Virtual Reality Applications for Neuropsychological Assessment in the Military

Author(s):  
Joe Edwards ◽  
Thomas D. Parsons

Neuropsychological assessment has a long history in the United States military and has played an essential role in ensuring the mental health and operational readiness of service members since World War I (Kennedy, Boake, & Moore, 2010). Over the years, mental health clinicians in the military have developed paper-and-pencil assessment instruments, which have evolved in terms of psychometric rigor and clinical utility, but not in terms of technological sophisti­cation. Since the advent of modern digital computing technology, considerable research has been devoted to the development of computer-automated neuropsychological assessment applications (Kane & Kay, 1992; Reeves, Winter, Bleiberg, & Kane, 2007), a trend that is likely to continue in the future. While many comparatively antiquated paper-and-pencil-based test instruments are still routinely used, it is arguably only a matter of time until they are supplanted by more technologically advanced alternatives. It is important to note, however, that questions have been raised about the ecological validity of many commonly used traditional neuropsychological tests, whether paper-and-pencil-based or computerized (Alderman, Burgess, Knight, & Henman, 2003; Burgess et al., 2006; Chaytor & Schmitter- Edgecombe, 2003; Chaytor, Schmitter-Edgecombe, & Burr, 2006; Parsons, 2016a; Sbordone, 2008). In the context of neuropsychological testing, ecological validity generally refers to the extent to which test performance corresponds to real-world performance in everyday life (Sbordone, 1996). In order to develop neuropsychological test instruments with greater ecological validity, investigators have increasingly turned to virtual reality (VR) technologies as a means to assess real-world performance via true-to-life simulated environments (Campbell et al., 2009; Negut, Matu, Sava, & Davis, 2016; Parsons, 2015a, 2015b, 2016a). Bilder (2011) described three historical and theoretical formulations of neuropsychology. First, clinical neuropsychologists focused on lesion localization and relied on interpretation without extensive normative data. Next, clinical neuropsychologists were affected by technological advances in neuroimaging and as a result focused on characterizing cognitive strengths and weaknesses rather than on differential diagnosis.

Author(s):  
Elisa Pedroli ◽  
Silvia Serino ◽  
Federica Pallavicini ◽  
Pietro Cipresso ◽  
Giuseppe Riva

This article describes how a neuropsychological assessment and rehabilitation are typically carried out using paper-and-pencil tools. However, these protocols cannot effectively evaluate the subject's performance of daily activities. More recently, the increasing accessibility of new and powerful technology has presented new possibilities. Virtual reality is one of the most promising tools with the increasing ecologicity in the neuropsychological field. The availability of new portable instruments has increased the accessibility and usability of this technology. Using this frame, the changes that have occurred over time in the neuropsychological practice up to the most recent VR-based tools have been explored. In particular, the focus will be on executive functions as the most sensitive cognitive domain within the ecological validity of the tools. In accordance with the literature, the authors show the potential for the use of virtual reality in the assessment and rehabilitation of executive functions, highlighting the advantages, limitations, and potential future challenges.


2018 ◽  
Vol 2 (1) ◽  
pp. 32-47 ◽  
Author(s):  
Elisa Pedroli ◽  
Silvia Serino ◽  
Federica Pallavicini ◽  
Pietro Cipresso ◽  
Giuseppe Riva

This article describes how a neuropsychological assessment and rehabilitation are typically carried out using paper-and-pencil tools. However, these protocols cannot effectively evaluate the subject's performance of daily activities. More recently, the increasing accessibility of new and powerful technology has presented new possibilities. Virtual reality is one of the most promising tools with the increasing ecologicity in the neuropsychological field. The availability of new portable instruments has increased the accessibility and usability of this technology. Using this frame, the changes that have occurred over time in the neuropsychological practice up to the most recent VR-based tools have been explored. In particular, the focus will be on executive functions as the most sensitive cognitive domain within the ecological validity of the tools. In accordance with the literature, the authors show the potential for the use of virtual reality in the assessment and rehabilitation of executive functions, highlighting the advantages, limitations, and potential future challenges.


2014 ◽  
Vol 25 (4) ◽  
pp. 233-238 ◽  
Author(s):  
Martin Peper ◽  
Simone N. Loeffler

Current ambulatory technologies are highly relevant for neuropsychological assessment and treatment as they provide a gateway to real life data. Ambulatory assessment of cognitive complaints, skills and emotional states in natural contexts provides information that has a greater ecological validity than traditional assessment approaches. This issue presents an overview of current technological and methodological innovations, opportunities, problems and limitations of these methods designed for the context-sensitive measurement of cognitive, emotional and behavioral function. The usefulness of selected ambulatory approaches is demonstrated and their relevance for an ecologically valid neuropsychology is highlighted.


2020 ◽  
Author(s):  
Paola Araiza-Alba ◽  
Therese Keane ◽  
Jennifer L Beaudry ◽  
Jordy Kaufman

In recent years, immersive virtual reality technology (IVR) has seen a substantial improvement in its quality, affordability, and ability to simulate the real world. Virtual reality in psychology can be used for three basic purposes: immersion, simulation, and a combination of both. While the psychological implementations of IVR have been predominately used with adults, this review seeks to update our knowledge about the uses and effectiveness of IVR with children. Specifically, its use as a tool for pain distraction, neuropsychological assessment, and skills training. Results showed that IVR is a useful tool when it is used either for immersive or simulative purposes (e.g., pain distraction, neuropsychological assessment), but when its use requires both simulation (of the real world) and immersion (e.g., a vivid environment), it is trickier to implement effectively.


