Methods of 3D-Modelling With Parametric CAD-Systems of the Newest Generation

Author(s):  
Karl-H. Grote ◽  
Soeren Schumann

Abstract The authors are searching for new ways of using CAD-systems in the engineering design process. This contents among others the creation as well as the refreshing and continued handling of computer-based, three-dimensional product models to be built as prototypes on the department’s Rapid Prototyping machine [1, 2, 3]. In spite of the many advantages of the C-technologies, on several areas a deficit in its dissemination and effective usage still is noticed. The following paper will give an overview on how the parametrical, feature based 3D-CAD-modeler may support the engineering design process. It is described, which functionality the parametric functions of these modelers are offering to the user and how the work with parametrical CAD-systems is structured. Advises are given for a more competitive implementation and time saving work with these systems.

Author(s):  
Angela Trego ◽  
Spencer Magleby

Abstract Virtual reality has received much attention in the past few years in relation to entertainment and simulation. Although there is much hype surrounding virtual reality, the underlying technologies and concepts could have a significant impact on computer-based design engineering tools. This paper explores the possible applications of virtual reality to the engineering design process. The objective of the described research is to explore opportunities to create tools, environments, and systems which will increase the designer’s productivity through the application of virtual reality (VR) technologies and concepts. Background on design, CAD and VR is presented to give a context for later proposals. Previous research in the application of VR to CAD is reviewed. Specific VR capabilities are presented to show their possible application in mechanical design and CAD systems specifically. The potential applications of VR are explored in a structured manner with examples for each category. The paper concludes with recommendations on further research and development directions.


Science Scope ◽  
2017 ◽  
Vol 041 (01) ◽  
Author(s):  
Nicholas Garafolo ◽  
Nidaa Makki ◽  
Katrina Halasa ◽  
Wondimu Ahmed ◽  
Kristin Koskey ◽  
...  

Procedia CIRP ◽  
2021 ◽  
Vol 100 ◽  
pp. 660-665
Author(s):  
Giovanni Formentini ◽  
Núria Boix Rodríguez ◽  
Claudio Favi ◽  
Marco Marconi

Author(s):  
LeRoy E. Taylor ◽  
Mark R. Henderson

Abstract This paper describes the roles of features and abstraction mechanisms in the mechanical design process, mechanical designs, and product models of mechanical designs. It also describes the relationship between functions and features in mechanical design. It is our experience that many research efforts exist in the areas of design and product modeling and, further, that these efforts must be cataloged and compared. To this end, this paper culminates with the presentation of a multi-dimensional abstraction space which provides a unique framework for (a) comparing mechanical engineering design research efforts, (b) relating conceptual objects used in the life cycle of mechanical products, and (c) defining a product modeling space.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Michael S. Rugh ◽  
Donald J. Beyette ◽  
Mary Margaret Capraro ◽  
Robert M. Capraro

Purpose The purpose of this study is to examine a week-long science, technology, engineering and mathematics (STEM) project-based learning (PBL) activity that integrates a new educational technology and the engineering design process to teach middle and high school students the concepts involved in rotational physics. The technology and teaching method described in this paper can be applied to a wide variety of STEM content areas. Design/methodology/approach As an educational technology, the dynamic and interactive mathematical expressions (DIME) map system automatically generates an interactive, connected concept map of mathematically based concepts extracted from a portable document format textbook chapter. Over five days, students used DIME maps to engage in meaningful self-guided learning within the engineering design process and STEM PBL. Findings Using DIME maps within a STEM PBL activity, students explored the physics behind spinning objects, proposed multiple creative designs and built a variety of spinners to meet specified criteria and constraints. Practical implications STEM teachers can use DIME maps and STEM PBL to support their students in making connections between what they learn in the classroom and real-world scenarios. Social implications For any classroom with computers, tablets or phones and an internet connection, DIME maps are an accessible educational technology that provides an alternative representation of knowledge for learners who are underserved by traditional methods of instruction. Originality/value For STEM teachers and education researchers, the activity described in this paper uses advances in technology (DIME maps and slow-motion video capture on cell phones) and pedagogy (STEM PBL and the engineering design process) to enable students to engage in meaningful learning.


Author(s):  
Victoria Zhao ◽  
Conrad S. Tucker

Information is transferred through a process consisting of an information source, a transmitter, a channel, a receiver and its destination. Unfortunately, during different stages of the engineering design process, there is a risk of a design idea or solution being incorrectly interpreted due to the nonlinearity of engineering design. I.e., there are many ways to communicate a single design idea or solution. This paper provides a comprehensive review and categorization of the possible sources of information loss at different stages of the engineering design process. Next, the authors present an approach that seeks to minimize information loss during certain stages of the engineering design process. The paper i) explores design process and dissemination methods in engineering design; ii) reviews prior work pertaining to these stages of the engineering design process and iii) proposes an information entropy metric that designers can utilize in order to quantify information loss at different stages of the engineering design process. Knowledge gained from this work will aid designers in selecting a suitable dissemination solution needed to effectively achieve a design solution.


2018 ◽  
Vol 178 ◽  
pp. 03013 ◽  
Author(s):  
Stergios Fragkos ◽  
Emanuel Tzimtzimis ◽  
Dimitrios Tzetzis ◽  
Oana Dodun ◽  
Panagiotis Kyratsis

The current paper demonstrates the digital recreation and 3D printing of a missing fragment of an ancient ceramic pottery following digitization using a three dimensional laser scanning. The resulting pointcloud of the laser scans was treated with a series of advanced software for the creation of surfaces and ultimately for a digital model. An analytical methodology is presented revealing the step by step approach, which is an innovative way of recreating a missing fragment. Such approach aims to demonstrate the level of contribution that the ever evolving computer based technologies and 3D printing could bring to cultural heritage. The reverse engineering method presented for the reconstruction of a ceramic pottery, which is a part of the larger field of digital archaeology, is believed to benefit a variety of interested parties including 3D CAD users and designers, archaeologists and museum curators.


Sign in / Sign up

Export Citation Format

Share Document