scholarly journals Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization

2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Rongdong Xie

With the continuous improvement of the public’s pursuit of information contact experience, in the era of the development of VR technology, digital mobile display technology has gradually changed the traditional display habits with its unique charm and strong competitive advantage. This article aims to improve the value of art research, meet the needs of the information age, and spread the spirit of intangible cultural heritage by improving the virtual visualization of intangible cultural heritage digital display technology. This article takes Dai ceramics intangible cultural heritage as an example to discuss the modern display technology of the ceramics, using virtual reality technology to enhance the sense of reality and interaction during the exhibition. This article uses visualization technology to digitally and artistically process Dai ceramics to achieve artistic effects while ensuring the authenticity of the ceramics, giving people a different visual experience. The article compares the application of several modern technologies in digital mobile display. Among them, the virtual reality technology has a good application in the system frame structure of the display, which exceeds 25%. In the future, virtual visualization technology will be further popularized and promoted, giving intangible cultural heritage high-definition digital display more opportunities and development space.

2019 ◽  
Vol 11 (21) ◽  
pp. 6117 ◽  
Author(s):  
Seulah Kim ◽  
Dong-uk Im ◽  
Jongoh Lee ◽  
Heejae Choi

The importance of preserving intangible cultural heritage (ICH) for sustainable development has been widely acknowledged by the international society. Various forms of cooperation have taken place to prevent deterioration and destruction due to its inherent characteristic of ‘intangibleness’. Public engagement, however, has largely been excluded from the system in spite of its significance in safeguarding ICH by inducing people to be trained as successors. In this respect, this paper discusses and emphasises the necessity of public engagement in safeguarding ICH. To this end, it suggests the use of digital technologies to create museum content to encourage public involvement with and learning about ICH. Focusing on ICH in Korea, digital exhibitions on Jultagi and Daemokjang utilising virtual reality technology are proposed. The ultimate aim of this article is to contribute to the sustainability of world ICH for humanity through digital exhibitions.


Information ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 10
Author(s):  
Stavroula Tzima ◽  
Georgios Styliaras ◽  
Athanasios Bassounas

Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game mechanics have led to blended forms of Escape Rooms, the Serious Escape Games (SEGs) and the hybrid type of Escape Rooms that uses Augmented Reality (AR)/Virtual Reality technology, a type that is expected to be widely used in the future. In the current study, the MillSecret is presented, a multi-player Serious Escape Game about local cultural heritage, where the players must solve a riddle about the cultural asset of watermills. MillSecret uses AR technology and it was designed to be conducted in the real-physical environment and in an informal educational context. The paper describes the game, its implementation, the playing process, and its evaluation, which aimed to study the feasibility of game conduction in outdoor settings and the views and experience of players with the game, the local cultural heritage and local history. Evaluation results reveal, among other findings, a very positive first feedback from players that allows us to further evolve the development of the game.


2020 ◽  
pp. 151-171
Author(s):  
Thomas E. Levy ◽  
Connor Smith ◽  
Kristin Agcaoili ◽  
Anish Kannan ◽  
Avner Goren ◽  
...  

In this chapter, the issue of at-risk cultural heritage in the Middle East is addressed through the application of cyber-archaeology tools for data capture and dissemination. Working with an economic model to create a Heritage Asset District in the environs of Jerusalem, virtual reality for personal head-mounted devices and immersive CAVE platforms are used to help create high-value cultural heritage attractions designed to attract visitors to the district, thereby generating economic benefits. In the case study presented here, the district focuses on the Kidron Valley, which has its origin near the Temple Mount in the Old City of Jerusalem, and follows the river flowing eastward through the Judean Desert, where it empties into the Dead Sea. The most prominent cultural heritage site along the wadi (riverbed) is the Mar Saba Greek Orthodox monastery, dating to the fifth century CE. A helium-balloon photographic platform with high-definition photography and Structure from Motion (SfM) processing was used to create a 3D model of this impressive site that could be used for VR demonstrations. The demo is then made available over the MedArchNet (http://medarchnet.calit2.net/) online digital atlas to enable public engagement with Middle Eastern cultural heritage. This research is part of a University of California Office of the President Catalyst Grant concerning “At-Risk Cultural Heritage and the Digital Humanities.”


2017 ◽  
Vol 22 (S4) ◽  
pp. 10063-10074 ◽  
Author(s):  
Cao Donghui ◽  
Li Guanfa ◽  
Zhu Wensheng ◽  
Liu Qiyuan ◽  
Bai Shuping ◽  
...  

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