scholarly journals Art Product Design and VR User Experience Based on IoT Technology and Visualization System

2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Ling Guo ◽  
Peng Wang

Based on the Internet of Things technology, this paper analyzes the concept and basic characteristics of visualization technology and builds a visualization digital art product information system based on VRML virtual reality technology. This article first explains the background and significance, analyzes the research status at home and abroad, introduces the application of virtual realization technology, and puts forward the technical route and main research content on this basis. After field inspection of art products, the system was analyzed according to the actual situation. After analyzing the needs and goals of the system, the overall structure of the system was proposed. Under the overall framework, this paper designs the system and designs the system’s visualization and real-time interaction modules. At the same time, combined with VRML technology to realize the visual 3D modeling of virtual art products, we establish the 3D model of the entire art product. Users can choose between role roaming and camera roaming. Finally, we made a summary statement to the full text and looked forward to the application prospects and development trends of information visualization technology in digital art products. During the experiment, by calling the HTC method in the Unity 3D system, this article uses the Unity 3D engine to implement UI scene loading and VR rendering technology optimization and realizes design knowledge through the integration of art product design models and IoT data interactive functions and dynamic loading of scenes. The effect of the model on the quality prediction is analyzed through experiments. The results show that the performance of the former is better than the latter two models, and it has a good performance on unbalanced data processing, which verifies the performance and effectiveness of the algorithm model.

2009 ◽  
Vol 419-420 ◽  
pp. 741-744
Author(s):  
Yong Jun Zheng ◽  
Zhong Ming Ren ◽  
Dai Zhong Su ◽  
Leslie Arthur

With recent advances in wireless communication technologies, the world of mobile computing is flourishing with a variety of applications. This paper presents a mobile product information retrieval system that supports collaborative work among remote users. With the development of the system, a knowledge representation framework has been adopted which accommodates semantic relationships and similarity of product data. To illustrate the system developed, a case study in information retrieval for product design is presented.


2016 ◽  
Vol 154 ◽  
pp. 138-145 ◽  
Author(s):  
Su-Myung Gang ◽  
Hyeoung-Wook Choi ◽  
Do-Ryeong Kim ◽  
Yun-Jae Choung

2011 ◽  
Vol 52-54 ◽  
pp. 633-638
Author(s):  
Hong Gen Zhou ◽  
Wen Cheng Tang ◽  
Xu Wen Jing ◽  
Xiao Jun Zhang

After several decades of research, the traditional modeling methods, such as geometric model,feature model and integrated product model, can’t fully meet the integrated product information and the related knowledge that required. Meanwhile, lack of semantics, is not conducive to the using and sharing of knowledge. Semantic-based product design and process decision can shorten the product development cycle, reduce costs and allow the computer to participate in the design. Based on building of complex electronic products ontology and already been built OWL ontology file introduced into database, this paper combines Ontology model of complex electronic products with the semantic Web, studies a network design model based on the semantic Web and develops a product design and process decision Web platform based on semantic. The platform can realize product design, semantic search of the resources and decision of parts machining process, thus, to improve the productivity and enhance the efficiency and competitiveness of the company by the system.


Author(s):  
M. Scaioni ◽  
P. Giommi ◽  
M. T. Brunetti ◽  
C. Carli ◽  
P. Cerroni ◽  
...  

The research project ‘Moon Mapping’ has been established in 2014 between the Italian and Chinese Governments to promote cooperation and exchange between undergraduate students from both countries. The operational phase of the project started in early 2015, and will end in 2017, for a total length of three years. The main aim is to train new scholars to be able to work on different kinds of remotely-sensed data collected over the Moon surface by the Chinese space missions Chang’E-1/2. The project coordination has been assigned to the Italian Space Agency for the Italian side and to the Center of Space Exploration, China Ministry of Education, for the Chinese side. Several Chinese universities and Italian national research institutes and universities have been officially involved in this project. Six main research topics have been identified: (1) map of the solar wind ion; (2) geomorphological map of the Moon; (3) data preprocessing of Chang’E-1 mission; (4) map of element distribution; (5) establishment of 3D digital visualization system; and (6) compilation and publication of a tutorial on joint lunar mapping.


