scholarly journals Adventure Code Camp: Library Mobile Design in the Backcountry

2014 ◽  
Vol 33 (3) ◽  
pp. 45 ◽  
Author(s):  
David Ward ◽  
James Hahn ◽  
Lori Mestre

<p>This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.</p>

2021 ◽  
Vol 10 (1) ◽  
pp. 32-47
Author(s):  
Hua Liu

This paper introduces the WeChat mobile library service programme at Shanghai University Library and identifies problems and resolutions by reviewing the development process and experience and user feedback. A case study was conducted, and user feedback from a web survey was analysed to identify the programme's problems. Accordingly, recommendations and resolutions were developed. The author discovers that a WeChat account is crucial as an interaction platform between libraries and patrons, particularly on mobile devices. Patrons prefer to receive library services via WeChat rather than other channels. Their favourite features include online public access catalogue (OPAC), my library, and study facility availability. Libraries should conduct regular assessments to understand patrons' feedback or requests and make timely adjustments accordingly. The web survey and its data are novel in this area and provide a credible example to optimize WeChat library services.


2013 ◽  
Vol 4 (3) ◽  
pp. 19-40 ◽  
Author(s):  
Ankita Kohli ◽  
Chunying Zhao ◽  
Jun Kong

Recently, mobile browsing on the World Wide Web is growing rapidly. The growth has created a surge in the number of Web pages designed for mobile devices. To increase the usability of mobile browsing, the Mobile Web Best Practices have been proposed to guide the development of mobile-friendly Web pages. In this paper, the mobileOK checker, a free service provided by W3C, is used to automatically inspect the conformance of 46 popular mobile Web sites to the Mobile Web Best Practices. We analyze the evaluation results and provide suggestions for improving the design of mobile Web sites. In mobile browsing, different mobile devices have different screen sizes, layout structures, and styles to represent Web contents. Furthermore, mobile devices are developing fast. The diversity and fast development of mobile devices cause the mobile design guidelines changing over time. However, the mobileOK checker is not flexible to include new guidelines or customize a best practice rule to fit a specific mobile browsing scenario. To solve this problem, this paper presents a generic approach to represent the mobile design guidelines through an XML schema. Using the XML schema provides the flexibly to support evolving guidelines in an open format. To evaluate our approach, a prototype, WPChecker, has been developed.


Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2013 ◽  
Vol 1 (1) ◽  
pp. 158-178
Author(s):  
Urcun John Tanik

Cyberphysical system design automation utilizing knowledge based engineering techniques with globally networked knowledge bases can tremendously improve the design process for emerging systems. Our goal is to develop a comprehensive architectural framework to improve the design process for cyberphysical systems (CPS) and implement a case study with Axiomatic Design Solutions Inc. to develop next generation toolsets utilizing knowledge-based engineering (KBE) systems adapted to multiple domains in the field of CPS design automation. The Cyberphysical System Design Automation Framework (CPSDAF) will be based on advances in CPS design theory based on current research and knowledge collected from global sources automatically via Semantic Web Services. A case study utilizing STEM students is discussed.


2017 ◽  
Vol 2 (2) ◽  
pp. 31-35
Author(s):  
Akshada Abnave ◽  
Charulata Banait ◽  
Mrunalini Chopade ◽  
Supriya Godalkar ◽  
Soudamini Pawar ◽  
...  

M-learning or mobile learning is defined as learning through mobile apps, social interactions and online educational hubs via Internet or network using personal mobile devices such as tablets and smart phones. However, in such open environment examination security is most challenging task as students can exchange mobile devices or also can exchange information through network during examination. This paper aims to design secure examination management system for m- learning and provide appropriate mechanism for anti- impersonation to ensure examination security. The users are authenticated through OTP. To prevent students from exchanging mobile devices during examination, system re-authenticates students automatically through face recognition at random time without interrupting the test. The system also provides external click management i.e. prevent students from accessing online sites and already downloaded files during examination.


Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.


Energies ◽  
2021 ◽  
Vol 14 (14) ◽  
pp. 4082
Author(s):  
Luis Arribas ◽  
Natalia Bitenc ◽  
Andreo Benech

During the last decades, there has been great interest in the research community with respect to PV-Wind systems but figures show that, in practice, only PV-Diesel Power Systems (PVDPS) are being implemented. There are some barriers for the inclusion of wind generation in hybrid microgrids and some of them are economic barriers while others are technical barriers. This paper is focused on some of the identified technical barriers and presents a methodology to facilitate the inclusion of wind generation system in the design process in an affordable manner. An example of the application of this methodology and its results is shown through a case study. The case study is an existing PVDPS where there is an interest to incorporate wind generation in order to cope with a foreseen increase in the demand.


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