Product Family Knowledge Modeling for Mass Customization

Author(s):  
Junhe Yu ◽  
Hongfei Zhan
2012 ◽  
Vol 134 (11) ◽  
Author(s):  
Seung Ki Moon ◽  
Daniel A. McAdams

Companies that generate a variety of products and services are creating, and increasing research on, mass-customized products in order to satisfy customers’ specific needs. Currently, the majority of effort is focused on consumers who are without disabilities. The research presented here is motivated by the need to provide a basis of product design methods for users with some disability—often called universal design (UD). Product family design is a way to achieve cost-effective mass customization by allowing highly differentiated products serving distinct market segments to be developed from a common platform. By extending concepts from product family design and mass customization to universal design, we propose a method for developing and evaluating a universal product family within uncertain market environments. We will model design strategies for a universal product family as a market economy where product family platform configurations are generated through market segments based on a product platform and customers’ preferences. A coalitional game is employed to evaluate which design strategies provide more benefit when included in the platform based on the marginal profit contribution of each strategy. To demonstrate an implementation of the proposed method, we use a case study involving a family of light-duty trucks.


1998 ◽  
Vol 35 (3-4) ◽  
pp. 495-498 ◽  
Author(s):  
Jianxin Jiao ◽  
Mitchell M. Tseng ◽  
Vincent G. Duffy ◽  
Fuhua Lin

2002 ◽  
Vol 18 (04) ◽  
pp. 195-202
Author(s):  
Richard Lee Storch ◽  
Smith Sukapanpotharam

Productive shipbuilders provide customized or made-to-order products to customers. To date, most of these "world class" companies have succeeded by developing a series of repeatable type blocks, which may be chosen and combined to form products that respond to customer needs. Type blocks have been developed as a result of long experience in customizing ships to specific needs, while maintaining a repeatable build strategy. These are, therefore, empirically based. This paper reports on the early stages of work to develop a theory and methodology for developing type blocks for shipyards that do not currently have them in place and/or lack the historical base from which to extract common blocks. The concept, called Common Generic Block, builds these using the principles of mass customization, a block complexity matrix, grouping using clustering techniques based on production attributes, and applying a threshold value as a stopping criterion for the clustering. This paper describes the general framework of the approach and provides details on the block complexity matrix, used for determining the relative similarity of products to be included in a product family.


2012 ◽  
Vol 532-533 ◽  
pp. 1196-1200
Author(s):  
Jun Hua Che ◽  
Bin Ma ◽  
Qian Zeng

The greatest feature of cloud-based mass customization service platform is massive parallel processing of information. So the good or bad of the parallel processing determines the precision and efficiency of cloud-based mass customization service platform. This paper brings up the method of parallel processing of configuration design for the cloud-based mass customization service platform. The parallel processing of product configuration is performed by ABC analysis, parallel BOM and product family. Finally this research has been applied for customization product: Gearbox, and has improved the efficiency of parallel processing for the cloud-based mass customization service platform.


Author(s):  
Johan O¨lvander ◽  
Xiaolong Feng ◽  
Bo Holmgren

Product family design is a well recognized method to address the demands of mass customization. A potential drawback of product families is that the performance of individual members are reduced due to the constraints added by the common platform, i.e. parts and components need to be shared by other family members. This paper presents a formal mathematical framework where the product family design problem is stated as an optimization problem and where optimization is used to find an optimal product family. The object of study is kinematics design of a family of industrial robots. The robot is a serial manipulator where different robots share arms from a common platform. The objective is to show the trade-off between the size of the common platform and the kinematics performance of the robot.


