Multi-granularity Network Representation Learning Based on Game Theory

Author(s):  
Hang Shu ◽  
Qun Liu ◽  
Shuyin Xia
Information ◽  
2021 ◽  
Vol 12 (5) ◽  
pp. 186
Author(s):  
Hanlin Sun ◽  
Wei Jie ◽  
Jonathan Loo ◽  
Liang Chen ◽  
Zhongmin Wang ◽  
...  

Presently, data that are collected from real systems and organized as information networks are universal. Mining hidden information from these data is generally helpful to understand and benefit the corresponding systems. The challenges of analyzing such data include high computational complexity and low parallelizability because of the nature of complicated interconnected structure of their nodes. Network representation learning, also called network embedding, provides a practical and promising way to solve these issues. One of the foremost requirements of network embedding is preserving network topology properties in learned low-dimension representations. Community structure is a prominent characteristic of complex networks and thus should be well maintained. However, the difficulty lies in the fact that the properties of community structure are multivariate and complicated; therefore, it is insufficient to model community structure using a predefined model, the way that is popular in most state-of-the-art network embedding algorithms explicitly considering community structure preservation. In this paper, we introduce a multi-process parallel framework for network embedding that is enhanced by found partial community information and can preserve community properties well. We also implement the framework and propose two node embedding methods that use game theory for detecting partial community information. A series of experiments are conducted to evaluate the performance of our methods and six state-of-the-art algorithms. The results demonstrate that our methods can effectively preserve community properties of networks in their low-dimension representations. Specifically, compared to the involved baselines, our algorithms behave the best and are the runners-up on networks with high overlapping diversity and density.


2020 ◽  
Vol 15 (7) ◽  
pp. 750-757
Author(s):  
Jihong Wang ◽  
Yue Shi ◽  
Xiaodan Wang ◽  
Huiyou Chang

Background: At present, using computer methods to predict drug-target interactions (DTIs) is a very important step in the discovery of new drugs and drug relocation processes. The potential DTIs identified by machine learning methods can provide guidance in biochemical or clinical experiments. Objective: The goal of this article is to combine the latest network representation learning methods for drug-target prediction research, improve model prediction capabilities, and promote new drug development. Methods: We use large-scale information network embedding (LINE) method to extract network topology features of drugs, targets, diseases, etc., integrate features obtained from heterogeneous networks, construct binary classification samples, and use random forest (RF) method to predict DTIs. Results: The experiments in this paper compare the common classifiers of RF, LR, and SVM, as well as the typical network representation learning methods of LINE, Node2Vec, and DeepWalk. It can be seen that the combined method LINE-RF achieves the best results, reaching an AUC of 0.9349 and an AUPR of 0.9016. Conclusion: The learning method based on LINE network can effectively learn drugs, targets, diseases and other hidden features from the network topology. The combination of features learned through multiple networks can enhance the expression ability. RF is an effective method of supervised learning. Therefore, the Line-RF combination method is a widely applicable method.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 222956-222965
Author(s):  
Dong Liu ◽  
Qinpeng Li ◽  
Yan Ru ◽  
Jun Zhang

2021 ◽  
Author(s):  
Wen Zhang ◽  
B. Blair Braden ◽  
Gustavo Miranda ◽  
Kai Shu ◽  
Suhang Wang ◽  
...  

2021 ◽  
Vol 2021 ◽  
pp. 1-14
Author(s):  
Ke Li ◽  
Sang-Bing Tsai

Aiming at the problem of 5G multimedia heterogeneous multimodal network representation learning, this paper proposes a collaborative multimodal heterogeneous network representation learning method based on attention mechanism. This method learns different representations for nodes based on heterogeneous network structure information and multimodal content and designs an attention mechanism to learn weights for different representations to fuse them to obtain robust node representations. Combining the general process of exploring the college physical education model and the characteristics of the multimedia network classroom environment, this article constructs the process of exploring the college physical education teaching model of the multimedia network classroom. Through the research and practice of the inquiry college physical education teaching model in the multimedia network classroom, it is verified that the implementation of the inquiry college physical education teaching in the multimedia network classroom can effectively influence and increase the students’ interest in learning and stimulate the students’ inner learning motivation. Through the guidance and training of teachers, a variety of disciplines can be used to carry out college physical education in multimedia network classrooms, so that the integration between courses can be truly realized, with the aim that all courses can share the excellent results brought by the development of modern education technology. More educators understand, accept, and participate in the practice of college physical education based on multimedia network classrooms and better serve the education of college physical education. The construction of the college physical education evaluation system should be combined with the characteristics of the 5G multimedia network era. The evaluation process includes data collection, data analysis, result output, and result feedback. Each link is an indispensable part of the college physical education evaluation process. Based on the relevant knowledge of the 5G multimedia network, the evaluation indicators determined in this study can basically reflect the various elements of the physical education process in colleges and universities. The distribution of index weight coefficients is more scientific and reasonable. Compared with the current system, the college physical education evaluation system constructed by exploration has a certain degree of objectivity and scientificity. Therefore, it is feasible to apply the 5G multimedia network to the evaluation of college physical education.


Sign in / Sign up

Export Citation Format

Share Document