scholarly journals A Spatial Informance Design Method to Elicit Early Interface Prototypes for Augmented Reality

Author(s):  
Joe Cowlyn ◽  
Nick Dalton

Abstract Designing for augmented reality (AR) applications is difficult and expensive. A rapid system for the early design process of spatial interfaces is required. Previous research has used video for mobile AR design, but this is not extensible to head-mounted AR. AR is an emergent technology with no prior design precedent, requiring designers to allow free speculation or risk the pitfalls of ‘path dependence’. In this paper, a participatory elicitation method we call ‘spatial informance design’ is presented. We found combining ‘informance design’, ‘Wizard of Oz’, improvisation, and ‘paper prototyping’, to be a fast and lightweight solution for ideation of rich designs for spatial interfaces. A study using our method with 11 participants, produced similar and wildly different interface configurations and interactions for an augmented reality email application. Based on our findings we propose design implications and an evaluation of our method using spatial informance for the design of head-mounted AR applications.

Author(s):  
Koichiro Sato ◽  
Yoshiki Ujiie ◽  
Yoshiyuki Matsuoka

In the early design process called conceptual design and basic design, diverse ideas of design must be obtained from global solution search under the constraint of unclear design conditions. It is difficult to apply the conventional engineering design method from the necessity of the setting of the objective function in the early design process. Therefore, in a previous study, the emergent design system, which is applicable from the early design process, has been proposed. In this study, the degree of freedom in an emergent design solution was extended, to form a method with two types of form elements: existing form elements (matrix element) and fiber form elements. To help construct the system, a differentiation phenomenon, which is seen in the morphogenesis of organisms with diverse forms, was introduced into the form generation algorithm in this system, and the relationship between the input parameters and the newly defined evaluation indexes was analyzed.


Author(s):  
Maribeth Gandy ◽  
Blair MacIntyre ◽  
Steven Dow ◽  
Jay David Bolter

In this chapter, we describe DART: The Designer’s Augmented Reality Toolkit an authoring environment for rapidly prototyping augmented reality experiences. We summarize the most significant problems faced by designers working with AR in the real world, and use DART as the example to guide a discussion of the AR design process which we have broken down into four stages (idea exploration, population of the virtual world, application development, and evaluation). The focus of our work with DART has been on supporting early design activities, especially a rapid transition from storyboards to working experience, so that the experiential part of a design can be tested early and often.


Author(s):  
Timur Smetani ◽  
Elizaveta Gureva ◽  
Vyacheslav Andreev ◽  
Natalya Tarasova ◽  
Nikolai Andree

The article discusses methods for optimizing the design of the Neutron Converter research plant design with parameters that are most suitable for a particular consumer. 38 similar plant structures with different materials and sources were calculated, on the basis of which the most optimal options were found. As part of the interaction between OKBM Afrikantov JSC and the Nizhny Novgorod State Technical University named after R. E. Alekseev, the Neutron Converter research plant was designed and assembled. The universal neutron converter is a device for converting a stream of fast neutrons emitted by isotopic sources into a "standardized" value of flux density with known parameters in the volume of the central part of the product, which is the working part of the universal neutron converter. To supply neutron converters to other customer organizations (universities, research organizations and collective centers), it is necessary to take into account the experience of operating an existing facility, as well as rationalize the design process of each specific instance in accordance with the requirements of the customer.


2021 ◽  
Vol 11 (7) ◽  
pp. 3266
Author(s):  
Insub Choi ◽  
Dongwon Kim ◽  
Junhee Kim

Under high gravity loads, steel double-beam floor systems need to be reinforced by beam-end concrete panels to reduce the material quantity since rotational constraints from the concrete panel can decrease the moment demand by inducing a negative moment at the ends of the beams. However, the optimal design process for the material quantity of steel beams requires a time-consuming iterative analysis for the entire floor system while especially keeping in consideration the rotational constraints in composite connections between the concrete panel and steel beams. This study aimed to develop an optimal design method with the LM (Length-Moment) index for the steel double-beam floor system to minimize material quantity without the iterative design process. The LM index is an indicator that can select a minimum cross-section of the steel beams in consideration of the flexural strength by lateral-torsional buckling. To verify the proposed design method, the material quantities between the proposed and code-based design methods were compared at various gravity loads. The proposed design method successfully optimized the material quantity of the steel double-beam floor systems without the iterative analysis by simply choosing the LM index of the steel beams that can minimize objective function while satisfying the safety-related constraint conditions. In particular, under the high gravity loads, the proposed design method was superb at providing a quantity-optimized design option. Thus, the proposed optimal design method can be an alternative for designing the steel double-beam floor system.


