Finding Nash Equilibrium Point of Nonlinear Non-cooperative Games Using Coevolutionary Strategies

Author(s):  
Kamran Razi ◽  
Saied Haidarian Shahri ◽  
Ashkan R. Kian
Symmetry ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 118
Author(s):  
Qingfeng Zhu ◽  
Yufeng Shi ◽  
Jiaqiang Wen ◽  
Hui Zhang

This paper is concerned with a type of time-symmetric stochastic system, namely the so-called forward–backward doubly stochastic differential equations (FBDSDEs), in which the forward equations are delayed doubly stochastic differential equations (SDEs) and the backward equations are anticipated backward doubly SDEs. Under some monotonicity assumptions, the existence and uniqueness of measurable solutions to FBDSDEs are obtained. The future development of many processes depends on both their current state and historical state, and these processes can usually be represented by stochastic differential systems with time delay. Therefore, a class of nonzero sum differential game for doubly stochastic systems with time delay is studied in this paper. A necessary condition for the open-loop Nash equilibrium point of the Pontriagin-type maximum principle are established, and a sufficient condition for the Nash equilibrium point is obtained. Furthermore, the above results are applied to the study of nonzero sum differential games for linear quadratic backward doubly stochastic systems with delay. Based on the solution of FBDSDEs, an explicit expression of Nash equilibrium points for such game problems is established.


2014 ◽  
Vol 2014 ◽  
pp. 1-7 ◽  
Author(s):  
A. A. Elsadany ◽  
A. E. Matouk

The delay Cournot duopoly game is studied. Dynamical behaviors of the game are studied. Equilibrium points and their stability are studied. The results show that the delayed system has the same Nash equilibrium point and the delay can increase the local stability region.


2011 ◽  
Vol 21 (11) ◽  
pp. 3171-3179 ◽  
Author(s):  
LINGLING MU ◽  
PING LIU ◽  
YANYAN LI ◽  
JINZHU ZHANG

In this paper, a real estate game model with nonlinear demand function is proposed. And an analysis of the game's local stability is carried out. It is shown that the stability of Nash equilibrium point is lost through period-doubling bifurcation as some parameters are varied. With numerical simulations method, the results of bifurcation diagrams, maximal Lyapunov exponents and strange attractors are presented. It is found that the chaotic behavior of the model has been stabilized on the Nash equilibrium point by using of nonlinear feedback control method.


Author(s):  
Ehsan Jafari

Abstract Increasing the fossil fuels consumption, pollution and rising prices of these fuels have led to the expansion of renewable resources and their replacement with conventional sources. In this paper, a robust algorithm for a micro-grid (MG) planning with the goal of maximizing profits is presented in day-ahead market. The energy resources in MG are wind farms (WFs), photovoltaic (PV), fuel cell (FC), combined heat and power(CHP) units, tidal steam turbine (TST) and energy storage devices (ESDs). This algorithm is divided into two main parts: (1) Optimal planning of each energy resource; (2) Using the Nash equilibrium –genetic algorithm (NE-GA) hybrid method to determine the optimal MG strategy. In energy resources optimal planning, using a stochastic formulation, the generation bids of each energy resource is determined in such a way that the profit of each one is maximized. Also, the constraints of renewable and load demands and selection the best method of demand response (DR) program are investigated. Then the Nash equilibrium point is determined using the primary population produced in the previous step using the NE-GA hybrid method to determine the optimal MG strategy. Thus, using the ability of the genetic algorithm method, the Nash equilibrium point of the generation units is obtained at an acceptable time, and This means that none of the units are willing to change their strategy and that the optimal strategy is extracted. Comparison of results with previous studies shows that the expected profit in the proposed method is more than other method.


Author(s):  
Alfredo Garro

Game Theory (Von Neumann & Morgenstern, 1944) is a branch of applied mathematics and economics that studies situations (games) where self-interested interacting players act for maximizing their returns; therefore, the return of each player depends on his behaviour and on the behaviours of the other players. Game Theory, which plays an important role in the social and political sciences, has recently drawn attention in new academic fields which go from algorithmic mechanism design to cybernetics. However, a fundamental problem to solve for effectively applying Game Theory in real word applications is the definition of well-founded solution concepts of a game and the design of efficient algorithms for their computation. A widely accepted solution concept of a game in which any cooperation among the players must be selfenforcing (non-cooperative game) is represented by the Nash Equilibrium. In particular, a Nash Equilibrium is a set of strategies, one for each player of the game, such that no player can benefit by changing his strategy unilaterally, i.e. while the other players keep their strategies unchanged (Nash, 1951). The problem of computing Nash Equilibria in non-cooperative games is considered one of the most important open problem in Complexity Theory (Papadimitriou, 2001). Daskalakis, Goldbergy, and Papadimitriou (2005), showed that the problem of computing a Nash equilibrium in a game with four or more players is complete for the complexity class PPAD-Polynomial Parity Argument Directed version (Papadimitriou, 1991), moreover, Chen and Deng extended this result for 2-player games (Chen & Deng, 2005). However, even in the two players case, the best algorithm known has an exponential worst-case running time (Savani & von Stengel, 2004); furthermore, if the computation of equilibria with simple additional properties is required, the problem immediately becomes NP-hard (Bonifaci, Di Iorio, & Laura, 2005) (Conitzer & Sandholm, 2003) (Gilboa & Zemel, 1989) (Gottlob, Greco, & Scarcello, 2003). Motivated by these results, recent studies have dealt with the problem of efficiently computing Nash Equilibria by exploiting approaches based on the concepts of learning and evolution (Fudenberg & Levine, 1998) (Maynard Smith, 1982). In these approaches the Nash Equilibria of a game are not statically computed but are the result of the evolution of a system composed by agents playing the game. In particular, each agent after different rounds will learn to play a strategy that, under the hypothesis of agent’s rationality, will be one of the Nash equilibria of the game (Benaim & Hirsch, 1999) (Carmel & Markovitch, 1996). This article presents SALENE, a Multi-Agent System (MAS) for learning Nash Equilibria in noncooperative games, which is based on the above mentioned concepts.


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