scholarly journals A New Systematic Vibrotactile Rendering for Touchscreen Mobile Devices

2016 ◽  
Vol 2016 ◽  
pp. 1-7
Author(s):  
Won-Hyeong Park ◽  
Da-hye Kim ◽  
Ki-uk Kyung ◽  
Sang-Youn Kim

This paper proposes visuotactile primitives with vibrotactile properties for a more systematic haptic representation of virtual objects in touchscreen mobile devices. We define a DOT, a LINE, and a SURFACE as tactile symbols of hitting a small bump, flicking a string, and rubbing a textured surface, respectively. The combination of the proposed primitives induces a more efficient design process for providing various tactile properties of virtual objects to a user. We did experiments to evaluate whether the proposed method haptically represents virtual objects. The results show that the proposed visuotactile primitives can be applied to the haptic representation of graphical objects.

2014 ◽  
Vol 33 (3) ◽  
pp. 45 ◽  
Author(s):  
David Ward ◽  
James Hahn ◽  
Lori Mestre

<p>This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.</p>


Author(s):  
Wolfgang Leister ◽  
Ingvar Tjøstheim ◽  
Göran Joryd ◽  
Michel de Brisis ◽  
Syver Lauritzsen ◽  
...  

Museums and Science Centres are informal education environments that intend to engage the visitors with their exhibits. We present an efficient design process that allows an improved working relationship between museum practitioners, exhibition designers, and visitors. We present the principles and a graphical representation based on the Engagement Profile from previous work. Elements of the design process are evaluated using a learning game at the science centre Engineerium. The evaluation is based on a study with over five hundred visitors to the science centre.


2018 ◽  
Vol 90 (4) ◽  
pp. 627-638 ◽  
Author(s):  
Marc Immer ◽  
Philipp Georg Juretzko

Purpose The preliminary aircraft design process comprises multiple disciplines. During performance analysis, parameters of the design mission have to be optimized. Mission performance optimization is often challenging, especially for complex mission profiles (e.g. for unmanned aerial vehicles [UAVs]) or hybrid-electric propulsion. Therefore, the purpose of this study is to find a methodology that supports aircraft performance analysis and that is applicable to complex profiles and to novel designs. Design/methodology/approach As its core element, the developed method uses a computationally efficient C++ software “Aircraft Performance Program” (APP), which performs a segment-based mission computation. APP performs a time integration of the equations of motion of a point mass in the vertical plane. APP is called via a command line interface from a flexible scripting language (Python). On top of APP’s internal radius of action optimization, state-of-the-art optimization packages (SciPy) are used. Findings The application of the method to a conventional climb schedule shows that the definition of the top of climb has a significant influence on the resulting optimum. Application of the method to a complex UAV mission optimization, which included maximizing the radius of action, was successful. Low computation time enables to perform large parametric studies. This greatly improves the interpretation of the results. Research limitations/implications The scope of the paper is limited to the methodology that allows for advanced performance analysis at the conceptual and preliminary design stages with an emphasis on novel propulsion concepts. The methodology is developed using existing, validated methods, and therefore, this paper does not contain comprehensive validation. Other disciplines, such as cost analysis, life-cycle assessment or market analysis, are not considered. Practical implications With the proposed method, it is possible to obtain not only the desired optimum mission performance but also off-design performance of the investigated design. A thorough analysis of the mission performance provides insight into the design’s capabilities and shortcomings, ultimately aiding in obtaining a more efficient design. Originality/value Recent developments in the area of hybrid or hybrid-electric propulsion systems have shown the need for performance computation tools aiding the related design process. The presented method is especially valuable when novel design concepts with complex mission profiles are investigated.


2015 ◽  
Vol 137 (9) ◽  
Author(s):  
Julia M. O'Rourke ◽  
Carolyn C. Seepersad

Energy- and materials-efficient designs are highly valued in the context of sustainable product design, but realizing products with significant changes in efficiency is a difficult task. One means to address this challenge is to use biological analogies during ideation. The use of biological analogies in the design process has been shown to greatly increase the novelty of concepts generated, and many authors in the bioinspired design (BID) community contend that efficiency-related benefits may be conferred as well. However, there is disagreement in the field as to when, how, and why efficiency-related benefits might arise in BIDs. This work explores these issues in-depth. A review of BID literature and an empirical study of BIDs lead to a better understanding of the types of efficiency advantages conferred by BID and set the stage for the development of tools and methods to systematically generate more energy- and materials-efficient design concepts using biological analogies.


Author(s):  
Shan Zhu ◽  
Shengji Yao ◽  
Yong Zeng

The objective of this paper is to quantify designer’s mental stress during the conceptual design process. Quantifying the designer’s mental stress would assist the effort of understanding the designer’s creative and innovative process. In this paper, Recursive Object Modelling (ROM) is used as a formal tool to represent the designer’s mental state in each step of the conceptual design process. During the conceptual design process, designers usually describe the design states using natural language, combined with sketches. The description based on natural language will be transformed into ROM diagram through the lexical, syntactic, and structure analysis. A cognitive experiment, which is to design a new litter-disposal system in a passenger compartment located in the trains of NS (Dutch Railways), is built to study designer’s thinking process. ROM is used to analyze and quantify the designer’s mental stress based on the protocol data collected in the experiment. The validation through the cognitive experiment shows that ROM is an efficient design evaluation methodology, which reflects the nature and the characteristics of the design process. The designer’s mental stress presents dynamic, nonlinear, and spiral trend.


Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

Today’s design environment has become more distributed and professional. Efficient design management can greatly improve the ability of a company’s competition. To increase efficiency of a design process coordination of Computer-Aided Design and Analysis tools are very important, especially for large complicated systems. In this paper, we introduce the concept of a requirement driven system. Design process usually involves fulfillment of requirements from top-end customer. Adopting requirement driven mechanisms will provide more convenience for design coordination automation and help us find the most resource saving solutions for specific product design. A CORBA framework is discussed to facilitate the implementation of methodologies for requirement driven design coordination. System architecture and modules for the framework are introduced to support a requirement publishing and responding service. Distribution of the tasks is determined by “stigmergy” algorithm, which makes the decision using the performance history of each team and designers. An example of a coffeemaker product design based on the framework, is presented to demonstrate the application of new design system.


2012 ◽  
Vol 192 ◽  
pp. 455-459
Author(s):  
Shi Yuan Hou

Reverse design and forward design have their strong points each other. The advantages of reverse design lie in the treatment of free-form complex modeling, while forward design is good in modeling in simpler feature. The car body often contains complex curved surface and some simple features. Through a single reverse or forward design can’t realize the efficient design. In order to combine advantages of reverse and forward design, using the hybrid design process design can improve the efficiency of the development of car body.


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