An Efficient Multibody Divide and Conquer Algorithm and Implementation

Author(s):  
James H. Critchley ◽  
Kurt S. Anderson ◽  
Adarsh Binani

A new and efficient form of Featherstone’s multibody divide and conquer algorithm (DCA) is presented and evaluated. The DCA was the first algorithm to achieve theoretically the optimal logarithmic time complexity with a theoretical minimum of parallel computer resources for general problems of multibody dynamics; however, the DCA is extremely inefficient in the presence of small to modest parallel computers. This alternative efficient DCA (DCAe) approach demonstrates that large DCA subsystems can be constructed using fast sequential techniques to realize a substantial increase in speed. The usefulness of the DCAe is directly demonstrated in an application to a four processor workstation and compared with the results from the original DCA and a fast sequential recursive method. Previously the DCA was a tool intended for a future generation of parallel computers; this enhanced version delivers practical and competitive performance with the parallel computers of today.

Author(s):  
James H. Critchley

A new and efficient form of Featherstone’s multibody Divide and Conquer Algorithm (DCA) is presented. The DCA was the first algorithm to achieve theoretically optimal logarithmic time complexity with a theoretical minimum of parallel computer resources for general problems of multibody dynamics, however the DCA is extremely inefficient in the presence of small to modest parallel computers. The new efficient DCA approach (DCAe) demonstrates that large DCA subsystems can be constructed using fast sequential techniques and realize substantial speed increases in the presence of as few as two parallel processors. Previously the DCA was a tool intended for a future generation of parallel computers, this enhanced version promises practical and competitive performance with the parallel computers of today.


Author(s):  
James H. Critchley ◽  
Adarsh Binani ◽  
Kurt Anderson

A new and efficient form of Featherstone’s multibody Divide and Conquer Algorithm (DCA) is presented. The DCA was the first algorithm to achieve theoretically optimal logarithmic time complexity with a theoretical minimum of parallel computer resources for general problems of multibody dynamics, however the DCA is extremely inefficient in the presence of small to modest parallel computers. This alternative efficient DCA approach (DCAe) demonstrates that large DCA subsystems can be constructed using fast sequential techniques to realize a substantial increase in speed. The usefullness of the DCAe is directly demonstrated in an application to a four processor workstation and compared with results from the original DCA and a fast sequential recursive method. Previously the DCA was a tool intended for a future generation of parallel computers, this enhanced version delivers practical and competitive performance with the parallel computers of today.


Author(s):  
Paweł Malczyk ◽  
Janusz Fra¸czek

Efficient dynamics simulations of complex multibody systems are essential in many areas of computer aided engineering and design. As parallel computing resources has become more available, researchers began to reformulate existing algorithms or to create new parallel formulations. Recent works on dynamics simulation of multibody systems include sequential recursive algorithms as well as low order, exact or iterative parallel algorithms. The first part of the paper presents an optimal order parallel algorithm for dynamics simulation of open loop chain multibody systems. The proposed method adopts a Featherstone’s divide and conquer scheme by using Lagrange multipliers approach for constraint imposition and dependent set of coordinates for the system state description. In the second part of the paper we investigate parallel efficiency measures of the proposed formulation. The performance comparisons are made on the basis of theoretical floating-point operations count. The main part of the paper is concetrated on experimental investigation performed on parallel computer using OpenMP threads. Numerical experiments confirm good overall efficiency of the formulation in case of modest parallel computing resources available and demonstrate certain computational advantages over sequential versions.


Author(s):  
Kishor D. Bhalerao ◽  
James Critchley ◽  
Denny Oetomo ◽  
Roy Featherstone ◽  
Oussama Khatib

This paper presents a new parallel algorithm for the operational space dynamics of unconstrained serial manipulators, which outperforms contemporary sequential and parallel algorithms in the presence of two or more processors. The method employs a hybrid divide and conquer algorithm (DCA) multibody methodology which brings together the best features of the DCA and fast sequential techniques. The method achieves a logarithmic time complexity (O(log(n)) in the number of degrees of freedom (n) for computing the operational space inertia (Λe) of a serial manipulator in presence of O(n) processors. The paper also addresses the efficient sequential and parallel computation of the dynamically consistent generalized inverse (J¯e) of the task Jacobian, the associated null space projection matrix (Ne), and the joint actuator forces (τnull) which only affect the manipulator posture. The sequential algorithms for computing J¯e, Ne, and τnull are of O(n), O(n2), and O(n) computational complexity, respectively, while the corresponding parallel algorithms are of O(log(n)), O(n), and O(log(n)) time complexity in the presence of O(n) processors.


Author(s):  
James H. Critchley ◽  
Kurt S. Anderson

Optimal time efficient parallel computation methods for large multibody system dynamics are defined and investigated in detail. Comparative observations are made which demonstrate significant deficiencies in operating regions of practical importance and a new parallel algorithm is generated to address them. The new method of Recursive Coordinate Reduction Parallelism (RCRP) outperforms or directly reduces to the fastest general multibody algorithms available for small parallel resources and obtains “O(logk(n))” time complexity in the presence of larger parallel arrays. Performance of this method relative to the Divide and Conquer Algorithm is illustrated with an operations count for the worst case of a multibody chain system.


Author(s):  
Jeremy J. Laflin ◽  
Kurt S. Anderson ◽  
Imad M. Khan ◽  
Mohammad Poursina

This work presents a survey of the current and ongoing research by the authors who use the divide-and-conquer algorithm (DCA) to reduce the computational burden associated with various aspects of multibody dynamics. This work provides a brief discussion of various topics that are extensions of previous DCA-based algorithms or novel uses of this algorithm in the multibody dynamics context. These topics include constraint error stabilization, spline-based modeling of flexible bodies, model fidelity transitions for flexible-body systems, and large deformations of flexible bodies. It is assumed that the reader is familiar with the “Advances in the Application of the DCA to Multibody System Dynamics” text as the notation used in this work is explained therein and provides a summary of how the DCA has been used previously.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Israel F. Araujo ◽  
Daniel K. Park ◽  
Francesco Petruccione ◽  
Adenilton J. da Silva

AbstractAdvantages in several fields of research and industry are expected with the rise of quantum computers. However, the computational cost to load classical data in quantum computers can impose restrictions on possible quantum speedups. Known algorithms to create arbitrary quantum states require quantum circuits with depth O(N) to load an N-dimensional vector. Here, we show that it is possible to load an N-dimensional vector with exponential time advantage using a quantum circuit with polylogarithmic depth and entangled information in ancillary qubits. Results show that we can efficiently load data in quantum devices using a divide-and-conquer strategy to exchange computational time for space. We demonstrate a proof of concept on a real quantum device and present two applications for quantum machine learning. We expect that this new loading strategy allows the quantum speedup of tasks that require to load a significant volume of information to quantum devices.


Author(s):  
Afrand Agah ◽  
Mehran Asadi

This article introduces a new method to discover the role of influential people in online social networks and presents an algorithm that recognizes influential users to reach a target in the network, in order to provide a strategic advantage for organizations to direct the scope of their digital marketing strategies. Social links among friends play an important role in dictating their behavior in online social networks, these social links determine the flow of information in form of wall posts via shares, likes, re-tweets, mentions, etc., which determines the influence of a node. This article initially identities the correlated nodes in large data sets using customized divide-and-conquer algorithm and then measures the influence of each of these nodes using a linear function. Furthermore, the empirical results show that users who have the highest influence are those whose total number of friends are closer to the total number of friends of each node divided by the total number of nodes in the network.


Sign in / Sign up

Export Citation Format

Share Document