Pattern-Based Approach in Conflict Cause Identification in Distributed Design Environment

Author(s):  
Tianhong Jiang ◽  
Gale E. Nevill

Abstract In this paper, a well-organized structure of conflict classes and causes is presented. Based on our study of nature of the conflicts and the associated value patterns in design, a pattern-based computational model is proposed for conflict cause identification and successfully tested in Plane World distributed design simulation.

Author(s):  
Jae Yeol Lee ◽  
Hyun Kim ◽  
Sung-Bae Han

Abstract Network and Internet technology open up another domain for building future CAD/CAM environments. The environment will be global, network-centric, and spatially distributed. In this paper, we present Web-enabled feature-based modeling in a distributed design environment. The presented approach combines the current feature-based modeling technique with distributed computing and communication technology for supporting product modeling and collaborative design activities over the network. The approach is implemented in a client/server architecture, in which Web-enabled feature modeling clients, neutral feature model server, and other applications communicate with one another via a standard communication protocol. The paper discusses how the neutral feature model supports multiple views and maintains naming consistency between geometric entities of the server and clients as the user edits the part in a client. Moreover, it explains how to minimize the network delay between the server and client according to dynamic feature modeling operations.


2004 ◽  
Vol 1 (1) ◽  
pp. 52-58
Author(s):  
Sandro Sawicki ◽  
Lisane Brisolara ◽  
Leandro Soares Indrusiak ◽  
Ricardo Reis ◽  
Manfred Glesner

This paper adress the problem of supporting collaboration among designers in a distributed design environment. Our goal is to allow designers to work synchronously even though they are geographically dispersed. The collaboration support is based on shared object spaces as technological infrastructure and its methodology is based on Pair Programming. It was implemented using Jini/Javaspaces and it was incorporated in the Cave2 CAD framework. The implemented collaboration support is availabre as a servicee that ca be requested by the design tolls and it allows design data sharing and facilitates the experience sharing among designers. The proposed approach was validated with a case stufy on a diagram editor.


Author(s):  
Robert Ian Whitfield

An overview of a virtual design environment (virtual platform) developed as part of the European Commission funded VRShips-ROPAX (VRS) project is presented. The main objectives for the development of the virtual platform are described, followed by the discussion of the techniques chosen to address the objectives, and finally a description of a use-case for the platform. Whilst the focus of the VRS virtual platform was to facilitate the design of ROPAX (roll-on passengers and cargo) vessels, the components within the platform are entirely generic and may be applied to the distributed design of any type of vessel, or other complex made-to-order products.


Author(s):  
Di Wu ◽  
Swati Bhargava ◽  
Radha Sarma

Abstract This paper proposes an algorithm for streaming manifold solid models and NURBS geometry. A neutral streaming representation consisting of a nodes graph is encoded by a one-dimensional dynamic stack. The encoded model is transmitted over the Internet, where a two-dimensional dynamic stack decodes and reconstructs the solid model. The time and storage complexity of the algorithm are investigated. An example of streaming a solid model, resulting from a proof-of-concept implementation, is demonstrated.


2010 ◽  
Vol 118-120 ◽  
pp. 795-799 ◽  
Author(s):  
Xu Dong Dai ◽  
Xue Fen Ma

The resources that product design relies on are more distributed than ever along with the varying of the global design environment. More and more resources outside of enterprises are needed during the product design process. The Modern Product Design platform supporting the product design under the circumstance of distributed resources will meet the requirement of the enterprise's product design and development under such conditions, and will simplify the implementation of the IT support system for integration of design resources outside of enterprises. In this paper the characteristics and supporting technologies of product modern design platform, which supporting the distributed design resource circumstance and centering on the enterprise, are studied. The building method of the platform is presented and a prototype of the product design platform is developed. Three subsystems are included in the platform; they are product requirements analysis system, product design planning system and design knowledge management system. Many design tasks can be supported on the platform, such as product requirement analysis, concept design, detail design, and experiment. The distributing, implementing, tracking and managing of product design lifecycle tasks can also be supported on the platform. The distributed design resources could be sealed as application components to provide design services. Design work flow model and knowledge flow model are built and controlled on the design platform. The design knowledge is managed based on the Six-Dimension Knowledge Classification.


Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

The direction of mechanical design is now experiencing the trends of resource globalization, design customization and demand for cheap computing. Successful integration and collaboration are very important for design systems. Currently many researches focus on client-server structure to keep the data consistent and neutral. This paper discusses the issues and techniques to build a framework to support integration and collaboration in a distributed design environment. Overview of the system architecture and modules of the framework are presented to explain the method for CAD software wrapping and management of design models. The concept of a function block module to integrate different analysis tools and a search engine to find the analysis path for design problems are also presented. A reverse engineering project is used as an example to describe how design process works in a distributed manner.


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