Augmenting an Educational and Research Human Robot Interaction Environment With a Multi-Obstacle Avoidance Algorithm

Author(s):  
Christopher E. Ábrego

In this manuscript, the development and current state of an inexpensive platform for educational purposes and research in the interaction between humans and robots (human-robot interaction) is described. The platform is based on the ubiquitous LabVIEW programming language and an in-house developed two degree of freedom non-holonomic robot. The platform includes multiple interaction modalities, which will be described, between the robot and the user. The procedures followed for the successful software and hardware implementation are explicated. Furthermore, a demonstration of an obstacle avoidance path planning algorithm for a single obstacle is validated in hardware, as well as simulation demonstration of the multiple obstacle avoidance algorithm. These implementations to the platform further demonstrate the ease of augmenting the existing platform to additional modalities. The algorithm uses a vision acquisition system to identify the location and size of an obstacle, in addition to orientation patterns and calibration points, in the workspace and generate the robot path to reach a desired goal while avoiding the obstacle. The manuscript describes into the current research of path planning in the presence of multiple obstacles. The development of a set of criteria, Generation Succession, Arrival Departure, and Side Consistency, for the algorithm are elucidated in the manuscript. The algorithm has been demonstrated to be successful in simulation by avoiding multiple obstacle in various layouts.

Robotica ◽  
2014 ◽  
Vol 34 (3) ◽  
pp. 513-526 ◽  
Author(s):  
Sarath Kodagoda ◽  
Stephan Sehestedt ◽  
Gamini Dissanayake

SUMMARYHuman–robot interaction is an emerging area of research where a robot may need to be working in human-populated environments. Human trajectories are generally not random and can belong to gross patterns. Knowledge about these patterns can be learned through observation. In this paper, we address the problem of a robot's social awareness by learning human motion patterns and integrating them in path planning. The gross motion patterns are learned using a novel Sampled Hidden Markov Model, which allows the integration of partial observations in dynamic model building. This model is used in the modified A* path planning algorithm to achieve socially aware trajectories. Novelty of the proposed method is that it can be used on a mobile robot for simultaneous online learning and path planning. The experiments carried out in an office environment show that the paths can be planned seamlessly, avoiding personal spaces of occupants.


2021 ◽  
Vol 9 (3) ◽  
pp. 252
Author(s):  
Yushan Sun ◽  
Xiaokun Luo ◽  
Xiangrui Ran ◽  
Guocheng Zhang

This research aims to solve the safe navigation problem of autonomous underwater vehicles (AUVs) in deep ocean, which is a complex and changeable environment with various mountains. When an AUV reaches the deep sea navigation, it encounters many underwater canyons, and the hard valley walls threaten its safety seriously. To solve the problem on the safe driving of AUV in underwater canyons and address the potential of AUV autonomous obstacle avoidance in uncertain environments, an improved AUV path planning algorithm based on the deep deterministic policy gradient (DDPG) algorithm is proposed in this work. This method refers to an end-to-end path planning algorithm that optimizes the strategy directly. It takes sensor information as input and driving speed and yaw angle as outputs. The path planning algorithm can reach the predetermined target point while avoiding large-scale static obstacles, such as valley walls in the simulated underwater canyon environment, as well as sudden small-scale dynamic obstacles, such as marine life and other vehicles. In addition, this research aims at the multi-objective structure of the obstacle avoidance of path planning, modularized reward function design, and combined artificial potential field method to set continuous rewards. This research also proposes a new algorithm called deep SumTree-deterministic policy gradient algorithm (SumTree-DDPG), which improves the random storage and extraction strategy of DDPG algorithm experience samples. According to the importance of the experience samples, the samples are classified and stored in combination with the SumTree structure, high-quality samples are extracted continuously, and SumTree-DDPG algorithm finally improves the speed of the convergence model. Finally, this research uses Python language to write an underwater canyon simulation environment and builds a deep reinforcement learning simulation platform on a high-performance computer to conduct simulation learning training for AUV. Data simulation verified that the proposed path planning method can guide the under-actuated underwater robot to navigate to the target without colliding with any obstacles. In comparison with the DDPG algorithm, the stability, training’s total reward, and robustness of the improved Sumtree-DDPG algorithm planner in this study are better.


