The Challenge of Complexity and Creativity Factor in Architectural Design

2012 ◽  
Vol 37 (3) ◽  
pp. 38-47
Author(s):  
Saim Nalkaya

Architectural design process is subject to ambiguities surrounding not only definition of the procedures and the flow of the process, but also the nature of the information to be analyzed. This state of affairs is generally thought to require creative thinking for solving both different aspects of the problem, and integration of the parts of the solution. Creativity is mainly explained on the basis of novelty, utility and surprise. But it is not considered to be a unitary concept. The underlying structure of the design process has been introduced by the present study in relation to the levels of the decision making concerning the process. In addition a multidimensional view of architectural design has been provided as part of creative design-solving process, based on a multi-sensory perception of architecture, human needs, designer's theoretical orientation for creativity, and incremental steps of creative problem-solving activity. The major realms of inquiry as part of the incremental steps of problem solving have been identified with reference to the study areas in professional degree programs in architecture. The model of architectural design process introduced is expected to help the problem solver interlink different parts of the solution established through creative design problem solving procedures.

2021 ◽  
Author(s):  
Farhan Ali ◽  

Thinking creatively, is a necessary condition of the Design process to transform ideas into novel solutions and break barriers to creativity. Although, there are many techniques and ways to stimulate creative thinking for designers, however, this research paper adopts SCAMPER; which is acronym of: Substitute- Combine-Adapt- Modify or Magnify-Put to another use-Eliminate-Reverse or Rearrange- to integrate the sustainability concepts within architectural design process. Many creative artifacts have been designed consciously or unconsciously adopting SCAMPER strategies such as rehabilitation and reuse projects to improve the functional performance or the aesthetic sense of an existing building for the better. SCAMPER is recognized as a divergent thinking tool are used during the initial ideation stage, aims to leave the usual way of thinking to generate a wide range of new ideas that will lead to new insights, original ideas, and creative solutions to problems. The research focuses on applying this method in the architectural design, which is rarely researched, through reviewing seven examples that have been designed consciously or unconsciously adopting SCAMPER mnemonic techniques. The paper aims to establish a starting point for further research to deepen it and study its potentials in solving architectural design problems.


Author(s):  
Nanda Ayu Indarasati ◽  
Abadi Abadi ◽  
Agung Lukito

Students were demanded to be a creative problem solver in the career world. A mathematical learning following an inquiry-based learning approach and integrating mathematical tools was developed in this study. Students constructed original solutions about trigonometry ratio by using a clinometer and a meter as mathematical tools in allowing creative thinking. The product was designed through ADDIE methodology and applied to two classes in a Senior High School. A pre-test and post-test design measured cognitive knowledge as creative thinking variable. The result showed that this product with using mathematical tools was feasible and successful in enhancing students’ creative thinking. Inquiry-based learning was developed by involving three main components: providing students with a contextual mathematical problem-solving activity; involving student in an open-ended investigation with using a clinometer and a meter as mathematical tools to promote their creative thinking in creating original solutions; motivating students to build their own knowledge. This inquiry-based learning which had been developed significantly influenced students’ pre-knowledge scores. It could be concluded that creative thinking contributed, too. A recommendation for mathematics teachers in teaching mathematics was to involve students in problem-solving activity that facilitated them to conduct open-ended investigation whereas they could construct their own knowledge in building an original solution.


Author(s):  
Ar. Asit Pandey

Abstract: To understand the design process, think of it as a problem-solving approach that combines creative talent with art and science to create solutions. Many designers go through a design process that follows a certain order; however, this process includes some stages that were discovered to be particularly successful. The design process may be deliberate or automatic, depending on the kind of project the designers work on. For many architects, the design process and methodology are critical to the creation of creative design solutions. Many experiments have been conducted on design methods, and these studies critically examine, evaluate, compare, as well as suggest alternative solutions as a result of their findings. Keywords: Design, integrated design, parti, literal translation, analogies, metaphors, essences, ideals


2021 ◽  
Vol 236 ◽  
pp. 05086
Author(s):  
Wei Sun ◽  
Pengfei Li ◽  
Yagang Liu ◽  
Yu Songhun

As a city's transportation gateway, the high-speed rail station is also a business card for displaying and disseminating urban culture. The thesis takes the design process of East Nanyang Station, the largest single-line side station building in China as an example, elaborates the design concept of extracting "dragon in the cloud, soaring forward" as the creative design concept, and discusses the station building from three aspects: the overall plan of the station building, spatial form and spatial details cultural design expression.


