SIMULATIONS BY TIME-BOUNDED COUNTER MACHINES
We investigate the efficiency of simulations of storages by several counters. A simulation of a pushdown store is described which is optimal in the sense that reducing the number of counters of a simulator leads to an increase in time complexity. The lower bound also establishes a tight counter hierarchy in exponential time. Then we turn to simulations of a set of counters by a different number of counters. We improve and generalize a known simulation in polynomial time. Greibach has shown that adding s + 1 counters increases the power of machines working in time ns. Using a new family of languages we show here a tight hierarchy result for machines with the same polynomial time-bound. We also prove hierarchies for machines with a fixed number of counters and with growing polynomial time-bounds. For machines with one counter and an additional "store zero" instruction we establish the equivalence of real-time and linear time. If at least two counters are available, the classes of languages accepted in real-time and linear time can be separated.