scholarly journals Reflections on the future of swarm robotics

2020 ◽  
Vol 5 (49) ◽  
pp. eabe4385
Author(s):  
Marco Dorigo ◽  
Guy Theraulaz ◽  
Vito Trianni

Swarm robotics will tackle real-world applications by leveraging automatic design, heterogeneity, and hierarchical self-organization.

ISRN Robotics ◽  
2013 ◽  
Vol 2013 ◽  
pp. 1-10 ◽  
Author(s):  
Iñaki Navarro ◽  
Fernando Matía

Swarm robotics is a field of multi-robotics in which large number of robots are coordinated in a distributed and decentralised way. It is based on the use of local rules, and simple robots compared to the complexity of the task to achieve, and inspired by social insects. Large number of simple robots can perform complex tasks in a more efficient way than a single robot, giving robustness and flexibility to the group. In this article, an overview of swarm robotics is given, describing its main properties and characteristics and comparing it to general multi-robotic systems. A review of different research works and experimental results, together with a discussion of the future swarm robotics in real world applications completes this work.


2021 ◽  
Vol 336 ◽  
pp. 06013
Author(s):  
Jizhaxi Dao ◽  
Zhijie Cai ◽  
Rangzhuoma Cai ◽  
Maocuo San ◽  
Mabao Ban

Corpus serves as an indispensable ingredient for statistical NLP research and real-world applications, therefore corpus construction method has a direct impact on various downstream tasks. This paper proposes a method to construct Tibetan text classification corpus based on a syllable-level processing technique which we refer as TC_TCCNL. Empirical evidence indicates that the algorithm is able to produce a promising performance, which may lay a starting point for research on Tibetan text classification in the future.


Author(s):  
Bruce H. Thomas

Entertainment systems are one of the successful utilisations of augmented reality technologies to real world applications. This chapter provides my personal insights into the future directions of the use of augmented reality with gaming applications. This chapter explores a number of advances in technologies that may enhance augmented reality gaming. The features for both indoor and outdoor augmented reality are examined in context of their desired attributes for the gaming community. A set of concept games for outdoor augmented reality are presented to highlight novel features of this technology.


2017 ◽  
Vol 1 (2) ◽  
pp. 76-90 ◽  
Author(s):  
Jassim Happa ◽  
Michael Goldsmith

Purpose Several attack models attempt to describe behaviours of attacks with the intent to understand and combat them better. However, all models are to some degree incomplete. They may lack insight about minor variations about attacks that are observed in the real world (but are not described in the model). This may lead to similar attacks being classified as the same type of attack, or in some cases the same instance of attack. The appropriate solution would be to modify the model or replace it entirely. However, doing so may be undesirable as the model may work well for most cases or time and resource constraints may factor in as well. This paper aims to explore the potential value of adding information about attacks and attackers to existing models. Design/methodology/approach This paper investigates used cases of minor variations in attacks and how it may and may not be appropriate to communicate subtle differences in existing attack models through the use of annotations. In particular, the authors investigate commonalities across a range of existing models and identify where and how annotations may be helpful. Findings The authors propose that nuances (of attack properties) can be appended as annotations to existing attack models. Using annotations appropriately should enable analysts and researchers to express subtle but important variations in attacks that may not fit the model currently being used. Research limitations/implications This work only demonstrated a few simple, generic examples. In the future, the authors intend to investigate how this annotation approach can be extended further. Particularly, they intend to explore how annotations can be created computationally; the authors wish to obtain feedback from security analysts through interviews, identify where potential biases may arise and identify other real-world applications. Originality/value The value of this paper is that the authors demonstrate how annotations may help analysts communicate and ask better questions during identification of unknown aspects of attacks faster,e.g. as a means of storing mental notes in a structured manner, especially while facing zero-day attacks when information is incomplete.


Ledger ◽  
2019 ◽  
Author(s):  
Alex Khawalid ◽  
Dan Acristinii ◽  
Hans Van Toor ◽  
Eduardo Castelló Ferrer

Swarm Robotics (SR) faces a series of challenges impeding widespread adoption for real-world applications. Distributed Ledger Technology (DLT) has shown it can solve a number of these challenges. An experiment was conducted to showcase the resolution of these challenges. A search and rescue mission was simulated using drones coupled with single board computers and several simulated agents. Inter-agent communications were facilitated through DLT in a completely decentralized network. A frontend interface was built to demonstrate the ease with which information can be extracted from the system. This paper shows the feasibility of the application of DLT to SR-related challenges in a practical experiment. For future work, it is proposed to focus on more complex tasks through federated learning or inter-swarm communications, possibly through Cosmos.


Author(s):  
Shane J. Lopez

Good positive psychological science is being disseminated to the general public. In turn, consumers are asking for solid, real-world applications of the science to make daily life better for individuals, families, and communities at large. Now, scientists, practitioners, and the consumers of our scholarly products potentially can collaborate to drive systemic changes in schools, families, and workplaces. In this chapter, I set three aspirational goals for positive psychology applications that could marshal the talent and resources of change agents throughout society.


Robotica ◽  
2012 ◽  
Vol 31 (3) ◽  
pp. 345-359 ◽  
Author(s):  
Jan Carlo Barca ◽  
Y. Ahmet Sekercioglu

SUMMARYWe present a review of recent activities in swarm robotic research, and analyse existing literature in the field to determine how to get closer to a practical swarm robotic system for real world applications. We begin with a discussion of the importance of swarm robotics by illustrating the wide applicability of robot swarms in various tasks. Then a brief overview of various robotic devices that can be incorporated into swarm robotic systems is presented. We identify and describe the challenges that should be resolved when designing swarm robotic systems for real world applications. Finally, we provide a summary of a series of issues that should be addressed to overcome these challenges, and propose directions for future swarm robotic research based on our extensive analysis of the reviewed literature.


Sign in / Sign up

Export Citation Format

Share Document