scholarly journals Tackling Consistency-related Design Challenges of Distributed Data-Intensive Systems

2021 ◽  
Author(s):  
Susanne Braun ◽  
Stefan Deßloch ◽  
Eberhard Wolff ◽  
Frank Elberzhager ◽  
Andreas Jedlitschka
2012 ◽  
Vol 25 (12) ◽  
pp. 1784-1797 ◽  
Author(s):  
Yan Ma ◽  
Lizhe Wang ◽  
Dingsheng Liu ◽  
Tao Yuan ◽  
Peng Liu ◽  
...  

2011 ◽  
Vol 55-57 ◽  
pp. 1053-1057
Author(s):  
Gui De Zheng ◽  
Ming Chen

The next generation of scientific experiments and studies are being carried out by large collaborations of researchers distributed around the world engaged in analysis of huge collections of data generated by scientific instruments. Grid computing has emerged as an enabler for such collaborations as it aids communities in sharing resource to achieve common objective. This paper defines the problem of scheduling distributed data-intensive application on to Gird resource and presents a formal resource and application model for the problem.


2019 ◽  
Vol 3 (4) ◽  
pp. 72
Author(s):  
Bernhard Maurer ◽  
Verena Fuchsberger

Conventional digital and remote forms of play lack the physicality associated with analog play. Research on the materiality of boardgames has highlighted the inherent material aspects to this analog form of play and how these are relevant for the design of digital play. In this work, we analyze the inherent material qualities and related experiences of boardgames, and speculate how these might shift in remote manifestations. Based on that, we depict three lenses of designing for remote tangible play: physicality, agency, and time. These lenses present leverage points for future designs and illustrate how the digital and the physical can complement each other following alternative notions of hybrid digital–physical play. Based on that, we illustrate the related design space and discuss how boardgame qualities can be translated to the remote space, as well as how their characteristics might change. Thereby, we shed light on related design challenges and reflect on how designing for shared physicality can enrich dislocated play by applying these lenses.


2013 ◽  
Vol 29 (3) ◽  
pp. 739-750 ◽  
Author(s):  
Lizhe Wang ◽  
Jie Tao ◽  
Rajiv Ranjan ◽  
Holger Marten ◽  
Achim Streit ◽  
...  

Author(s):  
Rosa Filguiera ◽  
Amrey Krause ◽  
Malcolm Atkinson ◽  
Iraklis Klampanos ◽  
Alexander Moreno

This paper presents dispel4py, a new Python framework for describing abstract stream-based workflows for distributed data-intensive applications. These combine the familiarity of Python programming with the scalability of workflows. Data streaming is used to gain performance, rapid prototyping and applicability to live observations. dispel4py enables scientists to focus on their scientific goals, avoiding distracting details and retaining flexibility over the computing infrastructure they use. The implementation, therefore, has to map dispel4py abstract workflows optimally onto target platforms chosen dynamically. We present four dispel4py mappings: Apache Storm, message-passing interface (MPI), multi-threading and sequential, showing two major benefits: a) smooth transitions from local development on a laptop to scalable execution for production work, and b) scalable enactment on significantly different distributed computing infrastructures. Three application domains are reported and measurements on multiple infrastructures show the optimisations achieved; they have provided demanding real applications and helped us develop effective training. The dispel4py.org is an open-source project to which we invite participation. The effective mapping of dispel4py onto multiple target infrastructures demonstrates exploitation of data-intensive and high-performance computing (HPC) architectures and consistent scalability.


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