TAL processor for hypermedia applications

Author(s):  
Carlos S. Soares Neto ◽  
Hedvan F. Pinto ◽  
Luiz Fernando G. Soares
2003 ◽  
Vol 11 (2-3) ◽  
pp. 171-184 ◽  
Author(s):  
Jacopo Armani ◽  
Andrea Rocci

The paper presents a design strategy for e-learning hypermedia interfaces based on the notion of conceptual-navigational map. It proposes to analyze the cognitive and communication problems that arise in the use of hypermedia applications with specific goals, such as e-learning courseware modules, with the linguistic tools of pragmatics and discourse analysis, and shows how this can help in identifying specific communication problems related to the grounding and contextualization of new information, and how it can lead to new insights for design and to interfaces inspired by the linguistic means used in verbal communication to manage analogous problems. The implementation of such a design strategy in the SWISSLING courseware modules is discussed, and future directions of development towards context- aware adaptive hypermedia are briefly outlined.


2001 ◽  
Vol 19 (1) ◽  
pp. 28-52 ◽  
Author(s):  
Maria Cristina Ferreira de Oliveira ◽  
Marcelo Augusto Santos Turine ◽  
Paulo Cesar Masiero

Author(s):  
Antonio José G. Busson ◽  
Álan Livio V. Guedes ◽  
Sérgio Colcher ◽  
Ruy Luiz Milidiú ◽  
Edward Hermann Haeusler

Author(s):  
Antonio Navarro ◽  
Baltasar Fernandez-Manjon ◽  
Alfredo Fernandez-Valmayor ◽  
Jose Luis Sierra

2008 ◽  
pp. 1514-1530
Author(s):  
Paloma Diaz ◽  
Daniel Sanz ◽  
Susana Montero ◽  
Ignacio Aedo

This chapter discusses the integration of access control in the development process of hypermedia applications. Two key ideas are proposed: the use of high level, abstract access control models and the inclusion of access control in the whole life cycle of hypermedia applications. Authors present an access control model for hypermedia that makes it possible to formalize access policies using elements of the hypermedia domain, those used to specify structure and navigation services. Abstract models are not enoughto assist developers in dealing with security in a systematic way. Thus, authors describe how high-level access rules can be specified following the Ariadne Development Method (ADM). The ARCE project is used as example of development.


2011 ◽  
pp. 1402-1409
Author(s):  
Mario Bochicchio ◽  
Nichola Fiore

In general, the production of hypermedia applications is a complex and expensive task, requiring both technical skills and communicative abilities (Bochicchio, Paiano & Paolini, 1999a, 1999b). Nevertheless, some specific kinds of multimedia production can give good quality results, even without specialized IT skills, at a low cost. We have concentrated on this particular field, with the goal of supplying a valid tool to teachers who want to publish their educational material easily and at a low cost.


2011 ◽  
pp. 195-203
Author(s):  
Mario Mochicchio ◽  
Roberto Paiano

In the hypermedia communication process, authors are connected to readers through hypermedia applications. The underlying software is an important part of the “communication channel” between authors and readers: it is effective if it is “transparent.” This means that hypermedia software must be flexible and powerful, to support naïve users as well as “experienced navigators;” it must be developed and tested before contents, because contents, in real projects, are released very late; it must be robust and error-free; and finally it must be inexpensive with respect to contents, because contents are the focus of the production effort. For all these reasons, the run-time software must be contents independent and application independent; in fact, it can be powerful enough only if its development costs can be shared over a large number of projects. Two applications, built around a reusable run-time engine based on the previous considerations, are presented in the paper.


Author(s):  
Nick Bryan-Kinns

This chapter presents a conceptual framework which supports reuse in hypermedia applications. Reuse is important in hypermedia, and especially hypervideo, as it is rich in content but often costly to capture, store and annotate. The framework’s use is illustrated through three different example hypervideo applications which exhibit several forms of reuse. This chapter goes beyond the notion of reuse of parts of hypermedia applications and considers the reuse of classes of structure of hypermedia applications, and the issues relating to such reuse. Future systems can be developed which utilise this approach to modeling video content as illustrated in Bryan-Kinns (1998; 2000). The key contribution of this chapter is the illustration of a novel approach to modeling video, rather than how this could be implemented as discussed in other chapters.


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