drop

Author(s):  
Sadam Fujioka

This paper describes an interactive art installation titled "drop." It is the first artwork using the Waterdrop Projection-Mapping (WPM) system, which animates levitating waterdrops. With this artwork, the anno lab team infuses physical characteristics into computer graphics and materializes them as tangible pixels. WPM consists of a waterdrop generator and an ultra high-speed projector. The team uses an ultra high-speed projector to cast stroboscopic spotlights mapping on waterdrops to create an optical illusion of animating each waterdrop individually. This is a new technique to show computer animation by animating levitating waterdrops. This technique explores a new horizon to create animations with tangible pixels that the viewer can touch physically.

2012 ◽  
Vol 35 (16) ◽  
pp. 2146-2151 ◽  
Author(s):  
Dan Liu ◽  
Yan Ma ◽  
Ming Gu ◽  
Jan-Christer Janson ◽  
Changhai Wang ◽  
...  

1989 ◽  
Vol 36 (5) ◽  
pp. 1480-1484 ◽  
Author(s):  
E.P. Hartouni ◽  
D.A. Jensen ◽  
B. Klima ◽  
M.N. Kreisler ◽  
M.S.Z. Rabin ◽  
...  

1988 ◽  
Vol 21 (2) ◽  
pp. 141-144
Author(s):  
Q.M. Wu ◽  
M.G. Rodd ◽  
F. Deravi

2003 ◽  
Vol 03 (02) ◽  
pp. 325-344 ◽  
Author(s):  
WENYU LIU ◽  
HUA LI ◽  
GUANGXI ZHU

This paper presents a new technique for non-rigid body interpolation based on generalized morphologic morphing. Non-rigid body interpolation can be divided into non-rigid body metamorphosis and local rigid body rotation. By constructing mappings between the two convex subsets, this approach can solve the metamorphosis problem of two non-homotopic objects. Based on the model of the normal vector sphere for polyhedrons, a fast morphologic summation algorithm for two convex polyhedrons is also proposed; this method avoids much excrescent computation and is faster than most classical implementation. This paper provides the proof of the principle of metamorphosis and discusses the different results of the metamorphosis process for the different objects. It is shown through the experiments that this approach can be applied to automatic font composition and interpolation between two key-frames in 3D computer animation as well as in many other practical applications.


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