Role-playing and its Association with Problem-based Learning in Microbiology Education

Author(s):  
Josefina Castillo Reyna ◽  
Carmen Daniela Gonzalez Barriga ◽  
Ana Emilia Nava Ochoa
Edupedia ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 13-21
Author(s):  
Subyanto ◽  
Kurniyatul Faizah

In Natural Sciences (IPA) there are three aspects of learning, they arenatural sciences as product, process, and strengthening attitudes. This natural sciences learning classification found relevance with Islamic education learning in the aspect of fiqh, theseare fiqh as a product and fiqh as a process. The types of humanistlearning arelearning other than as a product, because this learning is not just transfer of knowledge without rationality, so that the lesson is not able to take part in the real life of humanity. In the implementation, humanist learning can be carried out using several scientific approaches such as problem based learning, discovery learning, social interaction, role playing, team research, and other forms that are oriented to students involvementdirectly.


Author(s):  
Alla SAVYTSKA ◽  

The article notes that nowadays the effectiveness of mastering English, which has long been the language of international communication and interaction for servicemen, is becoming essential. It is noted that there exist unresolved didactic problems reducing the quality of organizational and pedagogic tasks which emerge in the course of training. It is stated that in modern military aviation practice military pilots� professional activity is to a great extent characterized by their communicative competence which includes the following components: language competence (ability to communicate in all language aspects); competence of interaction (ability to use language to express communicative intention in an official situation of communication); socio-cultural competence (ability to build intercultural communication with foreign colleagues from other countries); compensatory competence (ability to successfully solve a difficult situation which might occur during flights). The article suggests the most appropriate methods of teaching and training future UAS crew members considering the specificity of goals and content of �English for Special Purposes� as a curriculum subject. Alongside with traditional methods, active teaching/learning methods such as problem-based learning tasks, analysis and solving of specific situations, role-playing games, variety of interactive exercises simulating near-real situations of professional scope are viewed as those of particular importance and efficiency. The main features of problem-based learning are determined: strengthening the focus on the personality of a cadet; expanding opportunities for interaction between a teacher and a cadet in the learning environment; development of cadets� intellectual mobility; increasing opportunities for creativity through independent work with a large number of databases offered by the teacher and present on the Internet; personalization of training through the creation of research projects featuring problematic nature; widespread access to new generation mobile devices, equipment and aircraft. The successive steps of designing a training course in �English for Special Purposes� for future UAS operators in a higher military educational institution are determined by the teacher. Key words: professional training, future UAS operators, English for Special Purposes, methods of problem-based learning.


2020 ◽  
Vol 13 (1) ◽  
pp. 14-32
Author(s):  
Ita Chairun Nissa ◽  
I Ketut Sukarma ◽  
Sutarto Sutarto

