Lessons Learned From the Design Experience

2009 ◽  
Vol 39 (7/8) ◽  
pp. 305-309 ◽  
Author(s):  
Jaynelle F. Stichler
Author(s):  
Stephen L. Canfield ◽  
Lindsay Smith ◽  
Andrew Bryant

The Early Intervention and Mechanical Engineering (EIME) project provides real-world engineering design experience to undergraduate engineering students while significantly enhancing the services provided to children with special needs in the region surrounding Tennessee Technological University (Upper Cumberland region). These enhanced services are provided through a mutually beneficial collaboration between early intervention and engineering at Tennessee Tech. Engineering students engage in this project as part of a Design of Machinery Course. Student teams are matched with children with needs for novel applications of adaptive and assistive technology to facilitate transitioning of children from early intervention to preschool programs and inclusive environments. The projects are selected to emphasize motion control tasks. Examples include improved mobility, exercise, adaptations for feeding and everyday functioning, and interactive play. The project serves the engineering program by providing real-world design experiences as well as resources to develop and test projects. This paper will describe how the project is integrated into the design of machinery curriculum and present several examples of typical projects. Assessment of student outcomes relative to design and learning experience will be discussed. The paper will conclude with lessons learned and recommendations for future implementation of this project.


Author(s):  
Menno Deen ◽  
Eline Muijres

This chapter narrates the design process of VilDu?!, a game, or therapeutic tool, for sexually abused children. The game was developed during the Lyst Summit game jam and proved an important milestone for the Games [4Therapy] Project. Lessons learned from the design experience and the game’s implementation process in therapy sessions have contributed to a design approach for therapeutic games. This article will elaborate upon this by chronologically describing the initial challenges of the project, the design process and insights gained from developing VilDu?!, and how the game is now used in therapy sessions.


2019 ◽  
Author(s):  
Stephan Hatscher ◽  
Maxim Kiselnikov ◽  
Luis Ugueto ◽  
Bård Norheim ◽  
Viggo Olsen ◽  
...  

1988 ◽  
Vol 110 (4) ◽  
pp. 664-665
Author(s):  
J. R. Punches

As nuclear power plants become older, in-vessel maintenance to high radiation components will become more common. This paper describes General Electric’s experience in making such repairs on Boiling Water Reactors and how the use of engineering and project management enhances the productivity of special maintenance projects. Design techniques employed to minimize personnel radiation exposure are discussed. Specialized remote, automatic, and semi-automatic equipment designs are presented. Included are sample descriptions of special tools developed, problems encountered, and lessons learned.


Author(s):  
Robert L Nagel ◽  
Kyle G Gipson ◽  
Jacquelyn K Nagel ◽  
Thomas Moran

Cornerstone design at James Madison University is a two-semester, client-based service learning project. Each year, sophomore engineering students work to design human-powered vehicles for a community member with needs very different from their own as a result of cerebral palsy. This paper provides a reflection of the fifth iteration (2013-2014) of this year-long sophomore design experience with the overarching goal to provide a transferable model such that other engineering programs may learn from our lessons and develop their own service learning experience. The reflection contained in this paper was catalyzed through participation in the National Science Foundation-funded Integrating Design and Community Engagement within the Curriculum Workshop hosted at Purdue University from June 19-20, 2014. In addition to reflection on the course, the paper provides insight into course coordination and assessment, and lessons learned over the past five years.


2020 ◽  
Vol 5 (1) ◽  
pp. 88-96
Author(s):  
Mary R. T. Kennedy

Purpose The purpose of this clinical focus article is to provide speech-language pathologists with a brief update of the evidence that provides possible explanations for our experiences while coaching college students with traumatic brain injury (TBI). Method The narrative text provides readers with lessons we learned as speech-language pathologists functioning as cognitive coaches to college students with TBI. This is not meant to be an exhaustive list, but rather to consider the recent scientific evidence that will help our understanding of how best to coach these college students. Conclusion Four lessons are described. Lesson 1 focuses on the value of self-reported responses to surveys, questionnaires, and interviews. Lesson 2 addresses the use of immediate/proximal goals as leverage for students to update their sense of self and how their abilities and disabilities may alter their more distal goals. Lesson 3 reminds us that teamwork is necessary to address the complex issues facing these students, which include their developmental stage, the sudden onset of trauma to the brain, and having to navigate going to college with a TBI. Lesson 4 focuses on the need for college students with TBI to learn how to self-advocate with instructors, family, and peers.


2020 ◽  
Vol 29 (3S) ◽  
pp. 638-647 ◽  
Author(s):  
Janine F. J. Meijerink ◽  
Marieke Pronk ◽  
Sophia E. Kramer

Purpose The SUpport PRogram (SUPR) study was carried out in the context of a private academic partnership and is the first study to evaluate the long-term effects of a communication program (SUPR) for older hearing aid users and their communication partners on a large scale in a hearing aid dispensing setting. The purpose of this research note is to reflect on the lessons that we learned during the different development, implementation, and evaluation phases of the SUPR project. Procedure This research note describes the procedures that were followed during the different phases of the SUPR project and provides a critical discussion to describe the strengths and weaknesses of the approach taken. Conclusion This research note might provide researchers and intervention developers with useful insights as to how aural rehabilitation interventions, such as the SUPR, can be developed by incorporating the needs of the different stakeholders, evaluated by using a robust research design (including a large sample size and a longer term follow-up assessment), and implemented widely by collaborating with a private partner (hearing aid dispensing practice chain).


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