Incorporating interactive compute environments into web-based training materials using the Cornell job runner service

Author(s):  
Susan Mehringer ◽  
Aaron Birkland
Keyword(s):  
2018 ◽  
pp. 165-173
Author(s):  
István Gonda ◽  
Sándor Pajna ◽  
Ágnes Bay-Széplaki ◽  
Mihály Szilágyi

Prunig is a key element of fruit production technology and is affected by a number of subjective factors. Putting research findings into practice is often hindered by bad and harmful habits that make plantations and trees heterogenious in terms of growth and fruiting features, which can even lead to significant financial losses. Having identified this challenge, in this publication we aim to present some guidelines for those who are open to new ways and believe in the power of innovation. The 21st century is undoubtedly the century of unstoppable IT innovations filtering through into our everyday lives. The fact that our project is based on IT innovations is not only essential due to the subject matter itself but also because it makes it easier to address younger generations. Whichever tool they choose to use (smartphone, tablet, laptop), all registered students have access to our web contents, making it super easy for them to practice pruning techniques. Students don’t just read texts in our training materials but have access to a pool of pictures and images to illustrate the different procecces and phenomena. All the different phrases have explanations against them, so anyone can understand the ins and outs of why and how to prune or remove the different crown parts (5-year-old and above crown parts, 2–4-year old parts or 1-year-old parts) to achieve specific results, whether it be apple, pear or cherry trees etc. Our database comprises thousands of pictures that will walk you through the entire fruit tree pruning process, without you even having to leave your desk. There is an old proverb that also applies to pruning: „The wise man learns from the mistakes of others, the fool has to learn from his own”. Our program aims to help students by presenting a number of bad examples along with their corrections as well as photos of ideal ways to prune multiple different crown shapes. Using our web-based tool eliminates time and space limitations, i.e. you can access our interactive contents to gain or extend your pruning skills, irrespective of the pruning time and location.


Author(s):  
Mirhonda Studevant

Writers often are challenged to measure the effectiveness of their deliverables. Measurement is frequently difficult because the writer is expected to act as a reader advocate without direct customer or audience input. Fortunately, this trend is changing. Today, technical writers have a wealth of opportunities to seek input directly from the internal or external consumers of their deliverables. In today’s globally competitive marketplace, organizations constantly strive to deliver high-quality goods and services. Many companies are recognizing customers as a critical strategic partner in their product development and quality improvement programs. This recognition of customers as development and quality partners extends to documentation resources such as training materials, web-based help, support knowledge bases, user manuals, quick-reference guides and virtual tours and tutorials. More and more, the voice of the customer is becoming the most important consideration in product and process decisions, including the delivery of documentation. Collaborating with customers goes beyond fostering goodwill. Employing various methods to invite customer collaboration accelerates documentation development and significantly improves documentation quality. By considering strategic partner values, organizational culture, cost and complexity, and availability of resources, technical writers can develop customer feedback programs that increase customer retention and positively impact revenue. This chapter explores methods and processes that help to ensure successful virtual collaboration with customers.


2017 ◽  
Vol 10 (2) ◽  
pp. 143-159 ◽  
Author(s):  
Nina Steinhauer ◽  
Michael Gros ◽  
Martin Ebner ◽  
Markus Ebner ◽  
Anneliese Huppertz ◽  
...  

Purpose Due to the important role of orthography in society, the project called IDeRBlog presented in this paper created a web-based tool to motivate pupils to write text as well as to read and to comment on texts written by fellow students. In addition, IDeRBlog aims to improve student’s German orthography skills and supports teachers and parents with training materials for their students. The paper aims to discuss these issues. Design/methodology/approach With the aid of learning analytics, the submitted text is analyzed and special feedback is given to the students so that they can try to correct the misspelled words themselves. The teachers as well as the parents are benefiting from the analysis and exercises suggested by the system. Findings A recent study showed the efficiency of the system in form of an improvement of the students’ orthographic skills. Over a period of four months 70 percent of the students achieved a significant reduction of their spelling mistakes. Originality/value IDeRBlog is an innovative approach to improving orthography skills combining blogging and new media with writing and practice.


2010 ◽  
Vol 450 ◽  
pp. 564-567
Author(s):  
Chiuhsiang Joe Lin ◽  
Shiau Feng Lin ◽  
Rou Wen Wang ◽  
Tien Lung Sun ◽  
Chin Jung Chao ◽  
...  

Virtual Reality (VR) systems have been applied for education, training and entertainment purposes in the areas of military, safety training and flying simulators. In particular, Web-based VR training systems (WBVRTS) have been claimed to have great potential for many applications in training. However, WBVRTS are more complex compared with the traditional training methods which rely on manuals, instructions, and videos. Since VR not only reinforces the visual presentation of the training materials but also provides ways to interact with the training system, it becomes more flexible and possibly more powerful in designing the training system. In this study, we propose a WBVRTS framework based on SRK framework. A combat vehicle maintenance training system was developed into WBVRTS following the framework and structure. The proposed SRK framework for VR training system proved useful in guiding the design and development of the training materials. The study suggests that the design of VR as training tools should be based on user interaction and cognitive theories that support effective learning.