[English]: This study aimed to examine the effect of problem-based learning (PbL) with role-playing toward problem-solving skills of prospective mathematics teachers’ (PMTs) who take linear algebra courses. The study was a quasi-experimental with a non-equivalent control group post-test only design. Forty-two PMTs were involved and divided into experimental (taught using PbL combined with role-playing) and control groups (taught using PbL only). Data were collected using tests and video recordings. The test produces data on PMTs' problem-solving skills on linear algebra problems and video recordings resulted in the transcripts of PMTs’ discussion when they played a role. Data were analyzed through two stages. Firstly, the results of the test were analyzed quantitatively using F-test to measure the variance of the two groups, then measure the normality of the data using the interpretation of skewness and kurtosis, and finally, one-tail t-test to measure differences in test results between the two groups. Secondly, the sample of PMTs’ works in two groups and the transcripts of their conversation were qualitatively analyzed to strengthen the quantitative finding and reveal how PbL with role-playing support PMTs’ problem-solving in teacher education. This study shows that PbL with role-playing is more effective to improve students’ problem-solving skills than solely doing problem-based learning. Doing a role-playing provided students with the opportunity to be able to think and speak mathematics more formally in the context of problem-solving. Keywords: Problem-based learning, Role-playing, Prospective mathematics teachers, Problem-solving [Bahasa]: Penelitian ini bertujuan untuk menguji pengaruh pembelajaran berbasis masalah dengan bermain peran pada pemecahanmasalah calon guru matematika yang mengambil matakuliah aljabar linier pada semester ketiga. Penelitian ini adalah eksperimen semu dengan desain post-test kelompok kontrol yang tidak setara. Empat puluh dua calon guru matematika terlibat dalam penelitian ini dan mereka dibagi menjadi kelompok eksperimen (diajarkan menggunakan pembelajaran berbasis masalah dengan bermain peran) dan kelompok kontrol (diajarkan menggunakan pembelajaran berbasis masalah saja). Data dikumpulkan menggunakan tes dan rekaman video. Tes menghasilkan data tentang kemampuan calon guru untuk memecahkan masalah aljabar linier dan rekaman video yang menghasilkan transkrip diskusi calon guru ketika mereka memainkan suatu peran. Data dianalisis melalui dua tahap. Pertama, hasil tes dianalisis secara kuantitatif menggunakan uji-F untuk mengukur varian kedua kelompok, kemudian mengukur normalitas data menggunakan interpretasi skewness dan kurtosis, dan akhirnya dilakukan uji-t  satu pihak untuk mengukur perbedaan hasil tes antara kedua kelompok. Kedua, sampel hasil tes calon guru matematikadari kedua kelompok dan transkrip diskusidianalisis secara kualitatif untuk memperkuat temuan kuantitatif dan mengungkapkan bagaimana pembelajaran berbasis masalah dengan bermain peran dapat mendukung pemecahan masalah pada calon guru matematika yang menempuhpendidikan guru. Penelitian ini menunjukkan bahwa pembelajaran berbasis masalah dengan bermain peran lebih efektif untuk meningkatkan keterampilan pemecahan masalah calon guru matematika daripada hanya melakukan pembelajaran berbasis masalah saja. Bermain peran memberikan kesempatan kepada mahasiswa untuk dapat berpikir dan mengomunikasikan matematika secara formal dalam konteks pemecahan masalah. Kata kunci: Pembelajaran berbasis masalah, Bermainperan, Calon guru matematika


2017 ◽  
Vol 19 (1) ◽  
pp. 53
Author(s):  
Prima Veronika

<p>The aim of this study is to determine the implementation of Javanese language learning (through dolanan song) based on religious character building in curriculum 2013. It employs qualitative research design with a single case study approach. The results showed that the learning of Javanese language (on dolanan song) can establish religious character building through a scientific approach. Its implementation may involve learning models such as role play, discovery learning and problem based learning. The steps of learning based on scientific approach include activities to observe, ask, gather information, associates, try and communicate.</p><p><br />Penelitian ini bertujuan untuk mengetahui implementasi pembelajaran Bahasa Jawa (materi tembang dolanan) berbasis pendidikan karakter religius dalam kurikulum 2013. Jenis penelitian ini adalah penelitian kualitatif dengan pendekatan studi kasus tunggal. Hasil penelitian menunjukkan bahwa pembelajaran Bahasa Jawa (materi tembang dolanan) dapat menanamkan pendidikan karakter religius melalui pendekatan saintifik. Implementasinya dapat menggunakan model pembelajaran Role Playing, Discovery Learning dan Problem Based Learning. Adapun langkah-langkah pembelajaran berbasis pendekatan saintifik meliputi kegiatan mengamati, menanya, mengumpulkan informasi, mengasosiasi, mencoba, dan mengomunikasikan.</p>


1974 ◽  
Vol 38 (8) ◽  
pp. 451-455 ◽  
Author(s):  
JA Gershen ◽  
SL Handelman

Sign in / Sign up

Export Citation Format

Share Document