A Case Study: Introducing eXtreme Programming in a US Government System Development Project

Author(s):  
Ann Fruhling ◽  
Patrick McDonald ◽  
Christopher Dunbar
2017 ◽  
Vol 22 (1) ◽  
pp. 33-51
Author(s):  
Luis Freddy Muñoz ◽  
Julio Ariel Hurado ◽  
Francisco Javier Álvarez

Introduction: This work proposes Agile Architecture in Action (AGATA), a software process framework that scales Agile methods to larger teams. Methodology following a human interface model, several Extreme Programming (XP) development teams work together around a central team that takes advantage of the ability of architectural methods to define the solution at the architectural level, improving communication and maintaining Agile parameters. Results: AGATA was applied in a development project, involving software engineers and final year software engineering students, organized as a postgraduate practical course. In this case study we measured communication based in the architecture and face-to-face channels, taking into account the degree of distortion and quality of the channels. The main results show that communication levels in the whole team are reasonable and that the channels proposed by AGATA maintain Agile parameters as to intergroup relationship and client deliveries. There are reports indicating scaling problems as teams grow; particularly, communication worsens. Conclusion: It is necessary to propose clear channels of communication. AGATA practices managed to maintain Agile elements with a large team. 


Author(s):  
Taqwa Hariguna ◽  
Mirra Tsamara

Village Asset Management is a village property derived from the original property of the village, purchased or acquired for the expense of the village's income and expenditure budget (APBDes) or other legitimate acquisition of rights. In this study is the management of the village assets Kebumen Baturraden subdistrict and The problems acquired are the recording of village assets and the realization of the budget of the village assets that are still written so it takes A long time, Therefore the purpose in This research is to help and facilitate management performance in village Asset listing. Methods of collecting data using observations, interviews and Library studies. System development method using the Extreme programming method consisting of four phases of system development, namely planning, design, coding and test. The result of this research is a Village Asset Management E-Government using the Extreme Programming method of the Kebumen Village case study. The conclusion of this research is that it can simplify the management and realization of village assets budget due to the two interconnected reporting are reports of budget realization and village Asset report.


Author(s):  
Arfan Sansprayada ◽  
Kartika Mariskhana

Abstract—The need for information system development in a company is a basic requirement that must be met by each company in order to run its business processes properly. This is the basic key in a company in order to provide maximum results to find as many profits or profits. Application development or requirements in the application also provide speed for employees to carry out their activities to work properly and optimally. The development of the era requires that companies must be productive and have innovations so that the business wheel of the company can run well. This is based on the development of technology that is so fast that it requires special expertise in its application. This research is expected to be able to help some problems that exist in a company. Where its application can make it easier for employees to carry out their respective duties and roles in order to maximize their potential. For companies, the application of this application can accommodate the company's business wheels so that they can be properly and correctly documented .   Keywords : Systems, Information, Applications


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