between gamification and design thinking, the paper follows an exploratory theory building approach for this complex reality of innovation. The case study research method was conducted in three firms (Trivalor, Novartis and Microsoft) that applied a gamification approach to the ESoIP.FindingsThe results demonstrate that gamification has the power to enhance and complement design thinking practices by getting tasks more organized and improving coordination and employees' engagement in the innovation process.Practical implicationsThe paper provides critical managerial contributions on how firms can use gamification to improve design thinking approaches to ESoIP. Its consequences are also crucial to innovation, R&D, and product/service development managers interested in using gamification to support the ideation and concept development of new solutions complementing traditional design thinking approaches.Originality/valueMerging the gamification and design thinking approaches is novel, particularly on firms' ESoIP. The paper provides a comprehensive discussion of design thinking shortcomings and the role that gamification can play in overcoming them.


Author(s):  
Joko Kisworo ◽  
Elvia Rosantina Shauki

The annual report, which is internationally recognized as an important tool for accountability and for delivering good information, has only been prepared by a few Ministries / State Institutions (MS/I) in Indonesia. This results in a lack of transparency and a lack of community participation. This study uses an institutional theory approach and aims to analyze the differences in MS/I motivation in the preparation and publication of annual reports and formulate efforts to increase that motivation. This research is a case study research by exploring the phenomena that occur in the preparation of MS/I annual reports and institutional factors that become the background. Data collection was carried out by distributing open-ended question questionnaires to Data and Information Management Officers from 86 MS/I. Respondents' answers were analyzed using content analysis techniques, thematic analysis, and constant comparative analysis. The results showed that the dominant logic is symbolic carriers at the national level, that is the logic that the preparation of annual reports is an "obligation" to implement the Act. Material carriers affect only the routines factor while relational systems and artifacts are not found to be constrained. Normative isomorphism occurs in all MS/I that are respondents of the study, while coercive isomorphism and mimetic isomorphism occur in 60% of MS/I. To encourage motivation for the preparation of annual reports, the government must prepare a clear regulation, standardized guidelines, internal SOPs and implement annual report awards.


Author(s):  
Brychan Thomas ◽  
Christopher Miller ◽  
Gary Packham ◽  
Geoff Simmons

This chapter introduces the role of Web sites and e-commerce in the development and growth of global higher education start-ups. The extant concepts, research, and experiences the chapter builds on is the literature concerning e-commerce and small- and medium-sized enterprises (SMEs) together with published research on global start-ups. It argues that the key results, evidence, and experience, from the empirical case study research, highlight clear and precise reasons for the development of Web sites and e-commerce by the global start-ups. The limitations of the results are that they report early stage development of Web sites and e-commerce by global start-ups. The authors plan to undertake “follow-up” interviews in future years to develop a longitudinal study. Furthermore, there are important implications of the study for entrepreneurs, policy makers, practitioners, researchers, and educators for the specific field of e-commerce developments for global start-ups.


2019 ◽  
Vol 15 (4) ◽  
pp. 238-256
Author(s):  
Rita M. Gallardo

Purpose The purpose of this paper is to offer pointers to local government executives on the qualities of leadership that drive social innovation (SI) as well as locate the roles of leadership and participation in the output and outcome of SI. Further, the findings of the study can hopefully contribute to the discourse on leadership for a sustainable future. Design/methodology/approach The purpose of the study was to highlight the forms of participation among the actors in the different stages of SI, the qualities of the leaders that drove SI and the roles of leadership and participation in the output and outcome of SI. To answer the research questions, the researcher applied the case study research design and employed the grounded theory approach for data analysis and interpretation. Findings The cases showed leadership that encourages, as leadership qualities of the governors. These were manifested in terms of being empowering, giving the freehand, being goal-oriented, resource mobilizer, consultative and practicing both bottom-up and top-bottom approaches to make sure that the outputs are achieved, as well as having the qualities of a supportive leader. The cases showed all three employed forms of participation, as categorized by Lowndes et al. (2001). Government can indeed foster innovation when there is close involvement and participation of the workforce in innovation. Leadership and participation play a big role in achieving output and outcome of SI. Originality/value The study is a review of the unpublished dissertation by Gallardo (2014) at the National College of Public Administration and Governance, University of the Philippines.


2012 ◽  
Vol 43 (2) ◽  
pp. 216-238 ◽  
Author(s):  
Petra Robinson ◽  
Barbro Giorgi ◽  
Sirkka-Liisa Ekman

Abstract The purpose of this study was to explore how one person experienced the early years of dementia as she was living through the pre-clinical and early clinical stages of Alzheimer’s disease. Interviews were held on four occasions over a period of three years. The data were analyzed using the descriptive phenomenological psychological method, in which the researcher approached the data from a caring perspective. The lived experience of early-stage Alzheimer’s disease showed to be a complex transitional phenomenon that involves a dynamic process of personal adjustment. The process is set in motion as the participant receives the diagnosis and will eventually lead her towards a state of increased openness and receptiveness toward the disease. The results describe this process as it unfolds in the context of the overall experience, and the various adjustments that the participant undertakes. Some reflections concerning the plausible needs of patients with early-stage Alzheimer’s disease are included in the discussion.


2020 ◽  
Vol 2 (1) ◽  
pp. 42-54
Author(s):  
Rebecca De Coster

Pursuing markets which are highly dynamic may require not only innovation in terms of products or services but also business model changes. This is often the case for firms in fast moving sectors such as the media, telecoms and internet industries. This article reports on case study research where high technology firms at the early stage of a sector lifecycle were studied to gain insights into their innovation strategies, technology development approaches and their accompanying enterprise realignment. The framework developed identifies three levels for enterprise realignment: (1) industry position; (2) application provision; and (3) technology development. The case study firms that were examined supported the majority of the elements that were identified for each level as follows: (1) innovation value chain and technology leadership, (2) product attributes; optimisation; interconnectivity and embedded software systems (ESS) and (3) architecture and collaborative working.


2009 ◽  
pp. 1002-1022 ◽  
Author(s):  
Brychan Thomas ◽  
Christopher Miller ◽  
Gary Packham ◽  
Geoff Simmons

This chapter introduces the role of Web sites and e-commerce in the development and growth of global higher education start-ups. The extant concepts, research, and experiences the chapter builds on is the literature concerning e-commerce and small- and medium-sized enterprises (SMEs) together with published research on global start-ups. It argues that the key results, evidence, and experience, from the empirical case study research, highlight clear and precise reasons for the development of Web sites and e-commerce by the global start-ups. The limitations of the results are that they report early stage development of Web sites and e-commerce by global start-ups. The authors plan to undertake “follow-up” interviews in future years to develop a longitudinal study. Furthermore, there are important implications of the study for entrepreneurs, policy makers, practitioners, researchers, and educators for the specific field of e-commerce developments for global start-ups.


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