Designing for Game-based Learning Model: The Effective Integration of Flow Experience and Game Elements to Support Learning
Keyword(s):
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning
2015 ◽
Vol 23
(2)
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pp. 172-190
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2014 ◽
pp. 574-584
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Keyword(s):
2020 ◽
Vol 10
(1)
◽
pp. 1-18
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2018 ◽
Vol 13
(1)
◽
pp. 64-79
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2017 ◽
Vol 50
(1)
◽
pp. 415-427
◽
2013 ◽
Vol 11
(4)
◽
pp. 17-29
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2017 ◽
Vol 71
◽
pp. 218-227
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