2020 ◽  
Vol 48 (W1) ◽  
pp. W395-W402 ◽  
Author(s):  
Vahid Jalili ◽  
Enis Afgan ◽  
Qiang Gu ◽  
Dave Clements ◽  
Daniel Blankenberg ◽  
...  

Abstract Galaxy (https://galaxyproject.org) is a web-based computational workbench used by tens of thousands of scientists across the world to analyze large biomedical datasets. Since 2005, the Galaxy project has fostered a global community focused on achieving accessible, reproducible, and collaborative research. Together, this community develops the Galaxy software framework, integrates analysis tools and visualizations into the framework, runs public servers that make Galaxy available via a web browser, performs and publishes analyses using Galaxy, leads bioinformatics workshops that introduce and use Galaxy, and develops interactive training materials for Galaxy. Over the last two years, all aspects of the Galaxy project have grown: code contributions, tools integrated, users, and training materials. Key advances in Galaxy's user interface include enhancements for analyzing large dataset collections as well as interactive tools for exploratory data analysis. Extensions to Galaxy's framework include support for federated identity and access management and increased ability to distribute analysis jobs to remote resources. New community resources include large public servers in Europe and Australia, an increasing number of regional and local Galaxy communities, and substantial growth in the Galaxy Training Network.


Author(s):  
Tammy Whalen ◽  
David Wright

The Web has had a major impact on how corporate training departments manage employee training. The evolution of computers and networks allows companies to implement a precise customer-focused approach. Through the use of competency and training management systems such as the SIGAL system used by Bell Canada, organizational training plans can be efficiently communicated throughout the organization, training needs can be linked to the performance evaluations of individual employees, and online training materials can be conveniently delivered to employees at their desktops. In the future, we predict that training management systems will evolve to incorporate analytic tools that can calculate the return on training investment, evaluate the impact of training on job performance, and determine the impact of training on corporate profits. This chapter discusses the value to companies of using a Web-based system for competency and training management, using the case of Bell Canada as an example of how companies are implementing these tools today.


2000 ◽  
pp. 218-245 ◽  
Author(s):  
Janet M. Hugli ◽  
David Wright

The Internet is radically changing the way we do business and in the ways we deliver information and training. Companies must use effective methods for distributing information and training materials in a timely manner to ensure their competitive edge. With globalization, dispersed workforces, remote management and an ever increasing information glut, ensuring that employees are properly trained to represent the company and the industry to which they belong becomes on ongoing challenge, if not a nightmare. One industry that is particularly vulnerable to the challenge of providing consistent, high-quality training, is the Network Marketing Industry. This chapter will look at the Network Marketing Industry training requirements in light of the industry needs and available training sources. An assessment of the fit for the inclusion of Web-Based Training (WBT) as a support tool will be made. A global overview of the potential market sizing will be reviewed with a look at future trends and opportunities. The objective of this chapter is to determine the potential fit of WBT for the Network Marketing Industry. More specifically, this chapter will: • Define the training requirements at each stage in the network marketing discovery process. • Compare the current methods being used to offer training. • Highlight deficiencies/opportunities with the current training systems. • Suggest a role for WBT in the Network Marketing Industry. • Calculate the potential market size within the industry. • Highlight the challenges for using WBT in the Network Marketing Industry. • Identify the benefits of WBT for the Network Marketing industry.


2021 ◽  
Author(s):  
Michelle Lobchuk ◽  
Prachotan Reddy Bathi ◽  
Adedotun Ademeyo ◽  
Aislinn Livingston

BACKGROUND COVID 2019 restrictions severely curtailed empirical endeavors that involved in-person human interaction. The pandemic also stimulated our team to embrace technology in a two-fold manner. First, we created novel technology to help us to overcome pandemic restrictions in teaching empathic communication in the traditional classroom. A web-based training portal was created for users to learn empathy in an accessible, compelling, self-directed, and interactive online environment. Second, we harnessed technology to engage in remote usability testing and data collection with prospective users of our training portal. In developing our protocol, we discovered gaps in the literature on moderator and silent observer roles and experiences in conducting remote usability testing. OBJECTIVE The aim of this paper is to share our remote moderator and silent observer experiences and their use of certain tools to capture user feedback and experiences with the app. METHODS The larger-scale project employed a quantitative and think-aloud qualitative problem-discovery usability study design. Three trained research assistants collected and utilized user feedback from eight users who were asked to complete tasks in three sessions. Each research assistant had assigned roles and were asked to qualitatively describe their roles, experiences and reactions to the usability testing protocol, and suggestions for improved techniques and strategies for conducting remote usability testing. RESULTS Major results are described in relation to the research assistant experiences with the study protocol followed by recommendations for the design of future remote testing activities as well as evidence-informed training materials for usability project personnel. CONCLUSIONS Our findings highlighted that as we move towards greater remote usability testing, we also need more comprehensive understanding of human-computer interaction and its impact on usability testing outcomes. Our team realized that accessible comprehensive web-conferencing platform to conduct remote sessions is not sufficient. Lead moderator and silent observers offered their insights and recommendations for the ongoing creation and testing of training materials for their respective roles with a focus on: online interpersonal communication skills, conducting user testing protocols, troubleshooting technology and test user issues, proficiency in web-conferencing plus behavior analysis and feedback technologies, and time management. CLINICALTRIAL None.


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