Interactive Path Tracing and Reconstruction of Sparse Volumes
2021 ◽
Vol 4
(1)
◽
pp. 1-19
Keyword(s):
We combine state-of-the-art techniques into a system for high-quality, interactive rendering of participating media. We leverage unbiased volume path tracing with multiple scattering, temporally stable neural denoising and NanoVDB [Museth 2021], a fast, sparse voxel tree data structure for the GPU, to explore what performance and image quality can be obtained for rendering volumetric data. Additionally, we integrate neural adaptive sampling to significantly improve image quality at a fixed sample budget. Our system runs at interactive rates at 1920 × 1080 on a single GPU and produces high quality results for complex dynamic volumes.
2020 ◽
Vol 17
(12)
◽
pp. 1644-1652
TABU PROGRAMMING: A NEW PROBLEM SOLVER THROUGH ADAPTIVE MEMORY PROGRAMMING OVER TREE DATA STRUCTURES
2011 ◽
Vol 10
(02)
◽
pp. 373-406
◽
2017 ◽
Vol 72
(5)
◽
pp. 428.e7-428.e12
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