Reliable Self-Replicating Machines in Asynchronous Cellular Automata

2007 ◽  
Vol 13 (4) ◽  
pp. 397-413 ◽  
Author(s):  
Jia Lee ◽  
Susumu Adachi ◽  
Ferdinand Peper

We propose a self-replicating machine that is embedded in a two-dimensional asynchronous cellular automaton with von Neumann neighborhood. The machine dynamically encodes its shape into description signals, and despite the randomness of cell updating, it is able to successfully construct copies of itself according to the description signals. Self-replication on asynchronously updated cellular automata may find application in nanocomputers, where reconfigurability is an essential property, since it allows avoidance of defective parts and simplifies programming of such computers.

The chapter describes the functioning model of an asynchronous cellular automaton with a variable number of active cells. The rules for the formation of active cells with new active states are considered. Codes of active states for the von Neumann neighborhood are presented, and a technique for coding active states for other forms of neighborhoods is described. Several modes of operation of asynchronous cellular automata from the point of view of the influence of active cells are considered. The mode of coincidence of active cells and the mode of influence of neighboring active cells are considered, and the mode of influence of active cells of the surroundings is briefly considered. Algorithms of cell operation for all modes of the cellular automata are presented. Functional structures of cells and their CAD models are constructed.


The fourth chapter deals with the use of asynchronous cellular automata for constructing high-quality pseudo-random number generators. A model of such a generator is proposed. Asynchronous cellular automata are constructed using the neighborhood of von Neumann and Moore. Each cell of such an asynchronous cellular state can be in two states (information and active states). There is only one active cell at each time step in an asynchronous cellular automaton. The cell performs local functions only when it is active. At each time step, the active cell transmits its active state to one of the neighborhood cells. An algorithm for the operation of a pseudo-random number generator based on an asynchronous cellular automaton is described, as well as an algorithm for working a cell. The hardware implementation of such a generator is proposed. Several variants of cell construction are considered.


2021 ◽  
Vol 3 (1) ◽  
pp. 85-90
Author(s):  
S. M. Bilan ◽  

The paper considers cellular automata and forms of reflection of their evolution. Forms of evolution of elementary cellular automata are known and widely used, which allowed specialists to model different dynamic processes and behavior of systems in different directions. In the context of the easy construction of the form of evolution of elementary cellular automata, difficulties arise in representing the form of evolution of two-dimensional cellular automata, both synchronous and asynchronous. The evolution of two-dimensional cellular automata is represented by a set of states of two-dimensional forms of cellular automata, which complicates the perception and determination of the dynamics of state change. The aim of this work is to solve the problem of a fixed mapping of the evolution of a two-dimensional cellular automaton in the form of a three-dimensional representation, which is displayed in different colors on a two-dimensional image The paper proposes the evolution of two-dimensional cellular automata in the form of arrays of binary codes for each cell of the field. Each time step of the state change is determined by the state of the logical "1" or "0". Moreover, each subsequent state is determined by increasing the binary digit by one. The resulting binary code identifies the color code that is assigned to the corresponding cell at each step of the evolution iteration. As a result of such coding, a two-dimensional color matrix (color image) is formed, which in its color structure indicates the evolution of a two-dimensional cellular automaton. To represent evolution, Wolfram coding was used, which increases the number of rules for a two-dimensional cellular automaton. The rules were used for the von Neumann neighborhood without taking into account the own state of the analyzed cell. In accordance with the obtained two-dimensional array of codes, a discrete color image is formed. The color of each pixel of such an image is encoded by the obtained evolution code of the corresponding cell of the two-dimensional cellular automaton with the same coordinates. The bitness of the code depends on the number of time steps of evolution. The proposed approach allows us to trace the behavior of the cellular automaton in time depending on its initial states. Experimental analysis of various rules for the von Neumann neighborhood made it possible to determine various rules that allow the shift of an image in different directions, as well as various affine transformations over images. Using this approach, it is possible to describe various dynamic processes and natural phenomena.


2020 ◽  
Vol 29 (4) ◽  
pp. 741-757
Author(s):  
Kateryna Hazdiuk ◽  
◽  
Volodymyr Zhikharevich ◽  
Serhiy Ostapov ◽  
◽  
...  

This paper deals with the issue of model construction of the self-regeneration and self-replication processes using movable cellular automata (MCAs). The rules of cellular automaton (CA) interactions are found according to the concept of equilibrium neighborhood. The method is implemented by establishing these rules between different types of cellular automata (CAs). Several models for two- and three-dimensional cases are described, which depict both stable and unstable structures. As a result, computer models imitating such natural phenomena as self-replication and self-regeneration are obtained and graphically presented.


