Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game

Author(s):  
Joao Ribeiro Bezerra ◽  
Luis Fabricio Wanderley Goes ◽  
Alysson Ribeiro da Silva
1999 ◽  
Vol 13 (2) ◽  
pp. 141-157 ◽  
Author(s):  
Bojan Jerbć ◽  
Katarina Grolinger ◽  
Božo Vranjš

2021 ◽  
Vol 9 (2) ◽  
pp. 417
Author(s):  
Sherli Koshy-Chenthittayil ◽  
Linda Archambault ◽  
Dhananjai Senthilkumar ◽  
Reinhard Laubenbacher ◽  
Pedro Mendes ◽  
...  

The human microbiome has been a focus of intense study in recent years. Most of the living organisms comprising the microbiome exist in the form of biofilms on mucosal surfaces lining our digestive, respiratory, and genito-urinary tracts. While health-associated microbiota contribute to digestion, provide essential nutrients, and protect us from pathogens, disturbances due to illness or medical interventions contribute to infections, some that can be fatal. Myriad biological processes influence the make-up of the microbiota, for example: growth, division, death, and production of extracellular polymers (EPS), and metabolites. Inter-species interactions include competition, inhibition, and symbiosis. Computational models are becoming widely used to better understand these interactions. Agent-based modeling is a particularly useful computational approach to implement the various complex interactions in microbial communities when appropriately combined with an experimental approach. In these models, each cell is represented as an autonomous agent with its own set of rules, with different rules for each species. In this review, we will discuss innovations in agent-based modeling of biofilms and the microbiota in the past five years from the biological and mathematical perspectives and discuss how agent-based models can be further utilized to enhance our comprehension of the complex world of polymicrobial biofilms and the microbiome.


2015 ◽  
Vol 25 (3) ◽  
pp. 471-482 ◽  
Author(s):  
Bartłomiej Śnieżyński

AbstractIn this paper we propose a strategy learning model for autonomous agents based on classification. In the literature, the most commonly used learning method in agent-based systems is reinforcement learning. In our opinion, classification can be considered a good alternative. This type of supervised learning can be used to generate a classifier that allows the agent to choose an appropriate action for execution. Experimental results show that this model can be successfully applied for strategy generation even if rewards are delayed. We compare the efficiency of the proposed model and reinforcement learning using the farmer-pest domain and configurations of various complexity. In complex environments, supervised learning can improve the performance of agents much faster that reinforcement learning. If an appropriate knowledge representation is used, the learned knowledge may be analyzed by humans, which allows tracking the learning process


Author(s):  
Sotiris Papadopoulos ◽  
Francisco Baez ◽  
Jonathan Alt ◽  
Christian Darken

The Theory of Planned Behavior (TPB) provides a conceptual model for use in assessing behavioral intentions of humans. Agent based social simulations seek to represent the behavior of individuals in societies in order to understand the impact of a variety of interventions on the population in a given area. Previous work has described the implementation of the TPB in agent based social simulation using Bayesian networks. This paper describes the implementation of the TPB using novel learning techniques related to reinforcement learning. This paper provides case study results from an agent based simulation for behavior related to commodity consumption. Initial results demonstrate behavior more closely related to observable human behavior. This work contributes to the body of knowledge on adaptive learning behavior in agent based simulations.


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