Color mavens advise on digital media creation and tools

Author(s):  
Theresa-Marie Rhyne ◽  
Nicholas (Nick) Bazarian ◽  
Jose Echevarria ◽  
Michael J. Murdoch ◽  
Danielle Feinberg
Keyword(s):  
Author(s):  
Terri Gustafson

Visual media can be created using a plethora of software and hardware tools, including enterprise-wide deployed lecture capture system. Tools can be as simple as single click record software or require extensive knowledge of options, formats, or end-user devices. While this chapter does not cover all of the visual media creation tools available, it does give a brief overview of the tools for creating, editing, and delivering digital media content to enhance instruction.


Author(s):  
Oral Kaplan ◽  
Goshiro Yamamoto ◽  
Takafumi Taketomi ◽  
Yasuhide Yoshitake ◽  
Alexander Plopski ◽  
...  

2018 ◽  
Vol 15 (4) ◽  
pp. 176-190 ◽  
Author(s):  
Jorge Reyna ◽  
Jose Hanham ◽  
Peter Charles Meier

Across a broad range of subjects in higher education institutions, students are required to complete assessment tasks that involve the production of digital artefacts. Examples include podcasts, digital stories, animations, video and blended media. To produce effective digital artefacts, one must be digitally literate. This requires a certain set of technical, audio-visual, behavioural, critical and social skills. In this article, the authors propose a framework that can be used to develop digital media literacies and train students in digital media creation. The framework considers three interdependent domains: conceptual, functional and audio-visual. A series of examples will be provided to illustrate the importance and interdependent nature of these domains. Implications of the framework on student training are discussed.


2018 ◽  
Vol 15 (1) ◽  
pp. 36-52 ◽  
Author(s):  
Jorge Reyna ◽  
Jose Hanham ◽  
Peter Meier

Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and technicians. With the development of prosumer electronics, in conjunction with the use of mobile devices and tablets, a shift has occurred in the accessibility of these tools, becoming more affordable for the general population. Video sharing services, social software and Web 2.0 applications have made it possible to host a digital media ecosystem on the Internet, and this has led to the proliferation of User-Generated Content. These technological advances have changed how we communicate, socialise and learn. Effective communication using digital media is underpinned by a set of design principles which most students are not likely to be aware. This paper built on two previous papers on the Digital Media Literacy Framework and the Taxonomy of Digital Media types for teaching and learning. It argues the importance of digital media principles to develop effective communication in the digital space. Students now require knowledge of these principles, in conjunction with conceptual and functional skills, for effective communication in the digital space.


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