1993 ◽  
Vol 03 (02) ◽  
pp. 293-321 ◽  
Author(s):  
JÜRGEN WEITKÄMPER

Real cellular automata (RCA) are time-discrete dynamical systems on ℝN. Like cellular automata they can be obtained from discretizing partial differential equations. Due to their structure RCA are ideally suited to implementation on parallel computers with a large number of processors. In a way similar to the Hénon mapping, the system we consider here embeds the logistic mapping in a system on ℝN, N>1. But in contrast to the Hénon system an RCA in general is not invertible. We present some results about the bifurcation structure of such systems, mostly restricting ourselves, due to the complexity of the problem, to the two-dimensional case. Among others we observe cascades of cusp bifurcations forming generalized crossroad areas and crossroad areas with the flip curves replaced by Hopf bifurcation curves.


Author(s):  
KENICHI MORITA ◽  
SATOSHI UENO ◽  
KATSUNOBU IMAI

A PCAAG introduced by Morita and Ueno is a parallel array generator on a partitioned cellular automaton (PCA) that generates an array language (i.e. a set of symbol arrays). A "reversible" PCAAG (RPCAAG) is a backward deterministic PCAAG, and thus parsing of two-dimensional patterns can be performed without backtracking by an "inverse" system of the RPCAAG. Hence, a parallel pattern recognition mechanism on a deterministic cellular automaton can be directly obtained from a RPCAAG that generates the pattern set. In this paper, we investigate the generating ability of RPCAAGs and their subclass. It is shown that the ability of RPCAAGs is characterized by two-dimensional deterministic Turing machines, i.e. they are universal in their generating ability. We then investigate a monotonic RPCAAG (MRPCAAG), which is a special type of an RPCAAG that satisfies monotonic constraint. We show that the generating ability of MRPCAAGs is exactly characterized by two-dimensional deterministic linear-bounded automata.


2001 ◽  
Vol DMTCS Proceedings vol. AA,... (Proceedings) ◽  
Author(s):  
Kellie M. Evans

International audience We introduce the Larger than Life family of two-dimensional two-state cellular automata that generalize certain nearest neighbor outer totalistic cellular automaton rules to large neighborhoods. We describe linear and quadratic rescalings of John Conway's celebrated Game of Life to these large neighborhood cellular automaton rules and present corresponding generalizations of Life's famous gliders and spaceships. We show that, as is becoming well known for nearest neighbor cellular automaton rules, these ``digital creatures'' are ubiquitous for certain parameter values.


The sixth chapter deals with the construction of pseudo-random number generators based on a combination of two cellular automata, which were considered in the previous chapters. The generator is constructed based on two cellular automata. The first cellular automaton controls the location of the active cell on the second cellular automaton, which realizes the local state function for each cell. The active cell on the second cellular automaton is the main cell and from its output bits of the bit sequence are formed at the output of the generator. As the first cellular automaton, an asynchronous cellular automaton is used in this chapter, and a synchronous cellular automaton is used as the second cellular automaton. In this case, the active cell of the second cellular automaton realizes another local function at each time step and is inhomogeneous. The algorithm for the work of a cell of a combined cellular automaton for implementing a generator and its hardware implementation are presented.


This chapter discusses the use of asynchronous cellular automata with controlled movement of active cells for image processing and recognition. A time-pulsed image description method is described. Various models and structures of cellular automata for transmitting active signals are presented. The image of the figure is binarized and an active signal moves along its edges. At every moment in time, the active cell of an asynchronous cellular automaton generates a pulse signal. The shape of the generated pulse sequence describes the geometric shape of a flat figure. Methods for describing images of individual plane figures, as well as a method for describing images consisting of many separate geometric objects, are proposed. Cellular automaton is considered as an analogue of the retina of the human visual canal. The circuitry structures of cells of such asynchronous cellular automata are presented, and the software implementation of the proposed methods is also performed. Methods allow one to classify individual geometric image objects.


The chapter presents the principles of functioning of asynchronous cellular automata with a group of cells united in a colony. The rules of the formation of colonies of active cells and methods to move them along the field of a cellular automaton are considered. Each formed colony of active cells has a main cell that controls the movement of the entire colony. If several colonies of identical cells meet and combine, then the main cell is selected according to the priority, which is evaluated by the state of the cells of their neighborhoods. Colonies with different active cells can interact, destroying each other. The methods of interaction of colonies with different active states are described. An example of colony formation for solving the problem of describing contour images is presented. The image is described by moving the colony through the cells belonging to the image contour and fixing the cell sectors of the colony, which include the cells of the contour at each time step.


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