scholarly journals Multimedia authoring tools: State of the art and research challenges

Author(s):  
Dick C. A. Bulterman ◽  
Lynda Hardman
2021 ◽  
Vol 16 (2) ◽  
pp. 111-135
Author(s):  
Emilio M. Sanfilippo

Information entities are used in ontologies to represent engineering technical specifications, health records, pictures or librarian data about, e.g., narrative fictions, among others. The literature in applied ontology lacks a comparison of the state of the art, and foundational questions on the nature of information entities remain open for research. The purpose of the paper is twofold. First, to compare existing ontologies with both each other and theories proposed in philosophy, semiotics, librarianship, and literary studies in order to understand how the ontologies conceive and model information entities. Second, to discuss some open research challenges that can lead to principled approaches for the treatment of information entities, possibly by getting into account the variety of information entity types found in the literature.


2018 ◽  
Vol 2 (1) ◽  
pp. e83 ◽  
Author(s):  
Mithun Mukherjee ◽  
Jaime Lloret ◽  
Yunrong Lv

Author(s):  
Rafal Cupek ◽  
Marek Drewniak ◽  
Marcin Fojcik ◽  
Erik Kyrkjebø ◽  
Jerry Chun-Wei Lin ◽  
...  

2019 ◽  
Vol 5 (2) ◽  
pp. 85-94 ◽  
Author(s):  
Mohammed S. Alqahtani ◽  
Abdulsalam Al-Tamimi ◽  
Henrique Almeida ◽  
Glen Cooper ◽  
Paulo Bartolo

Abstract Orthoses (exoskeletons and fracture fixation devices) enhance users’ ability to function and improve their quality of life by supporting alignment correction, restoring mobility, providing protection, immobilisation and stabilisation. Ideally, these devices should be personalised to each patient to improve comfort and performance. Production costs have been one of the main constraints for the production of personalised orthoses. However, customisation and personalisation of orthoses are now possible through the use of additive manufacturing. This paper presents the current state of the art of additive manufacturing for the fabrication of orthoses, providing several examples, and discusses key research challenges to be addressed to further develop this field.


2018 ◽  
Vol 44 (4) ◽  
pp. 651-658
Author(s):  
Ralph Weischedel ◽  
Elizabeth Boschee

Though information extraction (IE) research has more than a 25-year history, F1 scores remain low. Thus, one could question continued investment in IE research. In this article, we present three applications where information extraction of entities, relations, and/or events has been used, and note the common features that seem to have led to success. We also identify key research challenges whose solution seems essential for broader successes. Because a few practical deployments already exist and because breakthroughs on particular challenges would greatly broaden the technology’s deployment, further R&D investments are justified.


Author(s):  
Marco A. Gómez-Martín ◽  
Pedro P. Gómez-Martín ◽  
Pedro A. González-Calero

A key challenge to move forward the state of the art in games-based learning systems is to facilitate instructional content creation by the domain experts. Several decades of research on computer aided instruction have demonstrated that the expert has to be deeply involved in the content creation process, and that is why so much effort has been devoted to building authoring tools of all kinds. However, using videogame technology to support computer aided instruction poses some new challenges on expertfriendly authoring tools, related to technical and cost issues. In this chapter the authors present the state of the art in content creation for games-based learning systems, identifying the main challenges to make this technology cost-effective from the content creation point of view.


1999 ◽  
Vol 15 (1) ◽  
pp. 79-87
Author(s):  
Luanda Ray

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