Machines ◽  
2021 ◽  
Vol 9 (10) ◽  
pp. 244
Author(s):  
Kai-Leung Yung ◽  
Yuk-Ming Tang ◽  
Wai-Hung Ip ◽  
Wei-Ting Kuo

The design and development of space instruments are considered to be distinct from that of other products. It is because the key considerations are vastly different from those that govern the use of products on planet earth. The service life of a space instrument, its use in extreme space environments, size, weight, cost, and the complexity of maintenance must all be considered. As a result, more innovative ideas and resource support are required to assist mankind in space exploration. This article reviews the impact of product design and innovation on the development of space instruments. Using a systematic literature search review and classification, we have identified over 129 papers and finally selected 48 major articles dealing with space instrument product innovation design. According to the studies, it is revealed that product design and functional performance is the main research focuses on the studied articles. The studies also highlighted various factors that affect space instrument manufacturing or fabrication, and that innovativeness is also the key in the design of space instruments. Lastly, the product design is important to affect the reliability of the space instrument. This review study provides important information and key considerations for the development of smart manufacturing technologies for space instruments in the future.


Author(s):  
Shusheng Zhang ◽  
Weiming Shen ◽  
Hamada H. Ghenniwa

Internet based product information sharing and visualization is the foundation for collaborative product design and manufacturing. This paper presents a Web based framework with a STEP based product data master model and VRML based visualization techniques for visualizing and sharing product information among designers, production engineers and managers, purchasing and marketing staff, suppliers, and customers. A prototype software environment is implemented to validate the proposed framework and related technologies.


2012 ◽  
Vol 271-272 ◽  
pp. 1451-1454
Author(s):  
Lin Na Zhou ◽  
Jing Jun Lou ◽  
Shi Jian Zhu

The characteristic of the acoustic radiation of vibrating structure is the important factor in valuing its performance. This paper puts forward a visualization system of the acoustic radiation based on NAH which combines the measurement, data management and visualization. The visualization technology it adopts point a new way to the observation of the acoustic radiation. Experiments have shown that this system can offer a complete solution for the measurement and research of the radiation field.


2012 ◽  
Vol 523-524 ◽  
pp. 581-586
Author(s):  
Kazuhiro Sakita

Product designer is demanded to harmonize technical, economic, social, and environmental aspects of designing product. It is important for product designer to get the overview and the forecast of the property and the influence of the designing product by computer simulations. In order to support product designer and material designer, multi-scale product design and lifecycle simulation system is proposed. The multi-scale product design and lifecycle simulation system consists of multi-scale product design and simulation (MPDS) sub-system and product lifecycle simulation (PLS) sub-system. Concept of MPDS sub-system is an expansion of concept of current CAD/CAE system. Multi-scale products from micro/nano scale level to human scale level are designed continuously in the MPDS sub-system. Concept of PLS sub-system is an expansion of concept of current LCA system. PLS sub-system carries out product lifecycle simulation and evaluation of designing product. PLS sub-system is designed from the point of view of the interactions of subjects. The information of designing product is projected into PLS sub-system as a structured token including product information made by MPDS sub-system. Then, PLS sub-system carries out product lifecycle simulation.


Author(s):  
Abishek R ◽  
◽  
Dr. D. Vaishali ◽  
Adhitya Narayan R ◽  
Vignesh Sundar M ◽  
...  

IoT has become an integrated part of our lives changing ways in which we operate our everyday appliances. In addition to making our home appliances smart, it has become a common trend for companies to adopt industry 4.0, which uses various sensors to monitor the equipment, machinery, and the work environment. We often come across multiple brands which make smart appliances but each brand comes with its separate mobile application for the appliance's operation. This requires us to switch between Apps to control these appliances if we at all remember which App controls which appliance. We intend to solve these two major inconveniences by creating a single mobile application that can control all these appliances using Augmented Reality technology. All we have to do is point our camera at the appliance that we need to operate and the App will display control options in real-time AR. This paper produces five important contributions: 1) An AR-based mobile application to control IoT devices and monitor the environment. 2) Implementing the mobile application using Unity 3D engine and Vuforia SDK. 3) Integrating a commercially available IoT device with the mobile application. 4) Integrating custom-made hardware IoT device with mobile application. 5) Integrating this combination to make our industries and homes smarter Keywords:


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