Encoding of Three-Dimensional Surface Slant in Cat Visual Areas 17 and 18

2006 ◽  
Vol 95 (5) ◽  
pp. 2768-2786 ◽  
Author(s):  
Takahisa M. Sanada ◽  
Izumi Ohzawa

How are surface orientations of three-dimensional objects and scenes represented in the visual system? We have examined an idea that these surface orientations are encoded by neurons with a variety of tilts in their binocular receptive field (RF) structure. To examine whether neurons in the early visual areas are capable of encoding surface orientations, we have recorded from single neurons extracellularly in areas 17 and 18 of the cat using standard electrophysiological methods. Binocular RF structures are obtained using a binocular version of the reverse correlation technique. About 30% of binocularly responsive neurons have RFs with statistically significant tilts from the frontoparallel plane. The degree of tilts is sufficient for representing the range of surface slants found in typical visual environments. For a subset of neurons having significant RF tilts, the degrees of tilt are correlated with the preferred spatial frequency difference between the two eyes, indicating that a modified disparity energy model can account for the selectivity, at least partially. However, not all cases could be explained by this model, suggesting that multiple mechanisms may be responsible. Therefore an alternative hypothesis is also examined, where the tilt is generated by pooling of multiple disparity detectors whose preferred disparities progressively shift over space. Although there is evidence for extensive spatial pooling, this hypothesis was not satisfactory either, in that the neurons with extensive pooling tended to prefer an untilted surface. Our results suggest that encoding of surface orientations may begin with the binocular neurons in the early visual cortex.

2016 ◽  
Vol 371 (1697) ◽  
pp. 20150266 ◽  
Author(s):  
Daisuke Kato ◽  
Mika Baba ◽  
Kota S. Sasaki ◽  
Izumi Ohzawa

The key problem of stereoscopic vision is traditionally defined as accurately finding the positional shifts of corresponding object features between left and right images. Here, we demonstrate that the problem must be considered in a four-dimensional parameter space; with respect not only to shifts in space ( X , Y ), but also spatial frequency (SF) and orientation (OR). The proposed model sums outputs of binocular energy units linearly over the multi-dimensional V1 parameter space ( X , Y , SF, OR). Theoretical analyses and physiological experiments show that many binocular neurons achieve sharp binocular tuning properties by pooling the output of multiple neurons with relatively broad tuning. Pooling in the space domain sharpens disparity-selective responses in the SF domain so that the responses to combinations of unmatched left–right SFs are attenuated. Conversely, pooling in the SF domain sharpens disparity selectivity in the space domain, reducing the possibility of false matches. Analogous effects are observed for the OR domain in that the spatial pooling sharpens the binocular tuning in the OR domain. Such neurons become selective to relative OR disparity. Therefore, pooling allows the visual system to refine binocular information into a form more desirable for stereopsis. This article is part of the themed issue ‘Vision in our three-dimensional world’.


2002 ◽  
Vol 40 (10) ◽  
pp. 1706-1714 ◽  
Author(s):  
Thomas W. James ◽  
G.Keith Humphrey ◽  
Joseph S. Gati ◽  
Philip Servos ◽  
Ravi S. Menon ◽  
...  

Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 72
Author(s):  
Luca Tonti ◽  
Alessandro Patti

Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic properties in simple and complex fluids. For instance, colloidal particles of especially exotic shapes are commonly modelled as hard-core objects, whose collision test is key to correctly determine their phase and aggregation behaviour. In this work, we propose the Oriented Cuboid Sphere Intersection (OCSI) algorithm to detect collisions between prolate or oblate cuboids and spheres. We investigate OCSI’s performance by bench-marking it against a number of algorithms commonly employed in computer graphics and colloidal science: Quick Rejection First (QRI), Quick Rejection Intertwined (QRF) and a vectorized version of the OBB-sphere collision detection algorithm that explicitly uses SIMD Streaming Extension (SSE) intrinsics, here referred to as SSE-intr. We observed that QRI and QRF significantly depend on the specific cuboid anisotropy and sphere radius, while SSE-intr and OCSI maintain their speed independently of the objects’ geometry. While OCSI and SSE-intr, both based on SIMD parallelization, show excellent and very similar performance, the former provides a more accessible coding and user-friendly implementation as it exploits OpenMP directives for automatic vectorization.


i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


1993 ◽  
Vol 94 (1) ◽  
Author(s):  
Y. Matsakis ◽  
M. Lipshits ◽  
V. Gurfinkel ◽  
A. Berthoz

2007 ◽  
Vol 32 (10) ◽  
pp. 1229 ◽  
Author(s):  
Conor P. McElhinney ◽  
John B. McDonald ◽  
Albertina Castro ◽  
Yann Frauel ◽  
Bahram Javidi ◽  
...  

2001 ◽  
Author(s):  
Brian H. Dennis ◽  
George S. Dulikravich

Abstract A finite element method (FEM) formulation is presented for the prediction of unknown steady boundary conditions in heat conduction on multiply connected three-dimensional solid objects. The present FEM formulation is capable of determining temperatures and heat fluxes on the boundaries where such quantities are unknown or inaccessible, provided such quantities are sufficiently over-specified on other boundaries. Details of the discretization, linear system solution techniques, regularization, and sample results for 3-D problems are presented.


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