scholarly journals Action videogame playing improves visual-motor control before it improves vision

2012 ◽  
Vol 12 (9) ◽  
pp. 690-690
Author(s):  
C. Rongrong ◽  
C. Jing ◽  
L. Li
2021 ◽  
pp. 1-18
Author(s):  
Sicong Liu ◽  
Jillian M. Clements ◽  
Elayna P. Kirsch ◽  
Hrishikesh M. Rao ◽  
David J. Zielinski ◽  
...  

Abstract The fusion of immersive virtual reality, kinematic movement tracking, and EEG offers a powerful test bed for naturalistic neuroscience research. Here, we combined these elements to investigate the neuro-behavioral mechanisms underlying precision visual–motor control as 20 participants completed a three-visit, visual–motor, coincidence-anticipation task, modeled after Olympic Trap Shooting and performed in immersive and interactive virtual reality. Analyses of the kinematic metrics demonstrated learning of more efficient movements with significantly faster hand RTs, earlier trigger response times, and higher spatial precision, leading to an average of 13% improvement in shot scores across the visits. As revealed through spectral and time-locked analyses of the EEG beta band (13–30 Hz), power measured prior to target launch and visual-evoked potential amplitudes measured immediately after the target launch correlate with subsequent reactive kinematic performance in the shooting task. Moreover, both launch-locked and shot/feedback-locked visual-evoked potentials became earlier and more negative with practice, pointing to neural mechanisms that may contribute to the development of visual–motor proficiency. Collectively, these findings illustrate EEG and kinematic biomarkers of precision motor control and changes in the neurophysiological substrates that may underlie motor learning.


1985 ◽  
Vol 2 (4) ◽  
pp. 283-291 ◽  
Author(s):  
Claudine Sherrill ◽  
Jean L. Pyfer

Many learning disabled students demonstrate psychological/behavioral and perceptual motor characteristics that affect physical education placement and programming. Among the characteristics exhibited by these students are hyperactivity, disorders of attention, impulsivity, poor self-concept, social imperception, delay in social play development, and deficiencies in body equilibrium, visual motor control, bilateral coordination, repetitive finger movements, and fine motor coordination. Activities found to benefit learning disabled students are jogging, relaxation, highly structured teacher-directed routines, and noncompetitive games, all of which must be carefully sequenced. Testing must be done to determine the type and extent of the learning disabled students’ problems, and activities must be selected on the basis of the results of such tests.


Author(s):  
Robert S. Kennedy ◽  
Norman E. Lane ◽  
Janet J. Turnage ◽  
Deborah L. Harm

Numerous physiological changes which occur during and following space flight are well-documented. It seems likely that the frequency and severity of these physiological changes would be accompanied by changes in cognition, sensory system integrity, skilled motor control, and complex decision making. However, changes in performance in these areas are not well documented nor understood. Documenting the extent and nature of such potential performance decrements, to the extent that they occur, becomes increasingly important as NASA prepares for longer duration missions on space station and contemplates more complex missions in future exploration of space. We explored the application of a methodology we are developing called surrogate testing. The method requires the linkage of complex real world tasks to more elemental tasks. This report shows, as first steps, predictive validities of such tests for a simulated shuttle landing and provides a series of surrogate scores which can be used to evaluate stresses and drug effects.


2015 ◽  
Vol 51 (7) ◽  
pp. 879-888 ◽  
Author(s):  
Jennifer E. Maldarelli ◽  
Björn A. Kahrs ◽  
Sarah C. Hunt ◽  
Jeffrey J. Lockman
Keyword(s):  

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