2010 ◽  
Vol 3 (8) ◽  
pp. 33 ◽  
Author(s):  
Mary Kennedy Minter

This paper explores the proposition that teaching of critical thinking (CT) should include:  (1) identifying and addressing the many environmental variables acting as barriers to our human thinking, i.e., an open system approach, and (2) utilizing the interrelatedness of the CT building blocks, i.e., creative thinking techniques, levels of learning, hierarchy of human needs, classic problem solving processes, and classic logical reasoning.


2020 ◽  
Vol 4 (1) ◽  
pp. 15-32
Author(s):  
Nadia Rahmalia Putri ; Jonathan Hans Yoas S.

Abstract- Design thinking is the process by which architects carry out problem-solving approaches to address problems in the design process. The process of problem-solving is the process of finding the most appropriate solution from all solutions that are created. Solutions, which are taken and become design decisions, are the forming factors of the overall design of the building and its process is influenced by the normative positions of the architect. One of the architects in Indonesia who has a strong character that always produces an attractive architectural design is Budi Pradono. His architectural firm named Budi Pradono Architects or often abbreviated as BPA. One of the interesting buildings of BPA is the U Janevalla Hotel in Bandung. Seeing the appearance of the building which is attractive at a glance, reflected the complexity in the planning process because its formation is unusual and very iconic. The purpose of this study was to find out how was design thinking carried out by Budi Pradono in the design process of Hotel U Janevalla Bandung. The methods which were used in this study were a qualitative method, data that were obtained from literature studies, direct observations to the object, working drawings, and from interviews with the main architect and architect who were in-charge to the project U Janevalla Hotel. It was concluded that Budi Pradono's design thinking in the problem-solving process from the concept stage to the periodical inspection was clearly influenced by his normative positions and that became a reflection of the Hotel U Janevalla's design attractiveness. In Budi Pradono's design thinking, proper architecture with architect's normative position is an architecture that has innovation itself, because it is derived from the results of mapping the latest phenomena based on research and prioritizing experiments by questioning the production of conventional buildings. The problem that arose in Budi Pradono's design thinking was how he could make the design of the attractive hotel and fulfill the proper architecture which matches his normative position. Budi Pradono's aim of creating a hotel with attractive designs added sub-problems in his design. This issue made the problem-solving process became complex but could create a more innovative and potential solution. Besides that, the increase of sub-problems was also caused by unexpected things that appeared in the process and required design decisions. The problem-solving procedure which was used in Budi Pradono's design thinking was the whole procedure but it was dominated by the use of generate-and-test procedures. Rules which were used in several problems solving cases were an analogy of dancing rules, building and environment's relationship rules, operator’s rules, 4 star's hotel standard rules, and industrial design rules. The type of problem-solving that was carried out most often was the problem-solving that continued to develop with adjustments or rules and finally found an appropriate solution decision. Key Words: Design thinking, design process, hotel, Aceh Bandung


2008 ◽  
Vol 33 (1) ◽  
pp. 46-60
Author(s):  
Hernan Casakin

Design problems are unique, complex, and ambiguous. They are considered to be non-routine and ill-structured. Since these kinds of problems require the production of innovative solutions, design problem-solving involves creative thinking. Creativity is concerned with the capacity to restructure old ideas to produce novel solutions, and the ability to search for unusual design alternatives that transcend the known and familiar. In the recent years, there were attempts to gain insight in problem-solving activities that demand creativity, such as design. A question addressed in the current empirical research is how design students assess creativity in architectural design while solving housing problems. Redefining the role of housing in the contemporary city was a main concern. Major factors of design problem-solving, and their contribution to creativity are analyzed. Results revealed that restructuring of housing design problems was the most significant factor of design problem-solving, followed by search of design solutions. Retrieval of prior knowledge from memory was the weakest factor. Furthermore, innovation was the most significant factor characterizing design creativity, followed by utility and aesthetics. Additional findings showed that restructuring of housing problems was the most correlated factor, and the predictor that had a unique contribution to all creativity factors. Search of housing solutions was a predictor that contributed mainly to innovation.


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