Design Support Tools for Developing 3D Haptic Applications

Author(s):  
Hiroaki Nishino ◽  
Ryotaro Goto ◽  
Masaomi Motoji ◽  
Yuuki Fukakusa ◽  
Tsuneo Kagawa ◽  
...  
Keyword(s):  
2018 ◽  
Vol 58 ◽  
pp. 1-35 ◽  
Author(s):  
Gülşen Töre Yargın ◽  
Roxana Moroşanu Firth ◽  
Nathan Crilly

Author(s):  
Ji Han ◽  
Min Hua ◽  
Feng Shi ◽  
Peter R. N. Childs

AbstractCombinational creativity is a significant element of design in supporting designers to generate creative ideas during the early phases of design. There exists three driven approaches to combinational creativity: problem-, similarity- and inspiration-driven. This study provides further insights into the three combinational creativity driven approaches, exploring which approach could lead to ideas that are more creative in the context of practical product design. The results from a case study reveal that the problem- driven approach could lead to more creative and novel ideas or products compared with the similarity- and inspiration-driven approach. Products originating from the similarity- and inspiration-driven approach are at comparable levels. This study provides better understanding of combinational creativity in practical design. It also delivers benefits to designers in improving creative idea generation, and supports design researchers in exploring future ideation methods and design support tools employing the concept of 'combination'.


2020 ◽  
Vol 1 ◽  
pp. 177-186
Author(s):  
J. Han ◽  
M. Hua ◽  
D. Park ◽  
P. Wang ◽  
P. R. N. Childs

AbstractCombinational creativity can play a significant role in supporting designers to produce creative ideas during the early stages of new product development. This paper explores conceptual distances in combinational creativity from computational perspectives. A study conducted indicates that different computational measurements show different conceptual distance results. However, the study suggests far-related ideas could lead to outcomes that are more creative than closely-related ones. This paper provides useful insights into exploring future computational design support tools.


2015 ◽  
Vol 4 (1) ◽  
pp. 1-11 ◽  
Author(s):  
Catherine Dubois ◽  
Geneviève Cloutier ◽  
André Potvin ◽  
Luc Adolphe ◽  
Florent Joerin

2003 ◽  
Vol 1 (2) ◽  
pp. 133-152 ◽  
Author(s):  
Bauke de Vries ◽  
Henri Achten ◽  
Maciej Orzechowski ◽  
Amy Tan ◽  
Nicole Segers ◽  
...  

The Human-Computer interface is crucial to good design support tools. It has to be non-interruptive and non-distracting, yet allow the architect to interact with the computer software. The physical reality of the interface, such as the shape and manipulability of devices like the mouse, keyboard, joystick, or data-glove, has to be mapped on actions and commands in the software. Already the current user interfaces are felt to be inadequate for a good support of design, and the functionality of design tools is growing, requiring even more and new physical interface devices. In this paper, we present research on new tangible interfaces for architectural design support. In particular, we focus on the research methodological question how to investigate such devices. The research strategy is introduced and discussed, after which concrete implementations of this strategy are shown. Based on this work, we conclude that the combination of interface and the context of its use in terms of design method and user needs form crucial aspects for such research and cannot be considered separately.


Author(s):  
Charlotte Cambier ◽  
Waldo Galle ◽  
Camille Vandervaeren ◽  
Ineke Tavernier ◽  
Niels De Temmerman

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