scholarly journals Visual impairment, spectacle wear and academic performance among junior high school students in western China

2019 ◽  
Author(s):  
Jingchun Nie ◽  
Wei Nie ◽  
Ming Mu ◽  
Lifang Zhang ◽  
Shuyi Song ◽  
...  

AbstractIn September 2013, 2248 students from 36 junior high schools in Shaanxi Province underwent assessment of visual acuity (VA), completed a questionnaire about their spectacle use and were administered a standardized mathematics examination. Among 2,248 students (mean age 13.6 years, 52% male), visual impairment was present in 699 (31%, 95% Confidence Interval 29-33%). Spectacle wear was observed in 360 of 966 children needing glasses (37%). Ownership of spectacles among children needing glasses was associated with poorer uncorrected vision in the better-seeing eye (P <0.001) and paternal educational (p=0.001), but not age, sex, boarding at school, both parents having out-migrated for work or maternal education. Spectacle ownership among children with visual impairment was associated with better test performance (P=0.035). Therefore, visual impairment and non-wear of spectacle were common. Wearing spectacles was associated with better academic performance in this cross-sectional analysis, consistent with recent trial results among younger children.

2016 ◽  
Vol 28 (1) ◽  
pp. 50-59 ◽  
Author(s):  
Ryo Ishii ◽  
Ryuichi Tamai ◽  
Masaki Kera

The present study investigated the interaction effect of time beliefs and interests in learning on the academic performance among Japanese junior high school students. We conducted a secondary analysis of a social science study whose data was provided by the Social Science Japan Data Archive. A total of 1672 junior high school students took an achievement test and responded to questionnaires that included items about time beliefs and interest in learning. The results of hierarchical multiple regression analysis showed that hedonists’ academic performance was worse than ascetics’. However, the results also showed that interests in learning had a positive influence on academic performance, and this effect was stronger for hedonists than for ascetics. These results indicate additional positive aspects of concentrating on the present time in the field of learning, and these findings may be helpful for students who do not have a future perspective.


2012 ◽  
Vol 10 (4) ◽  
pp. 96-105 ◽  
Author(s):  
Kuan-Cheng Lin ◽  
Yu Che Wei ◽  
Jason C. Hung

Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan’s History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an ancillary tool to enhance users’ learning motivation and academic performance. After a four-week experiment conducted on eleven students, the paired sample t test analysis considerably impact on experimental group to significance .05, and one-way ANCOVA showed login IGLS the number of days every week more learning effect to be better. Besides, questionnaires exhibited that IGLS not only magnetized over ninety percent of students’ participation but invigorated their learning will. The research presents positive result on enhancing students’ learning motivation and academic performance.


Author(s):  
Jonathan Olores Etcuban ◽  
Reylan Capuno ◽  
Renante Necesario ◽  
Raymond Espina ◽  
Gengen Padillo ◽  
...  

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