Gerhard Nierhaus: Algorithmic Composition: Paradigms of Automated Music Generation

2010 ◽  
Vol 34 (3) ◽  
pp. 70-74 ◽  
Author(s):  
Paul Doornbusch
Author(s):  
Abigail Wiafe ◽  
Pasi Fränti

Affective algorithmic composition systems are emotionally intelligent automatic music generation systems that explore the current emotions or mood of a listener and compose an affective music to alter the person's mood to a predetermined one. The fusion of affective algorithmic composition systems and smart spaces have been identified to be beneficial. For instance, studies have shown that they can be used for therapeutic purposes. Amidst these benefits, research on its related security and ethical issues is lacking. This chapter therefore seeks to provoke discussion on security and ethical implications of using affective algorithmic compositions systems in smart spaces. It presents issues such as impersonation, eavesdropping, data tempering, malicious codes, and denial-of-service attacks associated with affective algorithmic composition systems. It also discusses some ethical implications relating to intensions, harm, and possible conflicts that users of such systems may experience.


Author(s):  
Alvaro E. Lopez Duarte

In this article, I review the concept of algorithmic generative and interactive music and discuss the advantages and challenges of its implementation in videogames. Excessive repetition caused by low interactivity in music sequences through gameplay has been tackled primarily by using random or sequential containers, coupled with overlapping rules and adaptive mix parameters, as demonstrated in the Dynamic Music Units in Audiokinetic’s Wwise middleware. This approach provides a higher variety through re-combinatorial properties of music tracks and also a responsive and interactive music stream. However, it mainly uses prerecorded music sequences that reappear and are easy to recognize throughout gameplay. Generative principles such as single-seed design have been occasionally applied in game music scoring to generate material. Some of them are complemented with rules and are assigned to sections with low emotional requirements, but support for real-time interaction in gameplay situations, although desirable, is rarely found.While algorithmic note-by-note generation can offer interactive flexibility and infinite diversity, it poses significant challenges such as achieving human-like performativity and producing a distinctive narrative style through measurable parameters or program arguments. Starting with music generation, I examine conceptual implementations and technical challenges of algorithmic composition studies that use Markov models, a-life/evolutionary music, generative grammars, agents, and artificial neural networks/deep learning. For each model, I evaluate rule-based strategies for interactive music transformation using parameters provided by contextual gameplay situations. Finally, I propose a compositional tool design based in modular instances of algorithmic music generation, featuring stylistic interactive control in connection with an audio engine rendering system.


2019 ◽  
Vol 7 (3) ◽  
pp. 80-82
Author(s):  
Lawakesh Patel ◽  
Nidhi Singh ◽  
Rizwan Khan

2020 ◽  
Author(s):  
Vineet Tiwari ◽  
Pratheesh Shivaprasad ◽  
Rushikesh Rushikesh

2021 ◽  
Vol 5 (5) ◽  
pp. 23
Author(s):  
Robert Rowe

The history of algorithmic composition using a digital computer has undergone many representations—data structures that encode some aspects of the outside world, or processes and entities within the program itself. Parallel histories in cognitive science and artificial intelligence have (of necessity) confronted their own notions of representations, including the ecological perception view of J.J. Gibson, who claims that mental representations are redundant to the affordances apparent in the world, its objects, and their relations. This review tracks these parallel histories and how the orientations and designs of multimodal interactive systems give rise to their own affordances: the representations and models used expose parameters and controls to a creator that determine how a system can be used and, thus, what it can mean.


1998 ◽  
Vol 3 (3) ◽  
pp. 199-209 ◽  
Author(s):  
Andy Hunt ◽  
Ross Kirk ◽  
Richard Orton ◽  
Benji Merrison

The challenge of composing both sound and moving image within a coherent computer-mediated framework is addressed, and some of the aesthetic issues highlighted. A conceptual model for an audiovisual delivery system is proposed, and this model acts as a guide for detailed discussion of some illustrative examples of audiovisual composition. Options for types of score generated as graphical output of the system are outlined. The need for extensive algorithmic control of compositional decisions within an interactive framework is proposed. The combination of Tabula Vigilans Audio Interactive (TVAI), an algorithmic composition language for electroacoustic music and realtime image generation, with MIDAS, a multiprocessor audiovisual system platform, is shown to have the features desired for the conceptual outline given earlier, and examples are given of work achieved using these resources. It is shown that ultimately delivery of new work may be efficiently distributed via the World Wide Web, with composers' interactive scripts delivered remotely but rendered locally by means of a user's ‘rendering black box’.


2021 ◽  
pp. 1-13
Author(s):  
Omar Lopez-Rincon ◽  
Oleg Starostenko ◽  
Alejandro Lopez-Rincon

Algorithmic music composition has recently become an area of prestigious research in projects such as Google’s Magenta, Aiva, and Sony’s CSL Lab aiming to increase the composers’ tools for creativity. There are advances in systems for music feature extraction and generation of harmonies with short-time and long-time patterns of music style, genre, and motif. However, there are still challenges in the creation of poly-instrumental and polyphonic music, pieces become repetitive and sometimes these systems copy the original files. The main contribution of this paper is related to the improvement of generating new non-plagiary harmonic developments constructed from the symbolic abstraction from MIDI music non-labeled data with controlled selection of rhythmic features based on evolutionary techniques. Particularly, a novel approach for generating new music compositions by replacing existing harmony descriptors in a MIDI file with new harmonic features from another MIDI file selected by a genetic algorithm. This allows combining newly created harmony with a rhythm of another composition guaranteeing the adjustment of a new music piece to a distinctive genre with regularity and consistency. The performance of the proposed approach has been assessed using artificial intelligent computational tests, which assure goodness of the extracted features and shows its quality and competitiveness.


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