Beyond Multimedia Authoring

2021 ◽  
Vol 54 (7) ◽  
pp. 1-31
Author(s):  
Douglas Paulo De Mattos ◽  
Débora C. Muchaluat-Saade ◽  
Gheorghita Ghinea

The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users with new sensations using other senses beyond sight and hearing. The demand for producing such applications has motivated various studies in the mulsemedia authoring phase. To encourage researchers to explore new solutions for enhancing the mulsemedia authoring, this survey article reviews several mulsemedia authoring tools and proposals for representing sensory effects and their characteristics. The article also outlines a set of desirable features for mulsemedia authoring tools. Additionally, a multimedia background is discussed to support the proposed study in the mulsemedia field. Open challenges and future directions regarding the mulsemedia authoring phase are also discussed.

1999 ◽  
Vol 15 (1) ◽  
pp. 79-87
Author(s):  
Luanda Ray

2011 ◽  
pp. 3500-3507
Author(s):  
Timothy K. Shih ◽  
Qing Li ◽  
Jason C. Hung

In the last chapter, we discuss how advanced multimedia technologies are used in distance learning systems, including multimedia authoring and presentation, Web-based learning, virtual environments, interactive video, and systems on mobile devices. On the other hand, we believe pedagogic theory should be incorporated into the design of distance learning systems to add learning efficiency. Thus, we point out some suggestions to the designers of future distance learning systems.


2008 ◽  
pp. 1643-1650
Author(s):  
Timothy K. Shih ◽  
Qing Li ◽  
Jason C. Hung

In the last chapter, we discuss how advanced multimedia technologies are used in distance learning systems, including multimedia authoring and presentation, Web-based learning, virtual environments, interactive video, and systems on mobile devices. On the other hand, we believe pedagogic theory should be incorporated into the design of distance learning systems to add learning efficiency. Thus, we point out some suggestions to the designers of future distance learning systems.


Author(s):  
Agnès Guerraz ◽  
Cécile Roisin ◽  
Jan Mikác ◽  
Romain Deltour

One way of providing technological support for communities of teachers is to help participants to produce, structure and share information. As this information becomes more and more multimedia in nature, the challenge is to build multimedia authoring and publishing tools that meets requirements of the community. In this paper we analyze these requirements and propose a multimedia authoring model and a generic platform on which specific community-oriented authoring tools can be realized. The main idea is to provide template-based authoring tools while keeping rich composition capabilities and smooth adaptability. It is based on a component-oriented approach integrating homogeneously logical, time and spatial structures. Templates are defined as constraints on these structures.


2006 ◽  
Vol 14 (1) ◽  
Author(s):  
Steve Green ◽  
Ray Jones ◽  
Elaine Pearson ◽  
Stavroula Gkatzidou

The case for learning patterns as a design method for accessible and adaptable learning objects is explored. Patterns and templates for the design of learning objects can be derived from successful existing learning resources. These patterns can then be reused in the design of new learning objects. We argue that by attending to criteria for reuse in the definition of these patterns and in the subsequent design of new learning objects, those new resources can be themselves reusable and also adaptable to different learning contexts. Finally, if the patterns identified can be implemented as templates for standard authoring tools, the design of effective, reusable and adaptable resources can be made available to those with limited skills in multimedia authoring and result in learning resources that are more widely accessible.DOI: 10.1080/09687760500479811


Author(s):  
Timothy K. Shih ◽  
Qing Li ◽  
Jason C. Hung

In the last chapter, we discuss how advanced multimedia technologies are used in distance learning systems, including multimedia authoring and presentation, Web-based learning, virtual environments, interactive video, and systems on mobile devices. On the other hand, we believe pedagogic theory should be incorporated into the design of distance learning systems to add learning efficiency. Thus, we point out some suggestions to the designers of future distance learning systems.


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