On the implications of design process views for the development of computational design support tools

1998 ◽  
Vol 7 (2-3) ◽  
pp. 189-204 ◽  
Author(s):  
Ardeshir Mahdavi ◽  
Georg Suter
2020 ◽  
Vol 1 ◽  
pp. 177-186
Author(s):  
J. Han ◽  
M. Hua ◽  
D. Park ◽  
P. Wang ◽  
P. R. N. Childs

AbstractCombinational creativity can play a significant role in supporting designers to produce creative ideas during the early stages of new product development. This paper explores conceptual distances in combinational creativity from computational perspectives. A study conducted indicates that different computational measurements show different conceptual distance results. However, the study suggests far-related ideas could lead to outcomes that are more creative than closely-related ones. This paper provides useful insights into exploring future computational design support tools.


Author(s):  
Jeong-Soo Ahn ◽  
Kyihwan Park ◽  
Richard H. Crawford

Abstract Design activities consists not only of product design, but also of development of the process by which the product will be designed. However, development and documentation of computational design processes are largely unsupported by commercial CAD systems. This paper proposes a new computational architecture for procedural representation of embodiment design processes. A design actor is defined as an independent computational unit of the design process. The proposed architecture models a design process as a sequence of design tasks by representing individual parameters and tasks as design actors, and the sequence of design tasks as a network of design actors assembled according to their functional dependencies. The use of design actors promotes modularity in representing design problems and solution processes. Iterative design processes can be represented since the architecture provides explicit feedforward and feedback information exchange between design actors. The paper describes an object-oriented implementation of the design actor architecture, and demonstrates the approach with an example design of an air-core solenoid in an optical disk drive.


3D Printing ◽  
2017 ◽  
pp. 361-395 ◽  
Author(s):  
Marco Filippucci ◽  
Fabio Bianconi ◽  
Stefano Andreani

Drawing has always been the most powerful instrument for the conceptualization, interpretation and representation of spaces and forms. Today, the computer screen complements the eye-brain telescope with an additional lens that increases the ability to understand, visualize and ultimately design the built environment. Computational design is dramatically shifting not only established drawing and modeling practices, but also ? and perhaps most importantly ? design thinking processes in the very conception and morphogenesis of forms and of their complex relationships in space. Specifically parametric modeling allows to understand geometry and manipulate shapes in dynamic, articulated and yet intuitive ways, opening up unprecedented design opportunities but also diminishing the importance of the design process for the sake of formal complexity. This chapters offers some insights on the incredible design opportunities offered by new computational instruments, as well as highlighting circumstances in which the act of ‘modeling' takes over the ‘design.'


Author(s):  
Marco Filippucci ◽  
Fabio Bianconi ◽  
Stefano Andreani

Drawing has always been the most powerful instrument for the conceptualization, interpretation and representation of spaces and forms. Today, the computer screen complements the eye-brain telescope with an additional lens that increases the ability to understand, visualize and ultimately design the built environment. Computational design is dramatically shifting not only established drawing and modeling practices, but also ? and perhaps most importantly ? design thinking processes in the very conception and morphogenesis of forms and of their complex relationships in space. Specifically parametric modeling allows to understand geometry and manipulate shapes in dynamic, articulated and yet intuitive ways, opening up unprecedented design opportunities but also diminishing the importance of the design process for the sake of formal complexity. This chapters offers some insights on the incredible design opportunities offered by new computational instruments, as well as highlighting circumstances in which the act of ‘modeling' takes over the ‘design.'


2020 ◽  
Vol 18 (2) ◽  
pp. 174-193
Author(s):  
Sean Ahlquist

Computational design affords agency: the ability to orchestrate the material, spatial, and technical architectural system. In this specific case, it occurs through enhanced, authored means to facilitate making and performance—typically driven by concerns of structural optimization, material use, and responsivity to environmental factors—of an atmospheric rather than social nature. At issue is the positioning of this particular manner of agency solely with the architect auteur. This abruptly halts—at the moment in which fabrication commences—the ability to amend, redefine, or newly introduce fundamentally transformational constituents and their interrelationships and, most importantly, to explore the possibility for extraordinary outcomes. When the architecture becomes a functional, social, and cultural entity, in the hands of the idealized abled-bodied user, agency—especially for one of an otherly body or mind—is long gone. Even an empathetic auteur may not be able to access the motivations of the differently-abled body and neuro-divergent mind, effectively locking the constraints of the design process, which creates an exclusionary system to those beyond the purview of said auteur. It can therefore be deduced that the mechanisms or authors of a conventional computational design process cannot eradicate the exclusionary reality of an architectural system. Agency is critical, yet a more expansive terminology for agent and agency is needed. The burden to conceive of capacities that will always be highly temporal, social, unpredictable, and purposefully unknown must be shifted far from the scope of the traditional directors of the architectural system. Agency, and who it is conferred upon, must function in a manner that dissolves the distinctions between the design, the action of designing, the author of design, and those subjected to it.


Author(s):  
Hiroaki Nishino ◽  
Ryotaro Goto ◽  
Masaomi Motoji ◽  
Yuuki Fukakusa ◽  
Tsuneo Kagawa ◽  
...  
Keyword(s):  

2018 ◽  
Vol 58 ◽  
pp. 1-35 ◽  
Author(s):  
Gülşen Töre Yargın ◽  
Roxana Moroşanu Firth ◽  
Nathan Crilly

Author(s):  
Ji Han ◽  
Min Hua ◽  
Feng Shi ◽  
Peter R. N. Childs

AbstractCombinational creativity is a significant element of design in supporting designers to generate creative ideas during the early phases of design. There exists three driven approaches to combinational creativity: problem-, similarity- and inspiration-driven. This study provides further insights into the three combinational creativity driven approaches, exploring which approach could lead to ideas that are more creative in the context of practical product design. The results from a case study reveal that the problem- driven approach could lead to more creative and novel ideas or products compared with the similarity- and inspiration-driven approach. Products originating from the similarity- and inspiration-driven approach are at comparable levels. This study provides better understanding of combinational creativity in practical design. It also delivers benefits to designers in improving creative idea generation, and supports design researchers in exploring future ideation methods and design support tools employing the concept of 'combination'.


Author(s):  
Eric Coatanéa ◽  
Sarayut Nonsiri ◽  
Francois Christophe ◽  
Faisal Mokammel

What is the fundamental similarity between investing in stock of a company, because you like the products of this company, and selecting a design concept, because you have been impressed by the esthetic quality of the presentation made by the team developing the concept? Except that both decisions are based on a surface analysis of the situations, they both reflect a fundamental human’s cognitive feature. Human brain is profoundly trying to minimize the efforts required to solve a cognitive task and is using when possible an automatic mode relying on recognition, memory, and causality. This mode is even used in some occasion without the engineer being conscious of it. Such type of tendencies are naturally pushing engineers to rush into known solutions, to avoid analyzing the context of a design problem, to avoid modelling design problems and to take decision based on isolated evidences. Those behaviors are familiar to experience teachers and engineers. This tendency is magnified by the time pressure imposed to the engineering design process. Early phases in particular have to be kept short despite the large impact of decisions taken at this stage. Few support tools are capable of supporting a deep analysis of the early design conditions and problems regarding the fuzziness and complexity of the early stage. The present article is hypothesizing that the natural ability of humans to deal with cause-effects relations push toward the massive usage of causal graphs analysis during the design process and specifically during the early phases. A global framework based on graphs is presented in this paper to efficiently support the early stages. The approach used to generate graphs, to analyze them and to support creativity based on the analysis is forming the central contribution of this paper.


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