Author(s):  
Mitchell M. Tseng ◽  
Jianxin Jiao

Abstract Mass customization is becoming an important agenda in industry and academia alike. This paper deals with mass customization from a product development perspective. A framework of design for mass customization (DFMC) by developing product family architecture (PFA) is presented. To deal with tradeoffs between diversity of customer requirements and reusability of design and process capabilities, DFMC advocates shifting product development from designing individual products to designing product families. As the core of DFMC, the concept of PFA is developed to assist different functional departments within a manufacturing enterprise to work together cohesively. A PFA describes variety and product families and performs as a generic product platform for product differentiation in which individual customer requirements can be satisfied through systematic decisions of developing product variants. Based on such a PFA, the DFMC framework provides a unifying integration platform for synchronizing market positioning, soliciting customer requirements, increasing reusability, and enhancing manufacturing scale of economy across the entire product realization process.


Author(s):  
Seung Ki Moon ◽  
Jun Shu ◽  
Timothy W. Simpson ◽  
Soundar R. T. Kumara

Products are often paired with additional services to satisfy customers’ needs, differentiate product offerings, and remain competitive in today’s market. This research is motivated by the need to provide guidelines and methods to support the design of such services, addressing the lack of knowledge on customized service design as well as methods for designing and evaluating services for mass customization. We extend concepts from module-based product family design to create a method for designing families of services. In particular, we introduce a strategic platform design method for developing customized families of services using game theory to model situations involving dynamic market environments. A module-based service model is proposed to facilitate customized service design and represent the relationships between functions and processes that constitute a service offering. A module selection problem for platform design is considered as a strategic module sharing problem under collaboration, and we use a coalitional game to model module sharing and decide which modules provide more benefit when in the platform based on marginal contribution of each module. To demonstrate implementation of the proposed method, we use a case study involving a family of banking services.


2011 ◽  
Vol 130-134 ◽  
pp. 2340-2344
Author(s):  
Bin Zhu ◽  
Hong Li

Design for product family is an efficient way to guarantee the idea of mass customization to be implemented successfully. This paper presents an approach to architecting a product family that aims to provide methodological guidance for enterprises which plan to implement strategy of product family design. Based on the conventional methodology of designing for a single product, this paper respectively demonstrates the methods of requirement modeling, function-principle modeling and structure modeling in details according to the characteristics of product family design, and also some key approaches in different design processes are presented.


Author(s):  
Seung Ki Moon ◽  
Daniel A. McAdams

Innovative companies that generate a variety of products and services for satisfying customers’ specific needs are invoking and increasing research on mass-customized products, but the majority of their efforts are still focused on general consumers who are without disabilities. This research is motivated by the need to provide a basis of universal design guidelines and methods, primarily because of a lack of knowledge on disabilities in product design as well as methods for designing and evaluating products for everyone. Product family design is a way to achieve cost-effective mass customization by allowing highly differentiated products to be developed from a common platform while targeting products to distinct market segments. By extending concepts from product family design and mass customization to universal design, we propose a method for developing a universal product family to generate economical feasible design concepts and evaluating design feasibility with respect to disabilities within dynamic market environments. We will model design strategies for a universal product family as a market economy where functional module configurations are generated through market segments based on a product platform. A coalitional game is employed to model module sharing situations regarding dynamic market environments and decides which functional modules provide more benefit when in the platform based on the marginal contribution of each module. To demonstrate implementation of the proposed method, we use a case study involving a family of mobile phones.


Author(s):  
MICHELE GERMANI ◽  
FERRUCCIO MANDORLI

The use of modularity in the design of a new product or the adoption of a product platform, as the base to define new solutions within a product family, offers the company a chance to meet diverse customer needs at low cost because of economies of scale in all phases of the product's life cycle. At present, the concept of modularity in product design is becoming widely used in many industries such as automobiles and consumer electronics. However, if modularity and mass customization have attracted the interest of industries and researchers, the greatest efforts have been focused on the theoretical aspect whereas the related design support technologies have been only partially implemented. In this context, our intent is to develop highly reusable models, which are able to reconfigure themselves on the basis of new functional requirements. The proposed approach is based on the definition of what we callself-configuring componentsandmultiple-level functions. To describe the approach, a practical example related to the design of modules for woodworking machines is reported.


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