Author(s):  
Jan Schumann ◽  
Ulrich Harbecke ◽  
Daniel Sahnen ◽  
Thomas Polklas ◽  
Peter Jeschke ◽  
...  

The subject of the presented paper is the validation of a design method for HP and IP steam turbine stages. Common design processes have been operating with simplified design methods in order to quickly obtain feasible stage designs. Therefore, inaccuracies due to assumptions in the underlying methods have to be accepted. The focus of this work is to quantify the inaccuracy of a simplified design method compared to 3D Computational Fluid Dynamics (CFD) simulations. Short computing time is very convenient in preliminary design; therefore, common design methods work with a large degree of simplification. The origin of the presented analysis is a mean line design process, dealing with repeating stage conditions. Two features of the preliminary design are the stage efficiency, based on loss correlations, and the mechanical strength, obtained by using the beam theory. Due to these simplifications, only a few input parameters are necessary to define the primal stage geometry and hence, the optimal design can easily be found. In addition, by using an implemented law to take the radial equilibrium into account, the appropriate twist of the blading can be defined. However, in comparison to the real radial distribution of flow angles, this method implies inaccuracies, especially in regions of secondary flow. In these regions, twisted blades, developed by using the simplified radial equilibrium, will be exposed to a three-dimensional flow, which is not considered in the design process. The analyzed design cases show that discrepancies at the hub and shroud section do exist, but have minor effects. Even the shroud section, with its thinner leading-edge, is not vulnerable to these unanticipated flow angles.


Author(s):  
Jacqueline B. Barnett

The application of ergonomics is important when considering the built environment. In order to create an environment where form follows function, a detailed understanding of the tasks performed by the individuals who will live and work in the facility is required. Early involvement in the project is key to maximizing the benefit of ergonomics. At Sunnybrook and Women's College Health Sciences Centre in Toronto, Canada, this early intervention was embraced during the design process of a behavioural care unit for aggressive patients. The ergonomist was involved in three phases of design; user needs analysis, block schematics and detailed design. The user needs and characteristics were established using a combination of focus groups, interviews, direct observation, task analysis and critique of current working environments. The challenge was to present the information to the design team in a useful manner. The format chosen was a modification of Userfit (Poulson 1996) that outlined the various characteristics of the patient group and the design consequences with “what does this mean for me” statements. During the block schematics phase an iterative design process was used to ensure that the ergonomic principles and the user needs were incorporated into the design. Ergonomic input was used in determining the room sizes and layout and to ensure work processes were considered. Simple mock-ups and anthropometric data assisted in illustrating the need for design changes. Examples that highlight the areas of greatest impact of ergonomic intervention include the patient bathrooms, showers and tub room. Significant changes were made to the design to improve the safety of the work and living space of the end users. One of the greatest challenges was having an appreciation for the individual goals of the team members. Ensuring there was adequate space for equipment and staff often resulted in recommendations for increased space. This in turn would increase the cost of the project. The architect and, later in the project, the engineer had goals of bringing the project in on budget. The final design was very much a team effort and truly die result of an iterative process. The sum of the individual contributions could not match the combined efforts. It was only through the ergonomic contributions in this early design phase that the needs of the staff, patients and families could be so well represented. The success of the iterative process provides the foundation for bringing ergonomics considerations into the early design stages of future projects.


Architectura ◽  
2019 ◽  
Vol 49 (1) ◽  
pp. 46-73
Author(s):  
Anke Naujokat

Abstract This paper examines an unusual heptagonal floor plan drawing held by the Ashmolean Museum in Oxford. The drawing is identified as an early design plan (ca. 1606) for the heptagonal Marian Pilgrimage church at Scherpenheuvel/Montaigu (Belgium). After describing the drawing in detail and attributing it to Wenzeslas Cobergher, the paper interprets the ground plan against the backdrop of the design process of the domed Sanctuary as well as in the broader context of Scherpenheuvel’s transformation into a symbolic and programmatic Pilgrimage ensemble by the sovereigns of the Spanish Netherlands, Archduke Albert VII of Austria and Infanta Isabella Clara Eugenia. With a view to the Italian architectural tradition, considerations are given to the ground plan’s geometry, its elevation and symbolic architectural motifs, before it is compared with the realized ground plan of the Pilgrimage church in Scherpenheuvel.


2012 ◽  
Vol 263-266 ◽  
pp. 1853-1857
Author(s):  
Mao Lin Wang ◽  
Ai Jun Xu

In this article, geometric primitive approach is used to realize the design and development of point symbol database for mapping based on C# .NET and ArcGIS Engine. This paper presents the design framework and the design process of point symbol database, and studies design method and attribute management of point symbol, especially the design of point symbol attribute of word type of TrueType, which makes conveniently the point symbol for special map users needed.


Sign in / Sign up

Export Citation Format

Share Document