2020 ◽  
Vol 2020 ◽  
pp. 1-14
Author(s):  
Xuexi Zhang ◽  
Jiajun Lai ◽  
Dongliang Xu ◽  
Huaijun Li ◽  
Minyue Fu

As the basic system of the rescue robot, the SLAM system largely determines whether the rescue robot can complete the rescue mission. Although the current 2D Lidar-based SLAM algorithm, including its application in indoor rescue environment, has achieved much success, the evaluation of SLAM algorithms combined with path planning for indoor rescue has rarely been studied. This paper studies mapping and path planning for mobile robots in an indoor rescue environment. Combined with path planning algorithm, this paper analyzes the applicability of three SLAM algorithms (GMapping algorithm, Hector-SLAM algorithm, and Cartographer algorithm) in indoor rescue environment. Real-time path planning is studied to test the mapping results. To balance path optimality and obstacle avoidance, A ∗ algorithm is used for global path planning, and DWA algorithm is adopted for local path planning. Experimental results validate the SLAM and path planning algorithms in simulated, emulated, and competition rescue environments, respectively. Finally, the results of this paper may facilitate researchers quickly and clearly selecting appropriate algorithms to build SLAM systems according to their own demands.


Author(s):  
Qiang Zhou ◽  
Danping Zou ◽  
Peilin Liu

Purpose This paper aims to develop an obstacle avoidance system for a multi-rotor micro aerial vehicle (MAV) that flies in indoor environments which usually contain transparent, texture-less or moving objects. Design/methodology/approach The system adopts a combination of a stereo camera and an ultrasonic sensor to detect obstacles and extracts three-dimensional (3D) point clouds. The obstacle map is built on a coarse global map and updated by local maps generated by the recent 3D point clouds. An efficient layered A* path planning algorithm is also proposed to address the path planning in 3D space for MAVs. Findings The authors conducted a lot of experiments in both static and dynamic scenes. The results show that the obstacle avoidance system works reliably even when transparent or texture-less obstacles are present. The layered A* path planning algorithm is much faster than the traditional 3D algorithm and makes the system response quickly when the obstacle map has been changed because of the moving objects. Research limitations/implications The limited field of view of both stereo camera and ultrasonic sensor makes the system need to change heading first before moving side to side or moving backward. But this problem could be addressed when multiple systems are mounted toward different directions on the MAV. Practical implications The developed approach could be valuable to applications in indoors. Originality/value This paper presents a robust obstacle avoidance system and a fast layered path planning algorithm that are easy to be implemented for practical systems.


Sensors ◽  
2019 ◽  
Vol 19 (8) ◽  
pp. 1758 ◽  
Author(s):  
Qing Wu ◽  
Xudong Shen ◽  
Yuanzhe Jin ◽  
Zeyu Chen ◽  
Shuai Li ◽  
...  

Based on a bio-heuristic algorithm, this paper proposes a novel path planner called obstacle avoidance beetle antennae search (OABAS) algorithm, which is applied to the global path planning of unmanned aerial vehicles (UAVs). Compared with the previous bio-heuristic algorithms, the algorithm proposed in this paper has advantages of a wide search range and breakneck search speed, which resolves the contradictory requirements of the high computational complexity of the bio-heuristic algorithm and real-time path planning of UAVs. Besides, the constraints used by the proposed algorithm satisfy various characteristics of the path, such as shorter path length, maximum allowed turning angle, and obstacle avoidance. Ignoring the z-axis optimization by combining with the minimum threat surface (MTS), the resultant path meets the requirements of efficiency and safety. The effectiveness of the algorithm is substantiated by applying the proposed path planning algorithm on the UAVs. Moreover, comparisons with other existing algorithms further demonstrate the superiority of the proposed OABAS algorithm.


Biomimetics ◽  
2021 ◽  
Vol 6 (4) ◽  
pp. 57
Author(s):  
Yifan Wang ◽  
Zehao Liu ◽  
Akhil Kandhari ◽  
Kathryn A. Daltorio

Worm-like robots have demonstrated great potential in navigating through environments requiring body shape deformation. Some examples include navigating within a network of pipes, crawling through rubble for search and rescue operations, and medical applications such as endoscopy and colonoscopy. In this work, we developed path planning optimization techniques and obstacle avoidance algorithms for the peristaltic method of locomotion of worm-like robots. Based on our previous path generation study using a modified rapidly exploring random tree (RRT), we have further introduced the Bézier curve to allow more path optimization flexibility. Using Bézier curves, the path planner can explore more areas and gain more flexibility to make the path smoother. We have calculated the obstacle avoidance limitations during turning tests for a six-segment robot with the developed path planning algorithm. Based on the results of our robot simulation, we determined a safe turning clearance distance with a six-body diameter between the robot and the obstacles. When the clearance is less than this value, additional methods such as backward locomotion may need to be applied for paths with high obstacle offset. Furthermore, for a worm-like robot, the paths of subsequent segments will be slightly different than the path of the head segment. Here, we show that as the number of segments increases, the differences between the head path and tail path increase, necessitating greater lateral clearance margins.


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