Physiotherapy to improve gross motor skills in people with intellectual disability: a systematic review protocol

Author(s):  
Judith Alexandra Hocking ◽  
Alan Pearson ◽  
Julian McNeil
BMJ Open ◽  
2020 ◽  
Vol 10 (7) ◽  
pp. e036630
Author(s):  
Mary Rahlin ◽  
Burris Duncan ◽  
Carol L Howe ◽  
Heidi L Pottinger

IntroductionIntensive physical therapy (PT) interventions administered to children with cerebral palsy (CP) have received a significant amount of attention in published literature. However, there is considerable variability in therapy intensity among studies and notable lack of information on optimal intervention dosing. This makes it difficult for clinicians to use evidence to inform practice. Many studies use the Gross Motor Function Measure (GMFM-66) to assess functional progress in children with CP. The purpose of this systematic review will be to identify the GMFM-66 change score reported in published studies, with outcomes based on intervention intensity. Whether the type of PT intervention, child’s age, and Gross Motor Function Classification System level influence the GMFM-66 scores will be also assessed.Methods and analysisThis systematic review protocol was developed based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Protocols (PRISMA-P) 2015 checklist. In March 2018, nine databases (PubMed, Ovid MEDLINE, Cochrane Library, Embase, Scopus, Web of Science, CINAHL, ClinicalTrials.gov, and REHABDATA) were searched for controlled clinical trials and single-subject design studies of PT interventions of any kind and intensity that used the GMFM-66 as an outcome measure for children with CP, age up to 18 years. Two authors independently reviewed the titles and abstracts and arrived at consensus on paper selection for a full-text review. The same process was used for a full-text article screening based on further detailed inclusion criteria, with a final selection made for those suitable for data extraction. Prior to commencement of data extraction, all searches will be updated, and new results re-screened.Ethics and disseminationThis study will involve a systematic review of published articles and no primary data collection. Therefore, no ethical approval will be necessary. Results will be disseminated in a peer-reviewed publication and presented at scientific conferences.PROSPERO registration numberCRD42020147669


2017 ◽  
Vol 1 (1) ◽  
pp. e000078 ◽  
Author(s):  
Rachel Toovey ◽  
Charmaine Bernie ◽  
Adrienne R Harvey ◽  
Jennifer L McGinley ◽  
Alicia J Spittle

2016 ◽  
Vol 11 (2) ◽  
pp. 73-80
Author(s):  
Mientje Ratoe Oedjoe ◽  
Beatriks Novianti Bunga

Physical development in some children with intellectual disability could be delayed. This physical delays can trouble their movement skills. Therefore these children need practices that could improve their gross motoric skills. This research aimed to try out Sikodoka game in order to improve gross motor skills in young children with intellectual disability. Method used was class action research conducted in two cycles and four meetings. Research participants were three young children aged seven to nine years old. The research was conducted in August 2016 taking palce in Kelapa Lima Special Needs School, Kupang. Data collection techniques used were observation and test. Gross motor skills indicators were jumping with one foot skill, jumping with both feet, keeping body balance while collecting “era”, tossing “era” correctly inside the square, and grasping “era” skillfully. Results showed that there was improvement in gross motor skills with mean improvement from pre-cycle 38% increased 23% to 61% in cycle 1. From cycle 1 to cycle 2 improved again 43% making the condition after cycle 2 was 95%. According to the evaluation, recommendations to teachers are to be sensitive to children’s condition that are easy to be divided in their focus, using reward system to attract children’s attention, need to compliment more, uses clapping variations to recover children’s focus, reducing activities that could trigger loud activities, using simple languages, dividing sentences that are clear and not long, and reprating games because children with intellectual disability are easy to forget.


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