2020 ◽  
Vol 22 (2) ◽  
pp. 169-177 ◽  

Virtual reality (VR) is a potentially powerful technology for enhancing assessment in mental health. At any time or place, individuals can be transported into immersive and interactive virtual worlds that are fully controlled by the researcher or clinician. This capability is central to recent interest in how VR might be harnessed in both treatment and assessment of mental health conditions. The current review provides a summary of the advantages of using VR for assessment in mental health, focusing on increasing ecological validity of highly controlled environments, enhancing personalization and engagement, and capturing real-time, automated data in real-world contexts. Considerations for the implementation of VR in research and clinical settings are discussed, including current issues with cost and access, developing evidence base, technical challenges, and ethical implications. The opportunities and challenges of VR are important to understand as researchers and clinicians look to harness this technology to improve mental health outcomes.


2020 ◽  
Vol 20 (2) ◽  
Author(s):  
Paola Araiza ◽  
Therese Keane ◽  
Jennifer L. Beaudry ◽  
Jordy Kaufman

In recent years, immersive virtual reality technology (IVR) has seen a substantial improvement in its quality, affordability, and ability to simulate the real world. Virtual reality in psychology can be used for three basic purposes: immersion, simulation, and a combination of both. While the psychological implementations of IVR have been predominately used with adults, this review seeks to update our knowledge about the uses and effectiveness of IVR with children. Specifically, its use as a tool for pain distraction, neuropsychological assessment, and skills training. Results showed that IVR is a useful tool when it is used either for immersive or simulative purposes (e.g., pain distraction, neuropsychological assessment), but when its use requires both simulation (of the real world) and immersion (e.g., a vivid environment), it is trickier to implement effectively.


2021 ◽  
Author(s):  
Panagiotis Kourtesis ◽  
Simona Collina ◽  
Leonidas A. A. Doumas ◽  
Sarah E. MacPherson

Objective: The assessment of cognitive functions such as prospective memory, episodic memory, attention, and executive functions benefits from an ecologically valid approach to better understand how performance outcomes generalize to everyday life. Immersive virtual reality (VR) is considered capable of simulating real-life situations to enhance ecological validity. The present study attempted to validate the Virtual Reality Everyday Assessment Lab (VR-EAL), an immersive VR neuropsychological battery, against an extensive paper-and-pencil neuropsychological battery. Methods: Forty-one participants (21 females) were recruited: 18 gamers and 23 non-gamers who attended both an immersive VR and a paper-and-pencil testing session. Bayesian Pearson correlation analyses were conducted to assess construct and convergent validity of the VR-EAL. Bayesian t-tests were performed to compare VR and paper-and-pencil testing in terms of administration time, similarity to real life tasks (i.e., ecological validity), and pleasantness. Results: VR-EAL scores were significantly correlated with their equivalent scores on the paper-and-pencil tests. The participants’ reports indicated that the VR-EAL tasks were significantly more ecologically valid and pleasant than the paper-and-pencil neuropsychological battery. The VR-EAL battery also had a shorter administration time. Conclusion: The VR-EAL appears as an effective neuropsychological tool for the assessment of everyday cognitive functions, which has enhanced ecological validity, a highly pleasant testing experience, and does not induce cybersickness.


Author(s):  
Greeshma Sharma

In the modern world, Virtual Reality (VR) has been accepted by the researcher as a state-of-the-art neuropsychological assessment tool in clinical research. Owing to the two prominent VR attributes i.e. immersivity and interactivity, VR is being used as an assessment tool as well as a training module. Combining cognitive knowledge with existing VR technology can propel VR to achieve a quantum leap in the rehabilitation sector. In addition, it offers potential radical modifications in the traditional way of neuropsychological assessment in the clinical settings, by improving ecological validity of the existing tests. Subsequently, features of VR facilitate customisation of an individual's treatment plan with the informed gradual progression of the challenge. This chapter explains VR as an innovative platform in the sector of medical & others such as military and sports for assessment as well as for training.


Author(s):  
Panagiotis Kourtesis ◽  
Simona Collina ◽  
Leonidas A.A. Doumas ◽  
Sarah E. MacPherson

Abstract Objective: The assessment of cognitive functions such as prospective memory, episodic memory, attention, and executive functions benefits from an ecologically valid approach to better understand how performance outcomes generalize to everyday life. Immersive virtual reality (VR) is considered capable of simulating real-life situations to enhance ecological validity. The present study attempted to validate the Virtual Reality Everyday Assessment Lab (VR-EAL), an immersive VR neuropsychological battery, against an extensive paper-and-pencil neuropsychological battery. Methods: Forty-one participants (21 females) were recruited: 18 gamers and 23 non-gamers who attended both an immersive VR and a paper-and-pencil testing session. Bayesian Pearson’s correlation analyses were conducted to assess construct and convergent validity of the VR-EAL. Bayesian t-tests were performed to compare VR and paper-and-pencil testing in terms of administration time, similarity to real-life tasks (i.e., ecological validity), and pleasantness. Results: VR-EAL scores were significantly correlated with their equivalent scores on the paper-and-pencil tests. The participants’ reports indicated that the VR-EAL tasks were significantly more ecologically valid and pleasant than the paper-and-pencil neuropsychological battery. The VR-EAL battery also had a shorter administration time. Conclusion: The VR-EAL appears as an effective neuropsychological tool for the assessment of everyday cognitive functions, which has enhanced ecological validity, a highly pleasant testing experience, and does not induce cybersickness.


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