scholarly journals The potential of physical motion cues

Author(s):  
Pedro Garcia Garcia ◽  
Enrico Costanza ◽  
Sarvapali D. Ramchurn ◽  
Jhim Kiel M. Verame
Keyword(s):  
Author(s):  
Fuat Ince ◽  
Robert C. Williges ◽  
Stanley N. Roscoe

Twenty-four nonpilot, volunteer subjects were tested on three flight tasks while flying four basic aircraft attitude presentations (moving horizon, moving airplane, frequency-separated, and kinalog) in a light twin-engine aircraft simulator providing three types of motion cues (no motion, standard GAT-2 motion, and washout motion). The flight tasks involved conflicting visual and vestibular cues and included disturbed attitude tracking, command flight path tracking in both pursuit and compensatory modes, and a series of recovery trials from discrete unknown attitudes. To provide a basis for comparison, the present simulator study closely replicated the procedures used in the Roscoe and Williges (1975) flight experiment. The frequency-separated display yielded performances at least equivalent and in some cases superior to those obtained with the conventional moving horizon display. Either type of simulator motion resulted in better disturbed attitude tracking performance than no motion, and washout motion provided stereotypic control responses in recovery from unknown attitudes most closely corresponding to those obtained in flight. It was concluded that care must be used in generalizing simulator results to flight performance when no physical motion cues or inappropriate ones are present in the simulator.


Author(s):  
Robert C. Mclane ◽  
Walter W. Wierwille

A highway driving simulator with a computer-generated visual display, physical motion cues of roll, yaw, and lateral translation, and velocity-dependent sound/vibration cues was used to investigate the influence of these cues on driver performance. Forty-eight student subjects were randomly allocated to six experimental groups. Each group of eight subjects experienced a unique combination of the motion and audio cues. The control group received a full simulation condition while each of the remaining five groups performed with certain combinations of motion and sound deleted. Each driver generated nine minutes of continuous data from which five performance measures were derived. Results indicate that the performance measures of yaw, lateral, and velocity deviation are significantly affected by the deletion of cues. In support of the hypothesis that driver performance is augmented by the addition of motion cues, statistically significant negative correlations were obtained between the number of motion cues present and the measures of yaw and lateral deviation. With respect to motion and audio cues, recommendations are made regarding simulator design criteria.


Author(s):  
Walter W. Wierwille ◽  
Peter P. Fung

An automotive driving simulator with a computer-generated display system, three axes of physical motion (roll, yaw, and lateral translation), sound, and vibration cues was used to investigate and compare human psychomotor response and vehicle response to different types of displays and motion cues. Subjects drove the simulator under four levels of displays; three being simulated preprogrammed motion picture displays (MPDS), one being the standard computer-generated display (CGDS). Motion and no-motion conditions were instituted at each display level. Each data run included lane-keeping and lane-changing tasks for various simulated highway conditions. During lane changes under MPDS conditions, both preprogrammed and nonpreprogrammed simulator conditions were examined. Seven dependent variables were used to measure performance. Results of the experiment show that one level of the simulated preprogrammed MPDS produced performance similar to that of a CGDS in all seven measures, whereas the other levels differed significantly. This suggests that using a properly instrumented preprogrammed MPDS will not compromise experimental results for certain research and educational experiments, and that in many cases an economical simulation using an MPDS would be adequate.


2008 ◽  
Vol 31 (6) ◽  
pp. 1608-1622 ◽  
Author(s):  
D. M. Pool ◽  
M. Mulder ◽  
M. M. Van Paassen ◽  
J. C. Van Der Vaart

Author(s):  
Thomas E. Moriarty ◽  
Andrew M. Junker ◽  
Don R. Price

1975 ◽  
Author(s):  
Mark Kirkpatrick ◽  
Nicholas Shields ◽  
Ronald Brye ◽  
Frank L. Vinz
Keyword(s):  

2021 ◽  
Vol 11 (7) ◽  
pp. 3090
Author(s):  
Sangwook Yoo ◽  
Cheongho Lee ◽  
Seongah Chin

To experience a real soap bubble show, materials and tools are required, as are skilled performers who produce the show. However, in a virtual space where spatial and temporal constraints do not exist, bubble art can be performed without real materials and tools to give a sense of immersion. For this, the realistic expression of soap bubbles is an interesting topic for virtual reality (VR). However, the current performance of VR soap bubbles is not satisfying the high expectations of users. Therefore, in this study, we propose a physically based approach for reproducing the shape of the bubble by calculating the measured parameters required for bubble modeling and the physical motion of bubbles. In addition, we applied the change in the flow of the surface of the soap bubble measured in practice to the VR rendering. To improve users’ VR experience, we propose that they should experience a bubble show in a VR HMD (Head Mounted Display) environment.


Author(s):  
Alex F. Lim ◽  
Jonathan W. Kelly ◽  
Nathan C. Sepich ◽  
Lucia A. Cherep ◽  
Grace C. Freed ◽  
...  

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