scholarly journals Rendering Optimization for Mobile Web 3D Based on Animation Data Separation and On-Demand Loading

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 88474-88486
Author(s):  
Liang Li ◽  
Xiuquan Qiao ◽  
Qiong Lu ◽  
Pei Ren ◽  
Ruibin Lin
Keyword(s):  
Web 3D ◽  
2020 ◽  
Vol 10 (1) ◽  
pp. 1
Author(s):  
Ziheng Sun ◽  
Liping Di ◽  
Sreten Cvetojevic ◽  
Zhiqi Yu

To effectively disseminate location-linked information despite the existence of digital walls across institutions, this study developed a cross-institution mobile App, named GeoFairy2, to overcome the virtual gaps among multi-source datasets and aid the general users to make thorough accurate in-situ decisions. The app provides a one-stop service with relevant information to assist with instant decision making. It was tested and proven to be capable of on-demand coupling and delivering location-based information from multiple sources. The app can help general users to crack down the digital walls among information pools and serve as a one-stop retrieval place for all information. GeoFairy2 was experimented with to gather real-time and historical information about crops, soil, water, and climate. Instead of a one-way data portal, GeoFairy2 allows general users to submit photos and observations to support citizen science projects and derive new insights, and further refine the future service. The two-directional mechanism makes GeoFairy2 a useful mobile gateway to access and contribute to the rapidly growing, heterogeneous, multisource, and location-linked datasets, and pave a way to drive us into a new mobile web with more links and less digital walls across data providers and institutions.


Author(s):  
Max Arends ◽  
Doron Goldfarb ◽  
Dieter Merkl ◽  
Martin Weingartner

This chapter surveys current best practices for museum-visitor interaction on the Web and presents impressive, publicly available examples. These examples illustrate particular interaction ideas and highlight promising research directions. The chapter provides a qualitative analysis of museum Web appearances with specific focus on interaction between museums and their visitors. The material in this chapter is grouped around the interaction paradigms of Web 1.0, Web 2.0, Web 3D, and mobile Web. The main focus of the analysis is on art museums. However, when more advanced solutions are visible at other museum types, they are mentioned as well.


2013 ◽  
Vol 333-335 ◽  
pp. 799-802
Author(s):  
Dan Jiang ◽  
Xin Chen Zhang ◽  
Mei Yan Liang

Nowadays, mobile WEB video application got rapid development, and the video service quality evaluation and the analysis of the network performance have become an urgent demand. In this paper, we propose a new framework and method to assess the subjective quality of mobile web video based on no-reference (NR) model. Through discuss the structure of TD mobile network and the application of web video, the paper built a set of testing process for mobile video on demand service and fault location method based on the result of network structure and the business of video quality evaluation. The actual test results from TD network shows the proposed way can measure the web video quality and find the bottleneck location of the transmitting network. The evaluation result of video on demand quality is in accordance with the subjective feeling of the user. The benchmark contrast testing method proved to be practical and feasible in the real test, thus providing readily available tools for video service quality assessment.


2011 ◽  
Vol 10 (5) ◽  
pp. 25
Author(s):  
Catherine Cooper Nellist
Keyword(s):  
Web Site ◽  

2008 ◽  
Author(s):  
Jamie Chamberlin
Keyword(s):  

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