Wavelet Based Multiscale Edge Preserving Segmentation Algorithm for Object Recognition and Object Tracking

Author(s):  
Tomaz Romih ◽  
Zarko Cucej ◽  
Peter Planinsic
2015 ◽  
Vol 791 ◽  
pp. 189-194
Author(s):  
Frantisek Durovsky

Presented paper describes experimental bin picking using Kinect sensor, region-growing algorithm, latest ROS-Industrial drivers and dual arm manipulator Motoman SDA10f.As well known if manipulation with objects of regular shapes by suction cup is required, it is sufficient to estimate only 5DoF for successful pick. In such a case simpler region growing algorithm may be used instead of complicated 3D object recognition and pose estimation techniques, resulting in shorter processing time and decrease of computational load. Experimental setup for such a scenario, manipulated objects and results using region growing segmentation algorithm are explained in detail. Video and link to open-source code of described application are provided as well.


Presently, Multi-Object tracking (MOT) is mainly applied for predicting the positions of many predefined objects across many successive frames with the provided ground truth position of the target in the first frame. The area of MOT gains more interest in the area of computer vision because of its applicability in various fields. Many works have been presented in recent years that intended to design a MOT algorithm with maximum accuracy and robustness. In this paper, we introduce an efficient as well as robust MOT algorithm using Mask R-CNN. The usage of Mask R-CNN effectively identifies the objects present in the image while concurrently creating a high-quality segmentation mask for every instance. The presented MOT algorithm is validated using three benchmark dataset and the results are extensive simulation. The presented tracking algorithm shows its efficiency to track multiple objects precisely


2006 ◽  
Author(s):  
Christian Teutsch ◽  
Dirk Berndt ◽  
Erik Trostmann ◽  
Michael Weber

2018 ◽  
Vol 7 (3.34) ◽  
pp. 221
Author(s):  
Sooyoung Cho ◽  
Sang Geun Choi ◽  
Daeyeol Kim ◽  
Gyunghak Lee ◽  
Chae BongSohn

Performances of computer vision tasks have been drastically improved after applying deep learning. Such object recognition, object segmentation, object tracking, and others have been approached to the super-human level. Most of the algorithms were trained by using supervised learning. In general, the performance of computer vision is improved by increasing the size of the data. The collected data was labeled and used as a data set of the YOLO algorithm. In this paper, we propose a data set generation method using Unity which is one of the 3D engines. The proposed method makes it easy to obtain the data necessary for learning. We classify 2D polymorphic objects and test them against various data using a deep learning model. In the classification using CNN and VGG-16, 90% accuracy was achieved. And we used Tiny-YOLO of YOLO algorithm for object recognition and we achieved 78% accuracy. Finally, we compared in terms of virtual and real environments it showed a result of 97 to 99 percent for each accuracy.


Author(s):  
Zhou Zhang ◽  
Shaojin Zhang ◽  
Mingshao Zhang ◽  
Sven K. Esche

Virtual reality (VR) is becoming increasingly popular in educational applications, but insufficient users’ feel of immersion often slows the further adoption of VR. Many solutions with a focus on the results rather than the details of the interactions between the objects in the real and virtual worlds have been developed. Therefore, the real procedures are distorted and the users lose their perception of in-person participation. In order to improve the users’ feel of immersion further and to simulate more realistic operations in VR, a procedure-oriented approach for the combination of real and virtual environments is proposed here. As its name implies, this approach emphasizes the details of the procedures, namely how to capture, track, operate and interoperate the real and virtual objects in a mixed environment. In order to illustrate this idea, a prototype of mixed real and virtual assembly, in con-junction with object recognition and rigid-object tracking functions based on robotic vision techniques, is presented as an example. This prototype is designed based on a game-based virtual laoratory system, and the specific implementation is a planetary gear train experiment. In this experiment, all models of the parts with the information required for the assembly are created, labeled and added to the database of the virtual laboratory system. The physical parts are marked in order to facilitate object recognition and object tracking. During the experiment, the main assembly with one missing planetary gear is accomplished in a purely virtual environment. In the real world, the missing planetary gear is tracked by a Kinect while the user is manipulating this gear. Then, the system recognizes this gear based on the markers and couples the corresponding virtual model of that gear with the avatar’s hand in the virtual environment. Afterward, the cam-era tracks the real part, and the user can adjust its pose and location to finish the final assembly. The main benefit of this implementation is that the user can take advantage of some simple real parts in conjunction with virtual models of sophisticated parts in order to get realistic experience with the assembly process.


2019 ◽  
Vol 4 (2) ◽  
Author(s):  
Dwi Puji Prabowo ◽  
Ricardus Anggi Pramunendar

Detection of object tracking is an important part of object recognition analysis. In object tracking applications, object detection is the first step of video surveillance, where accurate object detection becomes important and difficult because there are still problems that arise like the shadow of the detected object (false detection). To overcome this many object tracking applications are constantly being developed to produce accurate object detection. In this case the clustering method is one of the methods that are considered efficient and able to provide segmentation results in the image better and adaptive to changes in the environment and instantaneous changes quickly. So this research proposes the development of the object-oriented FCM method of object segmentation to obtain accurate object detection results. For the development of FCM method this research will be done by using distance approach. The distance approach used is cambera, chebychef, mahattan, minkowski, and Euclidean to get accurate results.


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