Multimedia data transfer for supporting middleware service

Author(s):  
Kun Suk Kim ◽  
Pyung Dong Cho
2015 ◽  
pp. 1456-1492
Author(s):  
Muhammad H. Aboelfotoh ◽  
Patrick Martin ◽  
Hossam Hassanein

Advances in Information and Communication Technology (ICT) have enabled the provisioning of more cost-efficient means of delivering healthcare services through electronic healthcare systems (e-health). However, these solutions have constrained the mobility of medical professionals as well as patients. Mobile devices have been sought as a potential solution to free medical professionals and patients from mobility constraints. This chapter discusses the literature proposed in multimedia data transfer and retrieval, utilizing mobile devices and a multitude of wireless access technologies. A background section presents the different software technologies utilized by the proposed work, as well as a literature review. Following that, the authors compare these proposed systems and discuss issues and controversies found in these proposed systems, as well as propose means to address some of these issues. They conclude with an overall conclusion and outline future directions in this field.


2021 ◽  
Vol 26 (6) ◽  
pp. 559-567
Author(s):  
Battula Phijik ◽  
Chakunta Venkata Guru Rao

Wireless networks rely on ad hoc communication in an emergency, such as a search and rescue or military missions. WLAN, WiMAX, and Bluetooth are often used in Ad Hoc networks. Using a TCP/IP wireless network poses several challenges. Packet loss in 802.11 may be caused by noise or the network. TCP/IP connects non-adjacent layers of the network, resolving cross-layer communication technology for cross-layer communication. It regulates data transmission energy. This structure solves an issue in various ways. It is often used to improve data transfer. Currently, the OSI reference model's layers and functions are not explicitly connected. Only DCL can send multimedia data via wireless networks. The research employs CLD to improve wireless security—invasions of ad hoc networks (MANETs). The research helps secure wireless MANs (MANETs), Vampire Attack Defense (VAP) algorithms. A Secure Cross-Layer Design SCLD-AHN protocol is included. The paper contributes to controlling security attacks in wireless Mobile Ad Hoc Networks (MANET's). In MANETs effectiveness of Vampire Attack Defense (VAP) algorithms is evaluated and analyzed. It also proposes a Secure Cross-Layer Design for the ad hoc networks (SCLD-AHN) protocol.


2020 ◽  
Vol 3 (2) ◽  
pp. 132-143
Author(s):  
Taufik Hidayat ◽  
Zulfan Zulfan ◽  
Munawir Munawir ◽  
Susmanto Susmanto

The development of wireless technology continues to improve quality and increase the speed of data transfer into one important factor that is considered. Each year, wireless technology users continue to increase and communication service needs also experience tremendous traffic surge. The impact of high traffic intensity of data sent can lead to increased data queue and transient transmission network. The problem of network crunch resulting from a high amount of queue data may affect service performance. To get the solution, in this study was tested using Hierarchy Token Bucket (HTB) and Enhanced Distributed Channel Access (EDCA) on 802.11n wireless network. Queuing tests are performed on four types of traffic: voice, video, best effort (BE) and background (BG). Assessment of QoS of HTB and EDCA is based on throughput and delay parameters. The results obtained from throughput testing of the mean value of each data packet, the results show that the EDCA method is better than HTB method. The best throughput results are given on Best Effort(BE) traffic. While on the delay test by using HTB and EDCA method, obtained the average of EDCA delay smaller in multimedia data packet for Video and Voice. In conclusion, the results show that the EDCA method is better than HTB.


Author(s):  
Muhammad H. Aboelfotoh ◽  
Patrick Martin ◽  
Hossam Hassanein

Advances in Information and Communication Technology (ICT) have enabled the provisioning of more cost-efficient means of delivering healthcare services through electronic healthcare systems (e-health). However, these solutions have constrained the mobility of medical professionals as well as patients. Mobile devices have been sought as a potential solution to free medical professionals and patients from mobility constraints. This chapter discusses the literature proposed in multimedia data transfer and retrieval, utilizing mobile devices and a multitude of wireless access technologies. A background section presents the different software technologies utilized by the proposed work, as well as a literature review. Following that, the authors compare these proposed systems and discuss issues and controversies found in these proposed systems, as well as propose means to address some of these issues. They conclude with an overall conclusion and outline future directions in this field.


Computer ◽  
1991 ◽  
Vol 24 (10) ◽  
pp. 58-67 ◽  
Author(s):  
M. Palaniappan ◽  
G. Fitzmaurice

Author(s):  
Jong-Woon Yoo ◽  
Woomin Hwang ◽  
Hyunchul Seok ◽  
Sung Kyu Park ◽  
Chulmin Kim ◽  
...  

Today’s mobile devices are capable of creating and storing a large amount of multimedia data, but sharing such data with others remains challenging. Even when a user wishes to send a picture to a friend located next to the user, current wireless data transfer techniques usually demand several steps requiring inconvenient user involvement, such as manipulation of tiny buttons on a small touch screen. This paper presents ‘Cocktail’, a new gesture-based mobile interaction system that exploits gestures employed by bartenders for easy data sharing between co-located users. In our system, users can pour (transfer) multimedia data in their mobile devices to other friends’ devices in a manner akin to a bartender pouring a drink into a glass. Cocktail also provides an intuitive way of creating new content by mixing existing data with a shaking gesture. For example, users can make music videos with their favorite music and pictures in the mobile phone by selecting them and shaking the mobile phone. The authors have implemented a prototype of Cocktail with commercial smart phones and evaluated its usability via user studies.


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