Iterative Design

2021 ◽  
pp. 313-323
Author(s):  
Harold Thimbleby

User Centred Design means finding out how systems are used with their real users doing real tasks. The insights from working with users leads to design insights and ways to improve the systems.

2021 ◽  
Vol 27 (1) ◽  
Author(s):  
Marciano da Costa Lima ◽  
Luciene Stamato Delazari ◽  
Leonardo Ercolin Filho ◽  
Amanda Pereira Antunes

Abstract: The techniques that seek to attend the user’s needs in a product’s development, like the Requirements Engineering (RE) and the User-Centred Design (UCD) have been increasingly used in different areas. The RE is a computer science area that seeks the development of methods and techniques to software elaboration, while the UCD is an iterative design process, where designers focus on users and place them at the center of the development process. This study approached the application of these techniques to developing a WebGIS oriented to university applications. In this research an interface to the WebGIS was proposed, with an application to assist the navigation in indoor and outdoor environments. The study case was applied in Polytechnic Center campus of Federal University of Paraná (UFPR). The interface was evaluated through tests with users, using tasks that allowed to explore its functionality. The methodology used was elaborated by Brooke (1996) to measure the usability through the System Usability Scale (SUS), and the classification of this scale adopted by Bangor, Kortum and Miller (2009) and Sauro (2011). The results show punctuation indices based on the SUS, what indicated that the use of UCD techniques allow to improve the interface development in a WebGIS.


2006 ◽  
Vol 34 (1) ◽  
pp. 38-63 ◽  
Author(s):  
C. Lee

Abstract A tire slips circumferentially on the rim when subjected to a driving or braking torque greater than the maximum tire-rim frictional torque. The balance of the tire-rim assembly achieved with weight attachment at certain circumferential locations in tire mounting is then lost, and vibration or adverse effects on handling may result when the tire is rolled. Bead fitment refers to the fit between a tire and its rim, and in particular, to whether a gap exists between the two. Rim slip resistance, or the maximum tire-rim frictional torque, is the integral of the product of contact pressure, friction coefficient, and the distance to the wheel center over the entire tire-rim interface. Analytical solutions and finite element analyses were used to study the dependence of the contact pressure distribution on tire design and operating attributes such as mold ring profile, bead bundle construction and diameter, and inflation pressure, etc. The tire-rim contact pressure distribution consists of two parts. The pressure on the ledge and the flange, respectively, comes primarily from tire-rim interference and inflation. Relative contributions of the two to the total rim slip resistance vary with tire types, depending on the magnitudes of ledge interference and inflation pressure. Based on the analyses, general guidelines are established for bead design modification to improve rim slip resistance and mountability, and to reduce the sensitivity to manufacturing variability. An iterative design and analysis procedure is also developed to improve bead fitment.


2015 ◽  
Vol 12 (3) ◽  
pp. 13-18
Author(s):  
David R. Squires ◽  
◽  
Michael A. Orey ◽  

Author(s):  
Xiaojun Bi ◽  
Andrew Howes ◽  
Per Ola Kristensson ◽  
Antti Oulasvirta ◽  
John Williamson

This chapter introduces the field of computational interaction, and explains its long tradition of research on human interaction with technology that applies to human factors engineering, cognitive modelling, artificial intelligence and machine learning, design optimization, formal methods, and control theory. It discusses how the book as a whole is part of an argument that, embedded in an iterative design process, computational interaction design has the potential to complement human strengths and provide a means to generate inspiring and elegant designs without refuting the part played by the complicated, and uncertain behaviour of humans. The chapters in this book manifest intellectual progress in the study of computational principles of interaction, demonstrated in diverse and challenging applications areas such as input methods, interaction techniques, graphical user interfaces, information retrieval, information visualization, and graphic design.


Author(s):  
Michael D Harrison ◽  
Paolo Masci ◽  
José Creissac Campos

Abstract This paper explores the role of formal methods as part of the user-centred design of interactive systems. An iterative process is described, developing prototypes incrementally, proving user-centred requirements while at the same time evaluating the prototypes that are executable forms of the developed models using ‘traditional’ techniques for user evaluation. A formal analysis complements user evaluations. This approach enriches user-centred design that typically focuses understanding on context and producing sketch designs. These sketches are often non-functional (e.g. paper) prototypes. They provide a means of exploring candidate design possibilities using techniques such as cooperative evaluation. This paper describes a further step in the process using formal analysis techniques. The use of formal methods provides a systematic approach to checking plausibility and consistency during early design stages, while at the same time enabling the generation of executable prototypes. The technique is illustrated through an example based on a pill dispenser.


2021 ◽  
Vol 1 ◽  
pp. 3229-3238
Author(s):  
Torben Beernaert ◽  
Pascal Etman ◽  
Maarten De Bock ◽  
Ivo Classen ◽  
Marco De Baar

AbstractThe design of ITER, a large-scale nuclear fusion reactor, is intertwined with profound research and development efforts. Tough problems call for novel solutions, but the low maturity of those solutions can lead to unexpected problems. If designers keep solving such emergent problems in iterative design cycles, the complexity of the resulting design is bound to increase. Instead, we want to show designers the sources of emergent design problems, so they may be dealt with more effectively. We propose to model the interplay between multiple problems and solutions in a problem network. Each problem and solution is then connected to a dynamically changing engineering model, a graph of physical components. By analysing the problem network and the engineering model, we can (1) derive which problem has emerged from which solution and (2) compute the contribution of each design effort to the complexity of the evolving engineering model. The method is demonstrated for a sequence of problems and solutions that characterized the early design stage of an optical subsystem of ITER.


Author(s):  
Ekaterina Mikhaylova ◽  
Areej Aldaghamin ◽  
Felix Ebberg ◽  
Olzhas Tokanov ◽  
Carsten Wolff ◽  
...  

2021 ◽  
Vol 12 (01) ◽  
pp. 164-169
Author(s):  
Laurie Lovett Novak ◽  
Jonathan Wanderer ◽  
David A. Owens ◽  
Daniel Fabbri ◽  
Julian Z. Genkins ◽  
...  

Abstract Background The data visualization literature asserts that the details of the optimal data display must be tailored to the specific task, the background of the user, and the characteristics of the data. The general organizing principle of a concept-oriented display is known to be useful for many tasks and data types. Objectives In this project, we used general principles of data visualization and a co-design process to produce a clinical display tailored to a specific cognitive task, chosen from the anesthesia domain, but with clear generalizability to other clinical tasks. To support the work of the anesthesia-in-charge (AIC) our task was, for a given day, to depict the acuity level and complexity of each patient in the collection of those that will be operated on the following day. The AIC uses this information to optimally allocate anesthesia staff and providers across operating rooms. Methods We used a co-design process to collaborate with participants who work in the AIC role. We conducted two in-depth interviews with AICs and engaged them in subsequent input on iterative design solutions. Results Through a co-design process, we found (1) the need to carefully match the level of detail in the display to the level required by the clinical task, (2) the impedance caused by irrelevant information on the screen such as icons relevant only to other tasks, and (3) the desire for a specific but optional trajectory of increasingly detailed textual summaries. Conclusion This study reports a real-world clinical informatics development project that engaged users as co-designers. Our process led to the user-preferred design of a single binary flag to identify the subset of patients needing further investigation, and then a trajectory of increasingly detailed, text-based abstractions for each patient that can be displayed when more information is needed.


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